Shader: Add basic support for Branch node in spir-v
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@@ -4,13 +4,14 @@
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#pragma once
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#ifndef NAZARA_SPIRVEXPRESSIONLOAD_HPP
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#define NAZARA_SPIRVEXPRESSIONLOAD_HPP
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#ifndef NAZARA_SPIRVASTVISITOR_HPP
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#define NAZARA_SPIRVASTVISITOR_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
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#include <Nazara/Shader/ShaderVarVisitorExcept.hpp>
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#include <Nazara/Shader/SpirvBlock.hpp>
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#include <vector>
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namespace Nz
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@@ -20,7 +21,7 @@ namespace Nz
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class NAZARA_SHADER_API SpirvAstVisitor : public ShaderAstVisitorExcept
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{
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public:
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inline SpirvAstVisitor(SpirvWriter& writer);
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inline SpirvAstVisitor(SpirvWriter& writer, std::vector<SpirvBlock>& blocks);
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SpirvAstVisitor(const SpirvAstVisitor&) = delete;
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SpirvAstVisitor(SpirvAstVisitor&&) = delete;
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~SpirvAstVisitor() = default;
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@@ -31,6 +32,7 @@ namespace Nz
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void Visit(ShaderNodes::AccessMember& node) override;
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void Visit(ShaderNodes::AssignOp& node) override;
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void Visit(ShaderNodes::BinaryOp& node) override;
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void Visit(ShaderNodes::Branch& node) override;
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void Visit(ShaderNodes::Cast& node) override;
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void Visit(ShaderNodes::ConditionalExpression& node) override;
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void Visit(ShaderNodes::ConditionalStatement& node) override;
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@@ -51,6 +53,8 @@ namespace Nz
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void PushResultId(UInt32 value);
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UInt32 PopResultId();
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SpirvBlock* m_currentBlock;
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std::vector<SpirvBlock>& m_blocks;
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std::vector<UInt32> m_resultIds;
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SpirvWriter& m_writer;
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};
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