Shader: Add basic support for Branch node in spir-v

This commit is contained in:
Jérôme Leclercq
2021-01-04 10:27:08 +01:00
parent 44bc86d082
commit 4d63d6e022
16 changed files with 186 additions and 48 deletions

View File

@@ -0,0 +1,38 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPIRVBLOCK_HPP
#define NAZARA_SPIRVBLOCK_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/SpirvSection.hpp>
#include <Nazara/Shader/SpirvWriter.hpp>
#include <string>
#include <vector>
namespace Nz
{
class NAZARA_SHADER_API SpirvBlock : public SpirvSection
{
public:
inline SpirvBlock(SpirvWriter& writer);
SpirvBlock(const SpirvBlock&) = default;
SpirvBlock(SpirvBlock&&) = default;
~SpirvBlock() = default;
inline UInt32 GetLabelId() const;
SpirvBlock& operator=(const SpirvBlock&) = delete;
SpirvBlock& operator=(SpirvBlock&&) = default;
private:
UInt32 m_labelId;
};
}
#include <Nazara/Shader/SpirvBlock.inl>
#endif