Shader: Add basic support for Branch node in spir-v
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@@ -4,8 +4,8 @@
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#pragma once
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#ifndef NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
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#define NAZARA_SPIRVEXPRESSIONLOADACCESSMEMBER_HPP
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#ifndef NAZARA_SPIRVEXPRESSIONLOAD_HPP
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#define NAZARA_SPIRVEXPRESSIONLOAD_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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@@ -16,12 +16,13 @@
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namespace Nz
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{
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class SpirvBlock;
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class SpirvWriter;
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class NAZARA_SHADER_API SpirvExpressionLoad : public ShaderAstVisitorExcept, public ShaderVarVisitorExcept
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{
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public:
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inline SpirvExpressionLoad(SpirvWriter& writer);
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inline SpirvExpressionLoad(SpirvWriter& writer, SpirvBlock& block);
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SpirvExpressionLoad(const SpirvExpressionLoad&) = delete;
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SpirvExpressionLoad(SpirvExpressionLoad&&) = delete;
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~SpirvExpressionLoad() = default;
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@@ -53,6 +54,7 @@ namespace Nz
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UInt32 resultId;
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};
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SpirvBlock& m_block;
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SpirvWriter& m_writer;
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std::variant<std::monostate, Pointer, Value> m_value;
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};
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