Shader: Add basic support for Branch node in spir-v
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@@ -4,7 +4,7 @@
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#include <Nazara/Shader/SpirvExpressionLoad.hpp>
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#include <Nazara/Core/StackVector.hpp>
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#include <Nazara/Shader/SpirvSection.hpp>
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#include <Nazara/Shader/SpirvBlock.hpp>
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <Nazara/Shader/Debug.hpp>
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@@ -26,7 +26,7 @@ namespace Nz
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{
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UInt32 resultId = m_writer.AllocateResultId();
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m_writer.GetInstructions().Append(SpirvOp::OpLoad, pointer.pointedTypeId, resultId, pointer.resultId);
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m_block.Append(SpirvOp::OpLoad, pointer.pointedTypeId, resultId, pointer.resultId);
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return resultId;
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},
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@@ -53,7 +53,7 @@ namespace Nz
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UInt32 pointerType = m_writer.RegisterPointerType(node.exprType, pointer.storage); //< FIXME
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UInt32 typeId = m_writer.GetTypeId(node.exprType);
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m_writer.GetInstructions().AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender)
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m_block.AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender)
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{
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appender(pointerType);
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appender(resultId);
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@@ -70,7 +70,7 @@ namespace Nz
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UInt32 resultId = m_writer.AllocateResultId();
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UInt32 typeId = m_writer.GetTypeId(node.exprType);
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m_writer.GetInstructions().AppendVariadic(SpirvOp::OpCompositeExtract, [&](const auto& appender)
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m_block.AppendVariadic(SpirvOp::OpCompositeExtract, [&](const auto& appender)
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{
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appender(typeId);
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appender(resultId);
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