Shader: Add basic support for Branch node in spir-v
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@@ -3,7 +3,7 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/SpirvExpressionStore.hpp>
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#include <Nazara/Shader/SpirvSection.hpp>
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#include <Nazara/Shader/SpirvBlock.hpp>
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#include <Nazara/Shader/SpirvWriter.hpp>
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#include <Nazara/Shader/Debug.hpp>
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@@ -23,7 +23,7 @@ namespace Nz
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{
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[&](const Pointer& pointer)
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{
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m_writer.GetInstructions().Append(SpirvOp::OpStore, pointer.resultId, resultId);
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m_block.Append(SpirvOp::OpStore, pointer.resultId, resultId);
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},
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[&](const LocalVar& value)
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{
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@@ -47,7 +47,7 @@ namespace Nz
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UInt32 resultId = m_writer.AllocateResultId();
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UInt32 pointerType = m_writer.RegisterPointerType(node.exprType, pointer.storage); //< FIXME
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m_writer.GetInstructions().AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender)
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m_block.AppendVariadic(SpirvOp::OpAccessChain, [&](const auto& appender)
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{
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appender(pointerType);
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appender(resultId);
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