Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
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@@ -32,7 +32,7 @@ namespace Nz
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*/
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template<typename T>
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EulerAngles<T>::EulerAngles(T P, T Y, T R)
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EulerAngles<T>::EulerAngles(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R)
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{
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Set(P, Y, R);
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}
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@@ -44,7 +44,7 @@ namespace Nz
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*/
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template<typename T>
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EulerAngles<T>::EulerAngles(const T angles[3])
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EulerAngles<T>::EulerAngles(const DegreeAngle<T> angles[3])
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{
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Set(angles);
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}
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@@ -101,17 +101,15 @@ namespace Nz
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* \brief Normalizes the euler angle
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* \return A reference to this euler angle with has been normalized
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*
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* \remark Normalization depends on NAZARA_MATH_ANGLE_RADIAN, between 0..2*pi
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*
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* \see NormalizeAngle
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*/
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template<typename T>
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EulerAngles<T>& EulerAngles<T>::Normalize()
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{
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pitch = NormalizeAngle(pitch);
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yaw = NormalizeAngle(yaw);
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roll = NormalizeAngle(roll);
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pitch.Normalize();
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yaw.Normalize();
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roll.Normalize();
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return *this;
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}
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@@ -126,7 +124,7 @@ namespace Nz
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*/
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template<typename T>
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EulerAngles<T>& EulerAngles<T>::Set(T P, T Y, T R)
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EulerAngles<T>& EulerAngles<T>::Set(DegreeAngle<T> P, DegreeAngle<T> Y, DegreeAngle<T> R)
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{
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pitch = P;
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yaw = Y;
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@@ -143,7 +141,7 @@ namespace Nz
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*/
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template<typename T>
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EulerAngles<T>& EulerAngles<T>::Set(const T angles[3])
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EulerAngles<T>& EulerAngles<T>::Set(const DegreeAngle<T> angles[3])
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{
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pitch = angles[0];
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yaw = angles[1];
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@@ -192,9 +190,9 @@ namespace Nz
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template<typename U>
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EulerAngles<T>& EulerAngles<T>::Set(const EulerAngles<U>& angles)
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{
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pitch = T(angles.pitch);
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yaw = T(angles.yaw);
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roll = T(angles.roll);
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pitch.Set(angles.pitch);
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yaw.Set(angles.yaw);
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roll.Set(angles.roll);
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return *this;
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}
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@@ -208,13 +206,13 @@ namespace Nz
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Quaternion<T> EulerAngles<T>::ToQuaternion() const
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{
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// XYZ
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T c1 = std::cos(ToRadians(yaw) / T(2.0));
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T c2 = std::cos(ToRadians(roll) / T(2.0));
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T c3 = std::cos(ToRadians(pitch) / T(2.0));
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T c1 = (yaw / T(2.0)).GetCos();
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T c2 = (roll / T(2.0)).GetCos();
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T c3 = (pitch / T(2.0)).GetCos();
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T s1 = std::sin(ToRadians(yaw) / T(2.0));
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T s2 = std::sin(ToRadians(roll) / T(2.0));
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T s3 = std::sin(ToRadians(pitch) / T(2.0));
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T s1 = (yaw / T(2.0)).GetSin();
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T s2 = (roll / T(2.0)).GetSin();
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T s3 = (pitch / T(2.0)).GetSin();
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return Quaternion<T>(c1 * c2 * c3 - s1 * s2 * s3,
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s1 * s2 * c3 + c1 * c2 * s3,
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@@ -310,9 +308,7 @@ namespace Nz
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template<typename T>
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bool EulerAngles<T>::operator==(const EulerAngles& angles) const
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{
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return NumberEquals(pitch, angles.pitch) &&
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NumberEquals(yaw, angles.yaw) &&
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NumberEquals(roll, angles.roll);
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return pitch == angles.pitch && yaw == angles.yaw && roll == angles.roll;
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}
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/*!
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