Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it

This commit is contained in:
Jérôme Leclercq
2021-06-01 17:37:40 +02:00
parent d0d65be35f
commit 4d74cef034
29 changed files with 234 additions and 323 deletions

View File

@@ -128,9 +128,7 @@ namespace Ndk
{
Nz::Quaternionf transition = newRotation * oldRotation.GetConjugate();
Nz::EulerAnglesf angles = transition.ToEulerAngles();
Nz::Vector3f angularVelocity(Nz::ToRadians(angles.pitch * invElapsedTime),
Nz::ToRadians(angles.yaw * invElapsedTime),
Nz::ToRadians(angles.roll * invElapsedTime));
Nz::Vector3f angularVelocity((angles.pitch * invElapsedTime).ToRadians(), (angles.yaw * invElapsedTime).ToRadians(), (angles.roll * invElapsedTime).ToRadians());
physObj->SetRotation(oldRotation);
physObj->SetAngularVelocity(angularVelocity);