Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
This commit is contained in:
@@ -128,9 +128,7 @@ namespace Ndk
|
||||
{
|
||||
Nz::Quaternionf transition = newRotation * oldRotation.GetConjugate();
|
||||
Nz::EulerAnglesf angles = transition.ToEulerAngles();
|
||||
Nz::Vector3f angularVelocity(Nz::ToRadians(angles.pitch * invElapsedTime),
|
||||
Nz::ToRadians(angles.yaw * invElapsedTime),
|
||||
Nz::ToRadians(angles.roll * invElapsedTime));
|
||||
Nz::Vector3f angularVelocity((angles.pitch * invElapsedTime).ToRadians(), (angles.yaw * invElapsedTime).ToRadians(), (angles.roll * invElapsedTime).ToRadians());
|
||||
|
||||
physObj->SetRotation(oldRotation);
|
||||
physObj->SetAngularVelocity(angularVelocity);
|
||||
|
||||
Reference in New Issue
Block a user