Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it
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@@ -99,7 +99,7 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
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CHECK(physicsComponent2D.GetAngularVelocity() == angularSpeed);
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CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(-2.f, 0.f, 2.f, 1.f));
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CHECK(physicsComponent2D.GetRotation() == Nz::RadianAnglef::FromDegrees(90.f));
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CHECK(nodeComponent.GetRotation().ToEulerAngles().roll == Approx(Nz::FromDegrees(90.f)));
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CHECK(nodeComponent.GetRotation().ToEulerAngles().roll == Nz::DegreeAnglef(90.f));
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}
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}
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@@ -147,7 +147,7 @@ SCENARIO("PhysicsSystem2D", "[NDK][PHYSICSSYSTEM2D]")
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CHECK(physicsComponent2D.GetAABB() == Nz::Rectf(1.f, 4.f, 2.f, 1.f));
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CHECK(physicsComponent2D.GetRotation() == 2.f * angularSpeed);
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CHECK(nodeComponent.GetPosition() == position);
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CHECK(nodeComponent.GetRotation().ToEulerAngles().roll == Approx(Nz::FromDegrees(90.f)));
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CHECK(nodeComponent.GetRotation().ToEulerAngles().roll == Nz::DegreeAnglef(90.f));
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}
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}
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}
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