Renderer: Refactor transient resources (allow access at any time)
This commit is contained in:
parent
de68033a0e
commit
4db5b59ec9
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@ -32,8 +32,6 @@ namespace Nz
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std::shared_ptr<GL::Context> CreateContext(GL::ContextParams params) const;
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std::shared_ptr<GL::Context> CreateContext(GL::ContextParams params, WindowHandle handle) const;
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void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueType queueType) override;
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const RenderDeviceInfo& GetDeviceInfo() const override;
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const RenderDeviceFeatures& GetEnabledFeatures() const override;
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inline const GL::Context& GetReferenceContext() const;
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@ -41,6 +41,8 @@ namespace Nz
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void Present();
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TransientResources& Transient() override;
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private:
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std::optional<OpenGLRenderPass> m_renderPass;
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std::size_t m_currentFrame;
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@ -22,7 +22,7 @@
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <Nazara/Utils/FunctionRef.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <NZSL/ShaderWriter.hpp>
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#include <NZSL/Ast/Module.hpp>
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#include <memory>
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@ -40,8 +40,6 @@ namespace Nz
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RenderDevice() = default;
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virtual ~RenderDevice();
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virtual void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueType queueType) = 0;
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virtual const RenderDeviceInfo& GetDeviceInfo() const = 0;
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virtual const RenderDeviceFeatures& GetEnabledFeatures() const = 0;
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@ -19,6 +19,14 @@ namespace Nz
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{
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}
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inline void RenderFrame::Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags)
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{
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if NAZARA_UNLIKELY(!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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return m_image->Execute(callback, queueTypeFlags);
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}
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inline std::size_t RenderFrame::GetFramebufferIndex() const
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{
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return m_framebufferIndex;
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@ -29,6 +37,14 @@ namespace Nz
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return m_size;
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}
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inline UploadPool& RenderFrame::GetUploadPool()
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{
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if NAZARA_UNLIKELY(!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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return m_image->GetUploadPool();
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}
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inline bool RenderFrame::IsFramebufferInvalidated() const
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{
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return m_framebufferInvalidation;
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@ -37,18 +53,39 @@ namespace Nz
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template<typename T>
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void RenderFrame::PushForRelease(T&& value)
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{
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return PushReleaseCallback([v = std::forward<T>(value)] {});
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if NAZARA_UNLIKELY(!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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m_image->PushForRelease(std::forward<T>(value));
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}
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template<typename F>
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void RenderFrame::PushReleaseCallback(F&& releaseCallback)
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{
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if (!m_image)
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if NAZARA_UNLIKELY(!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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m_image->PushReleaseCallback(std::forward<F>(releaseCallback));
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}
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inline void RenderFrame::Present()
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{
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if NAZARA_UNLIKELY(!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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m_image->Present();
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m_image = nullptr;
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}
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inline void RenderFrame::SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags)
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{
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if NAZARA_UNLIKELY(!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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m_image->SubmitCommandBuffer(commandBuffer, queueTypeFlags);
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}
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inline RenderFrame::operator bool()
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{
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return m_image != nullptr;
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@ -8,76 +8,14 @@
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#define NAZARA_RENDERER_RENDERIMAGE_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <functional>
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#include <vector>
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#include <Nazara/Renderer/TransientResources.hpp>
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namespace Nz
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{
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class CommandBuffer;
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class CommandBufferBuilder;
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class UploadPool;
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class NAZARA_RENDERER_API RenderImage
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class NAZARA_RENDERER_API RenderImage : public TransientResources
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{
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public:
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class Releasable;
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template<typename T> class ReleasableLambda;
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virtual ~RenderImage();
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virtual void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) = 0;
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inline void FlushReleaseQueue();
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virtual UploadPool& GetUploadPool() = 0;
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virtual void Present() = 0;
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template<typename F> void PushReleaseCallback(F&& callback);
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virtual void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) = 0;
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protected:
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RenderImage() = default;
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RenderImage(const RenderImage&) = delete;
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RenderImage(RenderImage&&) = delete;
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private:
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static constexpr std::size_t BlockSize = 4 * 1024 * 1024;
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using Block = std::vector<UInt8>;
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std::vector<Releasable*> m_releaseQueue;
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std::vector<Block> m_releaseMemoryPool;
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};
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class NAZARA_RENDERER_API RenderImage::Releasable
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{
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public:
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virtual ~Releasable();
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virtual void Release() = 0;
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};
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template<typename T>
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class RenderImage::ReleasableLambda : public Releasable
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{
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public:
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template<typename U> ReleasableLambda(U&& lambda);
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ReleasableLambda(const ReleasableLambda&) = delete;
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ReleasableLambda(ReleasableLambda&&) = delete;
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~ReleasableLambda() = default;
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void Release() override;
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ReleasableLambda& operator=(const ReleasableLambda&) = delete;
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ReleasableLambda& operator=(ReleasableLambda&&) = delete;
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private:
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T m_lambda;
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};
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}
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@ -2,91 +2,10 @@
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Algorithm.hpp>
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#include <NazaraUtils/MemoryHelper.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline void RenderImage::FlushReleaseQueue()
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{
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for (Releasable* releasable : m_releaseQueue)
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{
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releasable->Release();
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PlacementDestroy(releasable);
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}
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m_releaseQueue.clear();
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for (auto& memoryblock : m_releaseMemoryPool)
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memoryblock.clear();
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}
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template<typename F>
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void RenderImage::PushReleaseCallback(F&& callback)
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{
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using Functor = ReleasableLambda<std::remove_cv_t<std::remove_reference_t<F>>>;
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constexpr std::size_t functorSize = sizeof(Functor);
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constexpr std::size_t functorAlignment = alignof(Functor);
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// Try to minimize lost space
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struct
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{
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Block* block = nullptr;
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UInt64 alignedOffset = 0;
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UInt64 lostSpace = 0;
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} bestBlock;
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for (Block& block : m_releaseMemoryPool)
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{
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std::size_t freeOffset = block.size();
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UInt64 alignedOffset = Align(freeOffset, functorAlignment);
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if (alignedOffset + functorSize > block.capacity())
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continue; //< Not enough space
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UInt64 lostSpace = alignedOffset - freeOffset;
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if (!bestBlock.block || lostSpace < bestBlock.lostSpace)
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{
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bestBlock.block = █
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bestBlock.alignedOffset = alignedOffset;
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bestBlock.lostSpace = lostSpace;
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}
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}
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// No block found, allocate a new one
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if (!bestBlock.block)
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{
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Block newBlock;
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newBlock.reserve(BlockSize);
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bestBlock.block = &m_releaseMemoryPool.emplace_back(std::move(newBlock));
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bestBlock.alignedOffset = 0;
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bestBlock.lostSpace = 0;
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}
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Block& targetBlock = *bestBlock.block;
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targetBlock.resize(bestBlock.alignedOffset + functorSize);
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Functor* releasable = reinterpret_cast<Functor*>(&targetBlock[bestBlock.alignedOffset]);
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PlacementNew(releasable, std::forward<F>(callback));
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m_releaseQueue.push_back(releasable);
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}
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template<typename T>
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template<typename U>
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RenderImage::ReleasableLambda<T>::ReleasableLambda(U&& lambda) :
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m_lambda(std::forward<U>(lambda))
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{
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}
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template<typename T>
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void RenderImage::ReleasableLambda<T>::Release()
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{
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m_lambda();
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@ -20,6 +20,7 @@ namespace Nz
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{
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class CommandPool;
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class RenderDevice;
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class TransientResources;
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class NAZARA_RENDERER_API Swapchain : public RenderTarget
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{
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@ -33,6 +34,8 @@ namespace Nz
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virtual void NotifyResize(const Vector2ui& newSize) = 0;
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virtual TransientResources& Transient() = 0;
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protected:
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static void BuildRenderPass(PixelFormat colorFormat, PixelFormat depthFormat, std::vector<RenderPass::Attachment>& attachments, std::vector<RenderPass::SubpassDescription>& subpassDescriptions, std::vector<RenderPass::SubpassDependency>& subpassDependencies);
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};
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@ -0,0 +1,87 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERER_TRANSIENTRESOURCES_HPP
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#define NAZARA_RENDERER_TRANSIENTRESOURCES_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <functional>
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#include <type_traits>
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#include <vector>
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namespace Nz
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{
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class CommandBuffer;
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class CommandBufferBuilder;
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class UploadPool;
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class NAZARA_RENDERER_API TransientResources
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{
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public:
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class Releasable;
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template<typename T> class ReleasableLambda;
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virtual ~TransientResources();
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virtual void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) = 0;
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inline void FlushReleaseQueue();
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virtual UploadPool& GetUploadPool() = 0;
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template<typename T> void PushForRelease(const T& value) = delete;
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template<typename T> void PushForRelease(T&& value);
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template<typename F> void PushReleaseCallback(F&& callback);
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virtual void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) = 0;
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protected:
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TransientResources() = default;
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TransientResources(const TransientResources&) = delete;
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TransientResources(TransientResources&&) = delete;
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private:
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static constexpr std::size_t BlockSize = 4 * 1024 * 1024;
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using Block = std::vector<UInt8>;
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std::vector<Releasable*> m_releaseQueue;
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std::vector<Block> m_releaseMemoryPool;
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};
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class NAZARA_RENDERER_API TransientResources::Releasable
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{
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public:
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virtual ~Releasable();
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virtual void Release() = 0;
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};
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template<typename T>
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class TransientResources::ReleasableLambda : public Releasable
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{
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public:
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template<typename U> ReleasableLambda(U&& lambda);
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ReleasableLambda(const ReleasableLambda&) = delete;
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ReleasableLambda(ReleasableLambda&&) = delete;
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~ReleasableLambda() = default;
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void Release() override;
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ReleasableLambda& operator=(const ReleasableLambda&) = delete;
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ReleasableLambda& operator=(ReleasableLambda&&) = delete;
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private:
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T m_lambda;
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};
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}
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#include <Nazara/Renderer/TransientResources.inl>
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#endif // NAZARA_RENDERER_TRANSIENTRESOURCES_HPP
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@ -0,0 +1,100 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <NazaraUtils/Algorithm.hpp>
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#include <NazaraUtils/MemoryHelper.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline void TransientResources::FlushReleaseQueue()
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{
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for (Releasable* releasable : m_releaseQueue)
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{
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releasable->Release();
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PlacementDestroy(releasable);
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}
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m_releaseQueue.clear();
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for (auto& memoryblock : m_releaseMemoryPool)
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memoryblock.clear();
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}
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template<typename T>
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void TransientResources::PushForRelease(T&& value)
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{
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static_assert(std::is_rvalue_reference_v<decltype(value)>);
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return PushReleaseCallback([v = std::move(value)] {});
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}
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template<typename F>
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void TransientResources::PushReleaseCallback(F&& callback)
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{
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using Functor = ReleasableLambda<std::remove_cv_t<std::remove_reference_t<F>>>;
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constexpr std::size_t functorSize = sizeof(Functor);
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constexpr std::size_t functorAlignment = alignof(Functor);
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// Try to minimize lost space
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struct
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{
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Block* block = nullptr;
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UInt64 alignedOffset = 0;
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UInt64 lostSpace = 0;
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} bestBlock;
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for (Block& block : m_releaseMemoryPool)
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{
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std::size_t freeOffset = block.size();
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UInt64 alignedOffset = Align(freeOffset, functorAlignment);
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if (alignedOffset + functorSize > block.capacity())
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continue; //< Not enough space
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UInt64 lostSpace = alignedOffset - freeOffset;
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if (!bestBlock.block || lostSpace < bestBlock.lostSpace)
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{
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bestBlock.block = █
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bestBlock.alignedOffset = alignedOffset;
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bestBlock.lostSpace = lostSpace;
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}
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}
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// No block found, allocate a new one
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if (!bestBlock.block)
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{
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Block newBlock;
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newBlock.reserve(BlockSize);
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bestBlock.block = &m_releaseMemoryPool.emplace_back(std::move(newBlock));
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bestBlock.alignedOffset = 0;
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bestBlock.lostSpace = 0;
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}
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Block& targetBlock = *bestBlock.block;
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targetBlock.resize(bestBlock.alignedOffset + functorSize);
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Functor* releasable = reinterpret_cast<Functor*>(&targetBlock[bestBlock.alignedOffset]);
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PlacementNew(releasable, std::forward<F>(callback));
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m_releaseQueue.push_back(releasable);
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}
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template<typename T>
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template<typename U>
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TransientResources::ReleasableLambda<T>::ReleasableLambda(U&& lambda) :
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m_lambda(std::forward<U>(lambda))
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{
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}
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template<typename T>
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void TransientResources::ReleasableLambda<T>::Release()
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{
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m_lambda();
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@ -40,6 +40,8 @@ namespace Nz
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inline Swapchain& GetSwapchain();
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inline const Swapchain& GetSwapchain() const;
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inline TransientResources& Transient();
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WindowSwapchain& operator=(const WindowSwapchain&) = delete;
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WindowSwapchain& operator=(WindowSwapchain&& windowSwapchain) = delete;
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@ -40,6 +40,11 @@ namespace Nz
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return *m_swapchain;
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}
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inline TransientResources& WindowSwapchain::Transient()
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{
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return m_swapchain->Transient();
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}
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void WindowSwapchain::DisconnectSignals()
|
||||
{
|
||||
m_onGainedFocus.Disconnect();
|
||||
|
|
|
|||
|
|
@ -23,8 +23,6 @@ namespace Nz
|
|||
VulkanDevice(VulkanDevice&&) = delete; ///TODO?
|
||||
~VulkanDevice();
|
||||
|
||||
void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueType queueType) override;
|
||||
|
||||
const RenderDeviceInfo& GetDeviceInfo() const override;
|
||||
const RenderDeviceFeatures& GetEnabledFeatures() const override;
|
||||
|
||||
|
|
|
|||
|
|
@ -59,6 +59,8 @@ namespace Nz
|
|||
|
||||
void Present(UInt32 imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE);
|
||||
|
||||
TransientResources& Transient() override;
|
||||
|
||||
VulkanSwapchain& operator=(const VulkanSwapchain&) = delete;
|
||||
VulkanSwapchain& operator=(VulkanSwapchain&&) = delete;
|
||||
|
||||
|
|
|
|||
|
|
@ -60,9 +60,9 @@ namespace Nz
|
|||
UpdateObservers();
|
||||
UpdateInstances();
|
||||
|
||||
for (auto& windowPtr : m_windowSwapchains)
|
||||
for (auto& swapchainPtr : m_windowSwapchains)
|
||||
{
|
||||
RenderFrame frame = windowPtr->AcquireFrame();
|
||||
RenderFrame frame = swapchainPtr->AcquireFrame();
|
||||
if (!frame)
|
||||
continue;
|
||||
|
||||
|
|
|
|||
|
|
@ -156,22 +156,6 @@ namespace Nz
|
|||
#endif
|
||||
}
|
||||
|
||||
void OpenGLDevice::Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueType /*queueType*/)
|
||||
{
|
||||
const GL::Context* activeContext = GL::Context::GetCurrentContext();
|
||||
if (!activeContext || activeContext->GetDevice() != this)
|
||||
{
|
||||
if (!GL::Context::SetCurrentContext(m_referenceContext.get()))
|
||||
throw std::runtime_error("failed to activate context");
|
||||
}
|
||||
|
||||
OpenGLCommandBuffer commandBuffer; //< TODO: Use a pool and remove default constructor
|
||||
OpenGLCommandBufferBuilder builder(commandBuffer);
|
||||
callback(builder);
|
||||
|
||||
commandBuffer.Execute();
|
||||
}
|
||||
|
||||
const RenderDeviceInfo& OpenGLDevice::GetDeviceInfo() const
|
||||
{
|
||||
return m_deviceInfo;
|
||||
|
|
|
|||
|
|
@ -116,4 +116,9 @@ namespace Nz
|
|||
m_context->SwapBuffers();
|
||||
m_currentFrame = (m_currentFrame + 1) % m_renderImage.size();
|
||||
}
|
||||
|
||||
TransientResources& OpenGLSwapchain::Transient()
|
||||
{
|
||||
return *m_renderImage[m_currentFrame];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,44 +0,0 @@
|
|||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Renderer/RenderFrame.hpp>
|
||||
#include <Nazara/Renderer/RenderImage.hpp>
|
||||
#include <stdexcept>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
void RenderFrame::Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags)
|
||||
{
|
||||
if (!m_image)
|
||||
throw std::runtime_error("frame is either invalid or has already been presented");
|
||||
|
||||
return m_image->Execute(callback, queueTypeFlags);
|
||||
}
|
||||
|
||||
UploadPool& RenderFrame::GetUploadPool()
|
||||
{
|
||||
if (!m_image)
|
||||
throw std::runtime_error("frame is either invalid or has already been presented");
|
||||
|
||||
return m_image->GetUploadPool();
|
||||
}
|
||||
|
||||
void RenderFrame::Present()
|
||||
{
|
||||
if (!m_image)
|
||||
throw std::runtime_error("frame is either invalid or has already been presented");
|
||||
|
||||
m_image->Present();
|
||||
m_image = nullptr;
|
||||
}
|
||||
|
||||
void RenderFrame::SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags)
|
||||
{
|
||||
if (!m_image)
|
||||
throw std::runtime_error("frame is either invalid or has already been presented");
|
||||
|
||||
m_image->SubmitCommandBuffer(commandBuffer, queueTypeFlags);
|
||||
}
|
||||
}
|
||||
|
|
@ -2,15 +2,15 @@
|
|||
// This file is part of the "Nazara Engine - Renderer module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Renderer/RenderImage.hpp>
|
||||
#include <Nazara/Renderer/TransientResources.hpp>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
RenderImage::~RenderImage()
|
||||
TransientResources::~TransientResources()
|
||||
{
|
||||
FlushReleaseQueue();
|
||||
}
|
||||
|
||||
RenderImage::Releasable::~Releasable() = default;
|
||||
TransientResources::Releasable::~Releasable() = default;
|
||||
}
|
||||
|
|
@ -21,22 +21,6 @@ namespace Nz
|
|||
{
|
||||
VulkanDevice::~VulkanDevice() = default;
|
||||
|
||||
void VulkanDevice::Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueType queueType)
|
||||
{
|
||||
Vk::AutoCommandBuffer commandBuffer = AllocateCommandBuffer(queueType);
|
||||
if (!commandBuffer->Begin(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT))
|
||||
throw std::runtime_error("failed to begin command buffer: " + TranslateVulkanError(commandBuffer->GetLastErrorCode()));
|
||||
|
||||
VulkanCommandBufferBuilder builder(commandBuffer);
|
||||
callback(builder);
|
||||
|
||||
if (!commandBuffer->End())
|
||||
throw std::runtime_error("failed to build command buffer: " + TranslateVulkanError(commandBuffer->GetLastErrorCode()));
|
||||
|
||||
GetQueue(GetDefaultFamilyIndex(queueType), 0).Submit(commandBuffer);
|
||||
GetQueue(GetDefaultFamilyIndex(queueType), 0).WaitIdle();
|
||||
}
|
||||
|
||||
const RenderDeviceInfo& VulkanDevice::GetDeviceInfo() const
|
||||
{
|
||||
return m_renderDeviceInfo;
|
||||
|
|
|
|||
|
|
@ -332,6 +332,11 @@ namespace Nz
|
|||
}
|
||||
}
|
||||
|
||||
TransientResources& VulkanSwapchain::Transient()
|
||||
{
|
||||
return *m_concurrentImageData[m_currentFrame];
|
||||
}
|
||||
|
||||
bool VulkanSwapchain::SetupDepthBuffer()
|
||||
{
|
||||
VkImageCreateInfo imageCreateInfo = {
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ struct SpriteRenderPipeline
|
|||
std::shared_ptr<Nz::ComputePipeline> BuildComputePipeline(Nz::RenderDevice& device, std::shared_ptr<Nz::RenderPipelineLayout> pipelineLayout, std::shared_ptr<nzsl::ModuleResolver> moduleResolver);
|
||||
SpriteRenderPipeline BuildSpritePipeline(Nz::RenderDevice& device);
|
||||
SpriteRenderData BuildSpriteData(Nz::RenderDevice& device, const SpriteRenderPipeline& pipelineData, const Nz::Rectf& textureRect, const Nz::Vector2f& screenSize, const Nz::RenderBufferView& buffer, const Nz::RenderBufferView& particleBuffer, std::shared_ptr<Nz::Texture> texture, std::shared_ptr<Nz::TextureSampler> sampler);
|
||||
std::shared_ptr<Nz::Texture> GenerateSpriteTexture(Nz::RenderDevice& device, std::shared_ptr<nzsl::ModuleResolver> moduleResolver);
|
||||
std::shared_ptr<Nz::Texture> GenerateSpriteTexture(Nz::RenderDevice& device, std::shared_ptr<nzsl::ModuleResolver> moduleResolver, Nz::WindowSwapchain& swapchain);
|
||||
|
||||
int main()
|
||||
{
|
||||
|
|
@ -179,7 +179,7 @@ int main()
|
|||
|
||||
std::shared_ptr<Nz::RenderBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType::Uniform, viewerBufferSize, Nz::BufferUsage::DeviceLocal, viewerBufferInitialData.data());
|
||||
|
||||
std::shared_ptr<Nz::Texture> texture = GenerateSpriteTexture(*device, moduleResolver);
|
||||
std::shared_ptr<Nz::Texture> texture = GenerateSpriteTexture(*device, moduleResolver, windowSwapchain);
|
||||
std::shared_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({});
|
||||
|
||||
SpriteRenderPipeline spriteRenderPipeline = BuildSpritePipeline(*device);
|
||||
|
|
@ -503,7 +503,7 @@ SpriteRenderData BuildSpriteData(Nz::RenderDevice& device, const SpriteRenderPip
|
|||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<Nz::Texture> GenerateSpriteTexture(Nz::RenderDevice& device, std::shared_ptr<nzsl::ModuleResolver> moduleResolver)
|
||||
std::shared_ptr<Nz::Texture> GenerateSpriteTexture(Nz::RenderDevice& device, std::shared_ptr<nzsl::ModuleResolver> moduleResolver, Nz::WindowSwapchain& swapchain)
|
||||
{
|
||||
nzsl::Ast::ModulePtr shaderModule = moduleResolver->Resolve("Compute.ParticleTexture");
|
||||
if (!shaderModule)
|
||||
|
|
@ -550,7 +550,7 @@ std::shared_ptr<Nz::Texture> GenerateSpriteTexture(Nz::RenderDevice& device, std
|
|||
texParams.type = Nz::ImageType::E2D;
|
||||
texParams.pixelFormat = Nz::PixelFormat::RGBA8;
|
||||
texParams.width = texParams.height = 256;
|
||||
texParams.usageFlags = Nz::TextureUsage::ShaderReadWrite | Nz::TextureUsage::ShaderSampling;
|
||||
texParams.usageFlags = Nz::TextureUsage::ShaderReadWrite | Nz::TextureUsage::ShaderSampling | Nz::TextureUsage::TransferSource | Nz::TextureUsage::TransferDestination;
|
||||
|
||||
std::shared_ptr<Nz::Texture> targetTexture = device.InstantiateTexture(texParams);
|
||||
|
||||
|
|
@ -564,7 +564,7 @@ std::shared_ptr<Nz::Texture> GenerateSpriteTexture(Nz::RenderDevice& device, std
|
|||
}
|
||||
});
|
||||
|
||||
device.Execute([&](Nz::CommandBufferBuilder& builder)
|
||||
swapchain.Transient().Execute([&](Nz::CommandBufferBuilder& builder)
|
||||
{
|
||||
builder.TextureBarrier(Nz::PipelineStage::BottomOfPipe, Nz::PipelineStage::ComputeShader, {}, Nz::MemoryAccess::ShaderWrite, Nz::TextureLayout::Undefined, Nz::TextureLayout::General, *targetTexture);
|
||||
|
||||
|
|
@ -576,5 +576,7 @@ std::shared_ptr<Nz::Texture> GenerateSpriteTexture(Nz::RenderDevice& device, std
|
|||
|
||||
}, Nz::QueueType::Compute);
|
||||
|
||||
device.WaitForIdle();
|
||||
|
||||
return targetTexture;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue