Renderer: Refactor transient resources (allow access at any time)
This commit is contained in:
committed by
Jérôme Leclercq
parent
de68033a0e
commit
4db5b59ec9
@@ -22,7 +22,7 @@
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <Nazara/Utils/FunctionRef.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <NZSL/ShaderWriter.hpp>
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#include <NZSL/Ast/Module.hpp>
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#include <memory>
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@@ -40,8 +40,6 @@ namespace Nz
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RenderDevice() = default;
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virtual ~RenderDevice();
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virtual void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueType queueType) = 0;
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virtual const RenderDeviceInfo& GetDeviceInfo() const = 0;
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virtual const RenderDeviceFeatures& GetEnabledFeatures() const = 0;
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@@ -19,6 +19,14 @@ namespace Nz
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{
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}
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inline void RenderFrame::Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags)
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{
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if NAZARA_UNLIKELY(!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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return m_image->Execute(callback, queueTypeFlags);
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}
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inline std::size_t RenderFrame::GetFramebufferIndex() const
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{
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return m_framebufferIndex;
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@@ -29,6 +37,14 @@ namespace Nz
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return m_size;
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}
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inline UploadPool& RenderFrame::GetUploadPool()
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{
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if NAZARA_UNLIKELY(!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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return m_image->GetUploadPool();
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}
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inline bool RenderFrame::IsFramebufferInvalidated() const
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{
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return m_framebufferInvalidation;
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@@ -37,18 +53,39 @@ namespace Nz
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template<typename T>
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void RenderFrame::PushForRelease(T&& value)
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{
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return PushReleaseCallback([v = std::forward<T>(value)] {});
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if NAZARA_UNLIKELY(!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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m_image->PushForRelease(std::forward<T>(value));
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}
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template<typename F>
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void RenderFrame::PushReleaseCallback(F&& releaseCallback)
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{
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if (!m_image)
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if NAZARA_UNLIKELY(!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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m_image->PushReleaseCallback(std::forward<F>(releaseCallback));
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}
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inline void RenderFrame::Present()
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{
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if NAZARA_UNLIKELY(!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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m_image->Present();
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m_image = nullptr;
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}
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inline void RenderFrame::SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags)
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{
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if NAZARA_UNLIKELY(!m_image)
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throw std::runtime_error("frame is either invalid or has already been presented");
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m_image->SubmitCommandBuffer(commandBuffer, queueTypeFlags);
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}
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inline RenderFrame::operator bool()
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{
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return m_image != nullptr;
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@@ -8,76 +8,14 @@
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#define NAZARA_RENDERER_RENDERIMAGE_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <functional>
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#include <vector>
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#include <Nazara/Renderer/TransientResources.hpp>
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namespace Nz
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{
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class CommandBuffer;
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class CommandBufferBuilder;
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class UploadPool;
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class NAZARA_RENDERER_API RenderImage
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class NAZARA_RENDERER_API RenderImage : public TransientResources
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{
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public:
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class Releasable;
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template<typename T> class ReleasableLambda;
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virtual ~RenderImage();
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virtual void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) = 0;
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inline void FlushReleaseQueue();
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virtual UploadPool& GetUploadPool() = 0;
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virtual void Present() = 0;
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template<typename F> void PushReleaseCallback(F&& callback);
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virtual void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) = 0;
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protected:
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RenderImage() = default;
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RenderImage(const RenderImage&) = delete;
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RenderImage(RenderImage&&) = delete;
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private:
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static constexpr std::size_t BlockSize = 4 * 1024 * 1024;
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using Block = std::vector<UInt8>;
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std::vector<Releasable*> m_releaseQueue;
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std::vector<Block> m_releaseMemoryPool;
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};
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class NAZARA_RENDERER_API RenderImage::Releasable
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{
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public:
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virtual ~Releasable();
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virtual void Release() = 0;
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};
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template<typename T>
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class RenderImage::ReleasableLambda : public Releasable
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{
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public:
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template<typename U> ReleasableLambda(U&& lambda);
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ReleasableLambda(const ReleasableLambda&) = delete;
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ReleasableLambda(ReleasableLambda&&) = delete;
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~ReleasableLambda() = default;
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void Release() override;
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ReleasableLambda& operator=(const ReleasableLambda&) = delete;
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ReleasableLambda& operator=(ReleasableLambda&&) = delete;
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private:
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T m_lambda;
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};
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}
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@@ -2,91 +2,10 @@
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Algorithm.hpp>
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#include <NazaraUtils/MemoryHelper.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline void RenderImage::FlushReleaseQueue()
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{
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for (Releasable* releasable : m_releaseQueue)
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{
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releasable->Release();
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PlacementDestroy(releasable);
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}
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m_releaseQueue.clear();
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for (auto& memoryblock : m_releaseMemoryPool)
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memoryblock.clear();
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}
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template<typename F>
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void RenderImage::PushReleaseCallback(F&& callback)
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{
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using Functor = ReleasableLambda<std::remove_cv_t<std::remove_reference_t<F>>>;
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constexpr std::size_t functorSize = sizeof(Functor);
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constexpr std::size_t functorAlignment = alignof(Functor);
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// Try to minimize lost space
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struct
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{
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Block* block = nullptr;
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UInt64 alignedOffset = 0;
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UInt64 lostSpace = 0;
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} bestBlock;
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for (Block& block : m_releaseMemoryPool)
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{
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std::size_t freeOffset = block.size();
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UInt64 alignedOffset = Align(freeOffset, functorAlignment);
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if (alignedOffset + functorSize > block.capacity())
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continue; //< Not enough space
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UInt64 lostSpace = alignedOffset - freeOffset;
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if (!bestBlock.block || lostSpace < bestBlock.lostSpace)
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{
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bestBlock.block = █
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bestBlock.alignedOffset = alignedOffset;
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bestBlock.lostSpace = lostSpace;
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}
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}
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// No block found, allocate a new one
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if (!bestBlock.block)
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{
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Block newBlock;
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newBlock.reserve(BlockSize);
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bestBlock.block = &m_releaseMemoryPool.emplace_back(std::move(newBlock));
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bestBlock.alignedOffset = 0;
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bestBlock.lostSpace = 0;
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}
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Block& targetBlock = *bestBlock.block;
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targetBlock.resize(bestBlock.alignedOffset + functorSize);
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Functor* releasable = reinterpret_cast<Functor*>(&targetBlock[bestBlock.alignedOffset]);
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PlacementNew(releasable, std::forward<F>(callback));
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m_releaseQueue.push_back(releasable);
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}
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template<typename T>
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template<typename U>
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RenderImage::ReleasableLambda<T>::ReleasableLambda(U&& lambda) :
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m_lambda(std::forward<U>(lambda))
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{
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}
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template<typename T>
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void RenderImage::ReleasableLambda<T>::Release()
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{
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m_lambda();
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@@ -20,6 +20,7 @@ namespace Nz
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{
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class CommandPool;
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class RenderDevice;
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class TransientResources;
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class NAZARA_RENDERER_API Swapchain : public RenderTarget
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{
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@@ -33,6 +34,8 @@ namespace Nz
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virtual void NotifyResize(const Vector2ui& newSize) = 0;
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virtual TransientResources& Transient() = 0;
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protected:
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static void BuildRenderPass(PixelFormat colorFormat, PixelFormat depthFormat, std::vector<RenderPass::Attachment>& attachments, std::vector<RenderPass::SubpassDescription>& subpassDescriptions, std::vector<RenderPass::SubpassDependency>& subpassDependencies);
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};
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87
include/Nazara/Renderer/TransientResources.hpp
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87
include/Nazara/Renderer/TransientResources.hpp
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@@ -0,0 +1,87 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERER_TRANSIENTRESOURCES_HPP
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#define NAZARA_RENDERER_TRANSIENTRESOURCES_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <functional>
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#include <type_traits>
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#include <vector>
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namespace Nz
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{
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class CommandBuffer;
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class CommandBufferBuilder;
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class UploadPool;
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class NAZARA_RENDERER_API TransientResources
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{
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public:
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class Releasable;
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template<typename T> class ReleasableLambda;
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virtual ~TransientResources();
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virtual void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags) = 0;
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inline void FlushReleaseQueue();
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virtual UploadPool& GetUploadPool() = 0;
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template<typename T> void PushForRelease(const T& value) = delete;
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template<typename T> void PushForRelease(T&& value);
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template<typename F> void PushReleaseCallback(F&& callback);
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virtual void SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags) = 0;
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protected:
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TransientResources() = default;
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TransientResources(const TransientResources&) = delete;
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TransientResources(TransientResources&&) = delete;
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private:
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static constexpr std::size_t BlockSize = 4 * 1024 * 1024;
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using Block = std::vector<UInt8>;
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std::vector<Releasable*> m_releaseQueue;
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std::vector<Block> m_releaseMemoryPool;
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};
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class NAZARA_RENDERER_API TransientResources::Releasable
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{
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public:
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virtual ~Releasable();
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virtual void Release() = 0;
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};
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template<typename T>
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class TransientResources::ReleasableLambda : public Releasable
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{
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public:
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template<typename U> ReleasableLambda(U&& lambda);
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ReleasableLambda(const ReleasableLambda&) = delete;
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ReleasableLambda(ReleasableLambda&&) = delete;
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~ReleasableLambda() = default;
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void Release() override;
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ReleasableLambda& operator=(const ReleasableLambda&) = delete;
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ReleasableLambda& operator=(ReleasableLambda&&) = delete;
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private:
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T m_lambda;
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};
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}
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#include <Nazara/Renderer/TransientResources.inl>
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#endif // NAZARA_RENDERER_TRANSIENTRESOURCES_HPP
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100
include/Nazara/Renderer/TransientResources.inl
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100
include/Nazara/Renderer/TransientResources.inl
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@@ -0,0 +1,100 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <NazaraUtils/Algorithm.hpp>
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#include <NazaraUtils/MemoryHelper.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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inline void TransientResources::FlushReleaseQueue()
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{
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for (Releasable* releasable : m_releaseQueue)
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{
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releasable->Release();
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PlacementDestroy(releasable);
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}
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m_releaseQueue.clear();
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for (auto& memoryblock : m_releaseMemoryPool)
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memoryblock.clear();
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}
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template<typename T>
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void TransientResources::PushForRelease(T&& value)
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{
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static_assert(std::is_rvalue_reference_v<decltype(value)>);
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return PushReleaseCallback([v = std::move(value)] {});
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}
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template<typename F>
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void TransientResources::PushReleaseCallback(F&& callback)
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{
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using Functor = ReleasableLambda<std::remove_cv_t<std::remove_reference_t<F>>>;
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constexpr std::size_t functorSize = sizeof(Functor);
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constexpr std::size_t functorAlignment = alignof(Functor);
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// Try to minimize lost space
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struct
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{
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Block* block = nullptr;
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UInt64 alignedOffset = 0;
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UInt64 lostSpace = 0;
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} bestBlock;
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for (Block& block : m_releaseMemoryPool)
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{
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std::size_t freeOffset = block.size();
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UInt64 alignedOffset = Align(freeOffset, functorAlignment);
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if (alignedOffset + functorSize > block.capacity())
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continue; //< Not enough space
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UInt64 lostSpace = alignedOffset - freeOffset;
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if (!bestBlock.block || lostSpace < bestBlock.lostSpace)
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{
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bestBlock.block = █
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bestBlock.alignedOffset = alignedOffset;
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bestBlock.lostSpace = lostSpace;
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}
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}
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// No block found, allocate a new one
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if (!bestBlock.block)
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{
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Block newBlock;
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newBlock.reserve(BlockSize);
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bestBlock.block = &m_releaseMemoryPool.emplace_back(std::move(newBlock));
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bestBlock.alignedOffset = 0;
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bestBlock.lostSpace = 0;
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}
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Block& targetBlock = *bestBlock.block;
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targetBlock.resize(bestBlock.alignedOffset + functorSize);
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Functor* releasable = reinterpret_cast<Functor*>(&targetBlock[bestBlock.alignedOffset]);
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PlacementNew(releasable, std::forward<F>(callback));
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m_releaseQueue.push_back(releasable);
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}
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template<typename T>
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template<typename U>
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TransientResources::ReleasableLambda<T>::ReleasableLambda(U&& lambda) :
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m_lambda(std::forward<U>(lambda))
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{
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}
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template<typename T>
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void TransientResources::ReleasableLambda<T>::Release()
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{
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m_lambda();
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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@@ -40,6 +40,8 @@ namespace Nz
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inline Swapchain& GetSwapchain();
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inline const Swapchain& GetSwapchain() const;
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inline TransientResources& Transient();
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WindowSwapchain& operator=(const WindowSwapchain&) = delete;
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WindowSwapchain& operator=(WindowSwapchain&& windowSwapchain) = delete;
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@@ -40,6 +40,11 @@ namespace Nz
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return *m_swapchain;
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}
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inline TransientResources& WindowSwapchain::Transient()
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{
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return m_swapchain->Transient();
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}
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void WindowSwapchain::DisconnectSignals()
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{
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m_onGainedFocus.Disconnect();
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