Renderer: Refactor transient resources (allow access at any time)
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committed by
Jérôme Leclercq
parent
de68033a0e
commit
4db5b59ec9
@@ -22,7 +22,7 @@
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <Nazara/Utils/FunctionRef.hpp>
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#include <NazaraUtils/FunctionRef.hpp>
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#include <NZSL/ShaderWriter.hpp>
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#include <NZSL/Ast/Module.hpp>
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#include <memory>
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@@ -40,8 +40,6 @@ namespace Nz
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RenderDevice() = default;
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virtual ~RenderDevice();
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virtual void Execute(const FunctionRef<void(CommandBufferBuilder& builder)>& callback, QueueType queueType) = 0;
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virtual const RenderDeviceInfo& GetDeviceInfo() const = 0;
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virtual const RenderDeviceFeatures& GetEnabledFeatures() const = 0;
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