Implement some classes
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@@ -10,7 +10,6 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/CommandBuffer.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/CommandBuffer.hpp>
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#include <vector>
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namespace Nz
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@@ -18,19 +17,13 @@ namespace Nz
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class NAZARA_OPENGLRENDERER_API OpenGLCommandBuffer final : public CommandBuffer
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{
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public:
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inline OpenGLCommandBuffer(Vk::AutoCommandBuffer commandBuffer);
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inline OpenGLCommandBuffer(std::vector<Vk::AutoCommandBuffer> commandBuffers);
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inline OpenGLCommandBuffer();
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OpenGLCommandBuffer(const OpenGLCommandBuffer&) = delete;
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OpenGLCommandBuffer(OpenGLCommandBuffer&&) noexcept = default;
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~OpenGLCommandBuffer() = default;
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inline Vk::CommandBuffer& GetCommandBuffer(std::size_t imageIndex = 0);
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OpenGLCommandBuffer& operator=(const OpenGLCommandBuffer&) = delete;
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OpenGLCommandBuffer& operator=(OpenGLCommandBuffer&&) = delete;
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private:
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std::vector<Vk::AutoCommandBuffer> m_commandBuffers;
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};
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}
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