OpenGL: Implement device
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@ -1,35 +0,0 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGL_HPP
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#define NAZARA_OPENGL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Initializer.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <list>
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#include <memory>
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#include <vector>
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namespace Nz
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{
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class OpenGLDevice;
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class NAZARA_OPENGLRENDERER_API OpenGL
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{
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public:
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OpenGL() = delete;
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~OpenGL() = delete;
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static bool Initialize();
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static bool IsInitialized();
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static void Uninitialize();
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};
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}
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#endif // NAZARA_OPENGL_HPP
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@ -8,21 +8,27 @@
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#define NAZARA_OPENGLRENDERER_OPENGLDEVICE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Platform/WindowHandle.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLBuffer.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Device.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_OPENGLRENDERER_API OpenGLDevice : public RenderDevice, public Vk::Device
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class NAZARA_OPENGLRENDERER_API OpenGLDevice : public RenderDevice
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{
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public:
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using Device::Device;
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OpenGLDevice(GL::Loader& loader);
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OpenGLDevice(const OpenGLDevice&) = delete;
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OpenGLDevice(OpenGLDevice&&) = delete; ///TODO?
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~OpenGLDevice();
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std::unique_ptr<GL::Context> CreateContext(const GL::ContextParams& params) const;
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std::unique_ptr<GL::Context> CreateContext(const GL::ContextParams& params, WindowHandle handle) const;
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inline const GL::Context& GetReferenceContext() const;
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std::unique_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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std::unique_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
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std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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@ -33,6 +39,10 @@ namespace Nz
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OpenGLDevice& operator=(const OpenGLDevice&) = delete;
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OpenGLDevice& operator=(OpenGLDevice&&) = delete; ///TODO?
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private:
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std::unique_ptr<GL::Context> m_referenceContext;
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GL::Loader& m_loader;
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};
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}
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@ -7,6 +7,10 @@
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namespace Nz
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{
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inline const GL::Context& OpenGLDevice::GetReferenceContext() const
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{
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return *m_referenceContext;
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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@ -8,10 +8,12 @@
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#define NAZARA_OPENGLRENDERER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/Renderer/RendererImpl.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <list>
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#include <vector>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <memory>
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namespace Nz
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{
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@ -34,6 +36,11 @@ namespace Nz
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std::vector<RenderDeviceInfo> QueryRenderDevices() const override;
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bool Prepare(const ParameterList& parameters) override;
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private:
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DynLib m_opengl32Lib;
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std::shared_ptr<OpenGLDevice> m_device;
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std::unique_ptr<GL::Loader> m_loader;
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};
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}
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@ -1,72 +0,0 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGL.hpp>
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#include <Nazara/Core/DynLib.hpp>
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#include <Nazara/Core/Error.hpp>
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#ifdef NAZARA_PLATFORM_WINDOWS
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLLoader.hpp>
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#endif
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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struct OpenGLImpl
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{
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DynLib opengl32Lib;
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};
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static std::unique_ptr<OpenGLImpl> s_impl;
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bool OpenGL::Initialize()
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{
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if (s_impl)
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return true;
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auto impl = std::make_unique<OpenGLImpl>();
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if (!impl->opengl32Lib.Load("opengl32" NAZARA_DYNLIB_EXTENSION))
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{
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NazaraError("Failed to load opengl32 library, is OpenGL installed on your system?");
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return false;
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}
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std::unique_ptr<GL::Loader> loader;
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#ifdef NAZARA_PLATFORM_WINDOWS
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try
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{
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loader = std::make_unique<GL::WGLLoader>(impl->opengl32Lib);
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}
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catch (const std::exception& e)
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{
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NazaraWarning(std::string("Failed to load WGL: ") + e.what());
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}
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#endif
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if (!loader)
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{
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NazaraError("Failed to initialize OpenGL loader");
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return false;
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}
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s_impl = std::move(impl);
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return true;
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}
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bool OpenGL::IsInitialized()
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{
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return s_impl != nullptr;
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}
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void OpenGL::Uninitialize()
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{
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if (!s_impl)
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return;
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s_impl.reset();
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}
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}
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@ -2,63 +2,68 @@
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#if 0
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipeline.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
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#include <Nazara/Renderer/CommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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OpenGLDevice::OpenGLDevice(GL::Loader& loader) :
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m_loader(loader)
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{
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m_referenceContext = loader.CreateContext({});
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if (!m_referenceContext)
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throw std::runtime_error("failed to create reference context");
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}
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OpenGLDevice::~OpenGLDevice() = default;
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std::unique_ptr<GL::Context> OpenGLDevice::CreateContext(const GL::ContextParams& params) const
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{
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return m_loader.CreateContext(params, m_referenceContext.get());
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}
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std::unique_ptr<GL::Context> OpenGLDevice::CreateContext(const GL::ContextParams& params, WindowHandle handle) const
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{
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return m_loader.CreateContext(params, handle, m_referenceContext.get());
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}
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std::unique_ptr<AbstractBuffer> OpenGLDevice::InstantiateBuffer(BufferType type)
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{
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return std::make_unique<OpenGLBuffer>(*this, type);
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return {};
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}
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std::unique_ptr<CommandPool> OpenGLDevice::InstantiateCommandPool(QueueType queueType)
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{
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return std::make_unique<OpenGLCommandPool>(*this, queueType);
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return {};
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}
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std::unique_ptr<RenderPipeline> OpenGLDevice::InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo)
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{
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return std::make_unique<OpenGLRenderPipeline>(*this, std::move(pipelineInfo));
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return {};
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}
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std::shared_ptr<RenderPipelineLayout> OpenGLDevice::InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo)
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{
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auto pipelineLayout = std::make_shared<OpenGLRenderPipelineLayout>();
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if (!pipelineLayout->Create(*this, std::move(pipelineLayoutInfo)))
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return {};
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return pipelineLayout;
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return {};
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}
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std::shared_ptr<ShaderStageImpl> OpenGLDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
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{
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auto stage = std::make_shared<OpenGLShaderStage>();
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if (!stage->Create(*this, type, lang, source, sourceSize))
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return {};
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return stage;
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}
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std::unique_ptr<Texture> OpenGLDevice::InstantiateTexture(const TextureInfo& params)
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{
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return std::make_unique<OpenGLTexture>(*this, params);
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return {};
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}
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std::unique_ptr<TextureSampler> OpenGLDevice::InstantiateTextureSampler(const TextureSamplerInfo& params)
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{
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return std::make_unique<OpenGLTextureSampler>(*this, params);
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return {};
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}
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}
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#endif
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@ -7,33 +7,39 @@
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#include <Nazara/Renderer/RenderDevice.hpp>
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#include <Nazara/Renderer/RenderSurface.hpp>
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#include <Nazara/Renderer/RenderWindowImpl.hpp>
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#include <Nazara/OpenGLRenderer/OpenGL.hpp>
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#include <Nazara/OpenGLRenderer/DummySurface.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderWindow.hpp>
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#include <cassert>
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#include <sstream>
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#ifdef NAZARA_PLATFORM_WINDOWS
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#include <Nazara/OpenGLRenderer/Wrapper/Win32/WGLLoader.hpp>
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#endif
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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OpenGLRenderer::~OpenGLRenderer()
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{
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OpenGL::Uninitialize();
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m_device.reset();
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m_loader.reset();
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}
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std::unique_ptr<RenderSurface> OpenGLRenderer::CreateRenderSurfaceImpl()
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{
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return {};
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return std::make_unique<DummySurface>();
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}
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std::unique_ptr<RenderWindowImpl> OpenGLRenderer::CreateRenderWindowImpl()
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{
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return {};
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return std::make_unique<OpenGLRenderWindow>();
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}
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std::shared_ptr<RenderDevice> OpenGLRenderer::InstanciateRenderDevice(std::size_t deviceIndex)
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{
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//assert(deviceIndex < m_physDevices.size());
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//return OpenGL::SelectDevice(m_physDevices[deviceIndex]);
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return {};
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assert(deviceIndex == 0);
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return m_device;
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}
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bool OpenGLRenderer::IsBetterThan(const RendererImpl* other) const
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@ -46,7 +52,36 @@ namespace Nz
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bool OpenGLRenderer::Prepare(const ParameterList& parameters)
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{
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return OpenGL::Initialize();
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if (!m_opengl32Lib.Load("opengl32" NAZARA_DYNLIB_EXTENSION))
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{
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NazaraError("Failed to load opengl32 library, is OpenGL installed on your system?");
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return false;
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}
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std::unique_ptr<GL::Loader> loader;
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#ifdef NAZARA_PLATFORM_WINDOWS
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try
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{
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loader = std::make_unique<GL::WGLLoader>(m_opengl32Lib);
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}
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catch (const std::exception& e)
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{
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NazaraWarning(std::string("Failed to load WGL: ") + e.what());
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}
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#endif
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if (!loader)
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{
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NazaraError("Failed to initialize OpenGL loader");
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return false;
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}
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m_loader = std::move(loader);
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m_device = std::make_shared<OpenGLDevice>(*m_loader);
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return true;
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}
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RenderAPI OpenGLRenderer::QueryAPI() const
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