Implement some classes
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@@ -10,7 +10,6 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/RenderPass.hpp>
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#include <Nazara/OpenGLRenderer/Config.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/RenderPass.hpp>
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#include <vector>
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namespace Nz
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@@ -18,21 +17,13 @@ namespace Nz
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class NAZARA_OPENGLRENDERER_API OpenGLRenderPass final : public RenderPass
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{
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public:
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inline OpenGLRenderPass(Vk::RenderPass renderPass, std::initializer_list<PixelFormat> formats); //< FIXME
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OpenGLRenderPass() = default;
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OpenGLRenderPass(const OpenGLRenderPass&) = delete;
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OpenGLRenderPass(OpenGLRenderPass&&) noexcept = default;
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~OpenGLRenderPass() = default;
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inline PixelFormat GetAttachmentFormat(std::size_t attachmentIndex) const;
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inline Vk::RenderPass& GetRenderPass();
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inline const Vk::RenderPass& GetRenderPass() const;
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OpenGLRenderPass& operator=(const OpenGLRenderPass&) = delete;
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OpenGLRenderPass& operator=(OpenGLRenderPass&&) noexcept = default;
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private:
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std::vector<PixelFormat> m_formats;
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Vk::RenderPass m_renderPass;
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};
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}
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