Implement some classes
This commit is contained in:
@@ -2,13 +2,9 @@
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#if 0
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#include <Nazara/OpenGLRenderer/OpenGLFramebuffer.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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}
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#endif
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@@ -2,62 +2,21 @@
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#if 0
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#include <Nazara/OpenGLRenderer/OpenGLRenderImage.hpp>
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#include <Nazara/OpenGLRenderer/VkRenderWindow.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandBufferBuilder.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderWindow.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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OpenGLRenderImage::OpenGLRenderImage(VkRenderWindow& owner) :
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OpenGLRenderImage::OpenGLRenderImage(OpenGLRenderWindow& owner) :
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m_owner(owner),
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m_uploadPool(m_owner.GetDevice(), 2 * 1024 * 1024)
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m_uploadPool(2 * 1024 * 1024)
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{
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Vk::QueueHandle& graphicsQueue = m_owner.GetGraphicsQueue();
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if (!m_commandPool.Create(m_owner.GetDevice(), graphicsQueue.GetQueueFamilyIndex(), VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT))
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throw std::runtime_error("failed to create command pool: " + TranslateOpenGLError(m_commandPool.GetLastErrorCode()));
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if (!m_imageAvailableSemaphore.Create(m_owner.GetDevice()))
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throw std::runtime_error("failed to create image available semaphore: " + TranslateOpenGLError(m_imageAvailableSemaphore.GetLastErrorCode()));
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if (!m_renderFinishedSemaphore.Create(m_owner.GetDevice()))
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throw std::runtime_error("failed to create image finished semaphore: " + TranslateOpenGLError(m_imageAvailableSemaphore.GetLastErrorCode()));
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if (!m_inFlightFence.Create(m_owner.GetDevice(), VK_FENCE_CREATE_SIGNALED_BIT))
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throw std::runtime_error("failed to create in-flight fence: " + TranslateOpenGLError(m_inFlightFence.GetLastErrorCode()));
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}
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OpenGLRenderImage::~OpenGLRenderImage()
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{
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m_inFlightCommandBuffers.clear();
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}
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void OpenGLRenderImage::Execute(const std::function<void(CommandBufferBuilder& builder)>& callback, QueueTypeFlags queueTypeFlags)
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{
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Vk::CommandBuffer* commandBuffer;
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if (m_currentCommandBuffer >= m_inFlightCommandBuffers.size())
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{
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Vk::AutoCommandBuffer& newlyAllocatedBuffer = m_inFlightCommandBuffers.emplace_back(m_commandPool.AllocateCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY));
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commandBuffer = &newlyAllocatedBuffer.Get();
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m_currentCommandBuffer++;
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}
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else
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commandBuffer = &m_inFlightCommandBuffers[m_currentCommandBuffer++].Get();
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if (!commandBuffer->Begin(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT))
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throw std::runtime_error("failed to begin command buffer: " + TranslateOpenGLError(commandBuffer->GetLastErrorCode()));
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OpenGLCommandBufferBuilder builder(*commandBuffer, m_imageIndex);
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callback(builder);
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if (!commandBuffer->End())
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throw std::runtime_error("failed to build command buffer: " + TranslateOpenGLError(commandBuffer->GetLastErrorCode()));
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SubmitCommandBuffer(*commandBuffer, queueTypeFlags);
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}
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OpenGLUploadPool& OpenGLRenderImage::GetUploadPool()
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@@ -67,31 +26,10 @@ namespace Nz
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void OpenGLRenderImage::SubmitCommandBuffer(CommandBuffer* commandBuffer, QueueTypeFlags queueTypeFlags)
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{
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OpenGLCommandBuffer& vkCommandBuffer = *static_cast<OpenGLCommandBuffer*>(commandBuffer);
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return SubmitCommandBuffer(vkCommandBuffer.GetCommandBuffer(m_imageIndex), queueTypeFlags);
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}
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void OpenGLRenderImage::SubmitCommandBuffer(VkCommandBuffer commandBuffer, QueueTypeFlags queueTypeFlags)
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{
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if (queueTypeFlags & QueueType::Graphics)
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m_graphicalCommandsBuffers.push_back(commandBuffer);
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else
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{
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Vk::QueueHandle& graphicsQueue = m_owner.GetGraphicsQueue();
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if (!graphicsQueue.Submit(commandBuffer))
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throw std::runtime_error("Failed to submit command buffer: " + TranslateOpenGLError(graphicsQueue.GetLastErrorCode()));
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}
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}
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void OpenGLRenderImage::Present()
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{
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Vk::QueueHandle& graphicsQueue = m_owner.GetGraphicsQueue();
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if (!graphicsQueue.Submit(UInt32(m_graphicalCommandsBuffers.size()), m_graphicalCommandsBuffers.data(), m_imageAvailableSemaphore, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, m_renderFinishedSemaphore, m_inFlightFence))
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throw std::runtime_error("Failed to submit command buffers: " + TranslateOpenGLError(graphicsQueue.GetLastErrorCode()));
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m_owner.Present(m_imageIndex, m_renderFinishedSemaphore);
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m_owner.Present();
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}
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}
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#endif
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@@ -2,13 +2,9 @@
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#if 0
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#include <Nazara/OpenGLRenderer/OpenGLRenderPass.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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}
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#endif
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@@ -2,485 +2,64 @@
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#if 0
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#include <Nazara/OpenGLRenderer/VkRenderWindow.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/StackArray.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <Nazara/OpenGLRenderer/OpenGL.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLCommandPool.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLSurface.hpp>
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#include <array>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/OpenGLRenderWindow.hpp>
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#include <Nazara/OpenGLRenderer/DummySurface.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderer.hpp>
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#include <Nazara/Renderer/CommandPool.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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VkRenderWindow::VkRenderWindow() :
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m_currentFrame(0),
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m_depthStencilFormat(VK_FORMAT_MAX_ENUM)
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OpenGLRenderWindow::OpenGLRenderWindow() :
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m_currentFrame(0)
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{
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}
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VkRenderWindow::~VkRenderWindow()
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OpenGLRenderImage& OpenGLRenderWindow::Acquire()
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{
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if (m_device)
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m_device->WaitForIdle();
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m_concurrentImageData.clear();
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m_renderPass.reset();
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m_framebuffer.reset();
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m_swapchain.Destroy();
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return m_renderImage[m_currentFrame];
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}
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OpenGLRenderImage& VkRenderWindow::Acquire()
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bool OpenGLRenderWindow::Create(RendererImpl* renderer, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters)
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{
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OpenGLRenderImage& currentFrame = m_concurrentImageData[m_currentFrame];
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Vk::Fence& inFlightFence = currentFrame.GetInFlightFence();
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DummySurface* dummySurface = static_cast<DummySurface*>(surface);
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OpenGLRenderer* glRenderer = static_cast<OpenGLRenderer*>(renderer);
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// Wait until previous rendering to this image has been done
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inFlightFence.Wait();
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m_device = std::static_pointer_cast<OpenGLDevice>(glRenderer->InstanciateRenderDevice(0));
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UInt32 imageIndex;
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if (!m_swapchain.AcquireNextImage(std::numeric_limits<UInt64>::max(), currentFrame.GetImageAvailableSemaphore(), VK_NULL_HANDLE, &imageIndex))
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throw std::runtime_error("Failed to acquire next image: " + TranslateOpenGLError(m_swapchain.GetLastErrorCode()));
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GL::ContextParams contextParams;
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if (m_inflightFences[imageIndex])
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m_inflightFences[imageIndex]->Wait();
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m_inflightFences[imageIndex] = &inFlightFence;
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m_inflightFences[imageIndex]->Reset();
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currentFrame.Reset(imageIndex);
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return currentFrame;
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}
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bool VkRenderWindow::Create(RendererImpl* /*renderer*/, RenderSurface* surface, const Vector2ui& size, const RenderWindowParameters& parameters)
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{
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const auto& deviceInfo = OpenGL::GetPhysicalDevices()[0];
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Vk::Surface& vulkanSurface = static_cast<OpenGLSurface*>(surface)->GetSurface();
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UInt32 graphicsFamilyQueueIndex;
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UInt32 presentableFamilyQueueIndex;
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UInt32 transferFamilyQueueIndex;
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m_device = OpenGL::SelectDevice(deviceInfo, vulkanSurface, &graphicsFamilyQueueIndex, &presentableFamilyQueueIndex, &transferFamilyQueueIndex);
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if (!m_device)
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{
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NazaraError("Failed to get compatible OpenGL device");
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m_context = m_device->CreateContext(contextParams, dummySurface->GetWindowHandle());
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if (!m_context)
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return false;
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}
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m_graphicsQueue = m_device->GetQueue(graphicsFamilyQueueIndex, 0);
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m_presentQueue = m_device->GetQueue(presentableFamilyQueueIndex, 0);
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m_transferQueue = m_device->GetQueue(transferFamilyQueueIndex, 0);
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std::vector<VkSurfaceFormatKHR> surfaceFormats;
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if (!vulkanSurface.GetFormats(deviceInfo.physDevice, &surfaceFormats))
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{
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NazaraError("Failed to query supported surface formats");
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return false;
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}
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m_surfaceFormat = [&] () -> VkSurfaceFormatKHR
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{
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if (surfaceFormats.size() == 1 && surfaceFormats.front().format == VK_FORMAT_UNDEFINED)
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{
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// If the list contains one undefined format, it means any format can be used
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return { VK_FORMAT_R8G8B8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
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}
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else
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{
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// Search for RGBA8 and default to first format
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for (const VkSurfaceFormatKHR& surfaceFormat : surfaceFormats)
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{
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if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM)
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return surfaceFormat;
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}
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return surfaceFormats.front();
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}
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}();
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if (!parameters.depthFormats.empty())
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{
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for (PixelFormat format : parameters.depthFormats)
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{
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switch (format)
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{
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case PixelFormat_Depth16:
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m_depthStencilFormat = VK_FORMAT_D16_UNORM;
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break;
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case PixelFormat_Depth24:
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case PixelFormat_Depth24Stencil8:
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m_depthStencilFormat = VK_FORMAT_D24_UNORM_S8_UINT;
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break;
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case PixelFormat_Depth32:
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m_depthStencilFormat = VK_FORMAT_D32_SFLOAT;
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break;
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case PixelFormat_Stencil1:
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case PixelFormat_Stencil4:
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case PixelFormat_Stencil8:
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m_depthStencilFormat = VK_FORMAT_S8_UINT;
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break;
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case PixelFormat_Stencil16:
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m_depthStencilFormat = VK_FORMAT_MAX_ENUM;
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break;
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default:
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{
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PixelFormatContent formatContent = PixelFormatInfo::GetContent(format);
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if (formatContent != PixelFormatContent_DepthStencil && formatContent != PixelFormatContent_Stencil)
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NazaraWarning("Invalid format " + PixelFormatInfo::GetName(format) + " for depth-stencil attachment");
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m_depthStencilFormat = VK_FORMAT_MAX_ENUM;
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break;
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}
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}
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if (m_depthStencilFormat != VK_FORMAT_MAX_ENUM)
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{
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VkFormatProperties formatProperties = m_device->GetInstance().GetPhysicalDeviceFormatProperties(deviceInfo.physDevice, m_depthStencilFormat);
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if (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
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break; //< Found it
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m_depthStencilFormat = VK_FORMAT_MAX_ENUM;
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}
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}
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}
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if (!SetupSwapchain(deviceInfo, vulkanSurface, size))
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{
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NazaraError("Failed to create swapchain");
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return false;
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}
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if (m_depthStencilFormat != VK_FORMAT_MAX_ENUM && !SetupDepthBuffer(size))
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{
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NazaraError("Failed to create depth buffer");
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return false;
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}
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if (!SetupRenderPass())
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{
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NazaraError("Failed to create render pass");
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return false;
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}
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UInt32 imageCount = m_swapchain.GetBufferCount();
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// Framebuffers
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m_inflightFences.resize(imageCount);
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Nz::StackArray<Vk::Framebuffer> framebuffers = NazaraStackArray(Vk::Framebuffer, imageCount);
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for (UInt32 i = 0; i < imageCount; ++i)
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{
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std::array<VkImageView, 2> attachments = { m_swapchain.GetBuffer(i).view, m_depthBufferView };
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VkFramebufferCreateInfo frameBufferCreate = {
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VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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nullptr,
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0,
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m_renderPass->GetRenderPass(),
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(attachments[1] != VK_NULL_HANDLE) ? 2U : 1U,
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attachments.data(),
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size.x,
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size.y,
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1U
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};
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if (!framebuffers[i].Create(*m_device, frameBufferCreate))
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{
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NazaraError("Failed to create framebuffer for image #" + String::Number(i) + ": " + TranslateOpenGLError(framebuffers[i].GetLastErrorCode()));
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return false;
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}
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}
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m_framebuffer.emplace(framebuffers.data(), framebuffers.size());
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const std::size_t MaxConcurrentImage = imageCount;
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m_concurrentImageData.reserve(MaxConcurrentImage);
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for (std::size_t i = 0; i < MaxConcurrentImage; ++i)
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m_concurrentImageData.emplace_back(*this);
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m_clock.Restart();
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return true;
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}
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std::unique_ptr<CommandPool> VkRenderWindow::CreateCommandPool(QueueType queueType)
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std::unique_ptr<CommandPool> OpenGLRenderWindow::CreateCommandPool(QueueType queueType)
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{
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UInt32 queueFamilyIndex;
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switch (queueType)
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{
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case QueueType::Compute:
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queueFamilyIndex = m_device->GetDefaultFamilyIndex(QueueType::Compute);
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break;
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case QueueType::Graphics:
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queueFamilyIndex = m_graphicsQueue.GetQueueFamilyIndex();
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break;
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case QueueType::Transfer:
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queueFamilyIndex = m_transferQueue.GetQueueFamilyIndex();
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break;
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}
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return std::make_unique<OpenGLCommandPool>(*m_device, queueFamilyIndex);
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return {};
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}
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const OpenGLRenderPass& VkRenderWindow::GetRenderPass() const
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const OpenGLFramebuffer& OpenGLRenderWindow::GetFramebuffer() const
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||||
{
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return *m_renderPass;
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return m_framebuffer;
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}
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||||
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bool VkRenderWindow::SetupDepthBuffer(const Vector2ui& size)
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const OpenGLRenderPass& OpenGLRenderWindow::GetRenderPass() const
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{
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||||
VkImageCreateInfo imageCreateInfo = {
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VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
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||||
nullptr, // const void* pNext;
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||||
0U, // VkImageCreateFlags flags;
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VK_IMAGE_TYPE_2D, // VkImageType imageType;
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m_depthStencilFormat, // VkFormat format;
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{size.x, size.y, 1U}, // VkExtent3D extent;
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1U, // uint32_t mipLevels;
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1U, // uint32_t arrayLayers;
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VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
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VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, // VkImageUsageFlags usage;
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VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
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0U, // uint32_t queueFamilyIndexCount;
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nullptr, // const uint32_t* pQueueFamilyIndices;
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VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
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};
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if (!m_depthBuffer.Create(*m_device, imageCreateInfo))
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{
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NazaraError("Failed to create depth buffer");
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return false;
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}
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||||
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VkMemoryRequirements memoryReq = m_depthBuffer.GetMemoryRequirements();
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if (!m_depthBufferMemory.Create(*m_device, memoryReq.size, memoryReq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT))
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||||
{
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NazaraError("Failed to allocate depth buffer memory");
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return false;
|
||||
}
|
||||
|
||||
if (!m_depthBuffer.BindImageMemory(m_depthBufferMemory))
|
||||
{
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NazaraError("Failed to bind depth buffer to buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
VkImageViewCreateInfo imageViewCreateInfo = {
|
||||
VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
|
||||
nullptr, // const void* pNext;
|
||||
0, // VkImageViewCreateFlags flags;
|
||||
m_depthBuffer, // VkImage image;
|
||||
VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType;
|
||||
m_depthStencilFormat, // VkFormat format;
|
||||
{ // VkComponentMapping components;
|
||||
VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle .r;
|
||||
VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle .g;
|
||||
VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle .b;
|
||||
VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle .a;
|
||||
},
|
||||
{ // VkImageSubresourceRange subresourceRange;
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT, // VkImageAspectFlags .aspectMask;
|
||||
0, // uint32_t .baseMipLevel;
|
||||
1, // uint32_t .levelCount;
|
||||
0, // uint32_t .baseArrayLayer;
|
||||
1 // uint32_t .layerCount;
|
||||
}
|
||||
};
|
||||
|
||||
if (!m_depthBufferView.Create(*m_device, imageViewCreateInfo))
|
||||
{
|
||||
NazaraError("Failed to create depth buffer view");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return m_renderPass;
|
||||
}
|
||||
|
||||
bool VkRenderWindow::SetupRenderPass()
|
||||
std::shared_ptr<RenderDevice> OpenGLRenderWindow::GetRenderDevice()
|
||||
{
|
||||
std::array<VkAttachmentDescription, 2> attachments = {
|
||||
{
|
||||
{
|
||||
0, // VkAttachmentDescriptionFlags flags;
|
||||
m_surfaceFormat.format, // VkFormat format;
|
||||
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
|
||||
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
|
||||
VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
|
||||
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
|
||||
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
|
||||
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
|
||||
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR // VkImageLayout finalLayout;
|
||||
},
|
||||
{
|
||||
0, // VkAttachmentDescriptionFlags flags;
|
||||
m_depthStencilFormat, // VkFormat format;
|
||||
VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
|
||||
VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
|
||||
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp storeOp;
|
||||
VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
|
||||
VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
|
||||
VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL // VkImageLayout finalLayout;
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
VkAttachmentReference colorReference = {
|
||||
0, // uint32_t attachment;
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
|
||||
};
|
||||
|
||||
VkAttachmentReference depthReference = {
|
||||
1, // uint32_t attachment;
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL // VkImageLayout layout;
|
||||
};
|
||||
|
||||
VkSubpassDescription subpass = {
|
||||
0, // VkSubpassDescriptionFlags flags;
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
|
||||
0U, // uint32_t inputAttachmentCount;
|
||||
nullptr, // const VkAttachmentReference* pInputAttachments;
|
||||
1U, // uint32_t colorAttachmentCount;
|
||||
&colorReference, // const VkAttachmentReference* pColorAttachments;
|
||||
nullptr, // const VkAttachmentReference* pResolveAttachments;
|
||||
(m_depthStencilFormat != VK_FORMAT_MAX_ENUM) ? &depthReference : nullptr, // const VkAttachmentReference* pDepthStencilAttachment;
|
||||
0U, // uint32_t preserveAttachmentCount;
|
||||
nullptr // const uint32_t* pPreserveAttachments;
|
||||
};
|
||||
|
||||
std::array<VkSubpassDependency, 2> dependencies;
|
||||
// First dependency at the start of the render pass
|
||||
// Does the transition from final to initial layout
|
||||
dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL; // Producer of the dependency
|
||||
dependencies[0].dstSubpass = 0; // Consumer is our single subpass that will wait for the execution dependency
|
||||
dependencies[0].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependencies[0].srcAccessMask = 0;
|
||||
dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
|
||||
|
||||
// Second dependency at the end the render pass
|
||||
// Does the transition from the initial to the final layout
|
||||
dependencies[1].srcSubpass = 0; // Producer of the dependency is our single subpass
|
||||
dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL; // Consumer are all commands outside of the render pass
|
||||
dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
|
||||
dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
|
||||
dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
|
||||
|
||||
VkRenderPassCreateInfo createInfo = {
|
||||
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
|
||||
nullptr, // const void* pNext;
|
||||
0, // VkRenderPassCreateFlags flags;
|
||||
(m_depthStencilFormat != VK_FORMAT_MAX_ENUM) ? 2U : 1U, // uint32_t attachmentCount;
|
||||
attachments.data(), // const VkAttachmentDescription* pAttachments;
|
||||
1U, // uint32_t subpassCount;
|
||||
&subpass, // const VkSubpassDescription* pSubpasses;
|
||||
UInt32(dependencies.size()), // uint32_t dependencyCount;
|
||||
dependencies.data() // const VkSubpassDependency* pDependencies;
|
||||
};
|
||||
|
||||
Vk::RenderPass renderPass;
|
||||
if (!renderPass.Create(*m_device, createInfo))
|
||||
{
|
||||
NazaraError("Failed to create render pass: " + TranslateOpenGLError(renderPass.GetLastErrorCode()));
|
||||
return false;
|
||||
}
|
||||
|
||||
std::initializer_list<PixelFormat> fixmeplease = { PixelFormat::PixelFormat_RGB8, PixelFormat::PixelFormat_Depth24Stencil8 };
|
||||
m_renderPass.emplace(std::move(renderPass), fixmeplease);
|
||||
return true;
|
||||
return m_device;
|
||||
}
|
||||
|
||||
bool VkRenderWindow::SetupSwapchain(const Vk::PhysicalDevice& deviceInfo, Vk::Surface& surface, const Vector2ui& size)
|
||||
void OpenGLRenderWindow::Present()
|
||||
{
|
||||
VkSurfaceCapabilitiesKHR surfaceCapabilities;
|
||||
if (!surface.GetCapabilities(deviceInfo.physDevice, &surfaceCapabilities))
|
||||
{
|
||||
NazaraError("Failed to query surface capabilities");
|
||||
return false;
|
||||
}
|
||||
|
||||
Nz::UInt32 imageCount = surfaceCapabilities.minImageCount + 1;
|
||||
if (surfaceCapabilities.maxImageCount > 0 && imageCount > surfaceCapabilities.maxImageCount)
|
||||
imageCount = surfaceCapabilities.maxImageCount;
|
||||
|
||||
VkExtent2D extent;
|
||||
if (surfaceCapabilities.currentExtent.width == -1)
|
||||
{
|
||||
extent.width = Nz::Clamp<Nz::UInt32>(size.x, surfaceCapabilities.minImageExtent.width, surfaceCapabilities.maxImageExtent.width);
|
||||
extent.height = Nz::Clamp<Nz::UInt32>(size.y, surfaceCapabilities.minImageExtent.height, surfaceCapabilities.maxImageExtent.height);
|
||||
}
|
||||
else
|
||||
extent = surfaceCapabilities.currentExtent;
|
||||
|
||||
std::vector<VkPresentModeKHR> presentModes;
|
||||
if (!surface.GetPresentModes(deviceInfo.physDevice, &presentModes))
|
||||
{
|
||||
NazaraError("Failed to query supported present modes");
|
||||
return false;
|
||||
}
|
||||
|
||||
VkPresentModeKHR swapchainPresentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||
for (VkPresentModeKHR presentMode : presentModes)
|
||||
{
|
||||
if (presentMode == VK_PRESENT_MODE_MAILBOX_KHR)
|
||||
{
|
||||
swapchainPresentMode = VK_PRESENT_MODE_MAILBOX_KHR;
|
||||
break;
|
||||
}
|
||||
|
||||
if (presentMode == VK_PRESENT_MODE_IMMEDIATE_KHR)
|
||||
swapchainPresentMode = VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
}
|
||||
|
||||
VkSwapchainCreateInfoKHR swapchainInfo = {
|
||||
VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
|
||||
nullptr,
|
||||
0,
|
||||
surface,
|
||||
imageCount,
|
||||
m_surfaceFormat.format,
|
||||
m_surfaceFormat.colorSpace,
|
||||
extent,
|
||||
1,
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
VK_SHARING_MODE_EXCLUSIVE,
|
||||
0, nullptr,
|
||||
surfaceCapabilities.currentTransform,
|
||||
VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
|
||||
swapchainPresentMode,
|
||||
VK_TRUE,
|
||||
VK_NULL_HANDLE
|
||||
};
|
||||
|
||||
if (!m_swapchain.Create(*m_device, swapchainInfo))
|
||||
{
|
||||
NazaraError("Failed to create swapchain");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
m_context->SwapBuffers();
|
||||
m_currentFrame = (m_currentFrame + 1) % m_renderImage.size();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -2,30 +2,50 @@
|
||||
// This file is part of the "Nazara Engine - OpenGL Renderer"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#if 0
|
||||
|
||||
#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
|
||||
#include <Nazara/Core/Error.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Utils.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
bool OpenGLShaderStage::Create(Vk::Device& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
|
||||
bool OpenGLShaderStage::Create(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
|
||||
{
|
||||
if (lang != ShaderLanguage::SpirV)
|
||||
if (!m_shader.Create(device, ToOpenGL(type)))
|
||||
return false; //< TODO: Handle error message
|
||||
|
||||
switch (lang)
|
||||
{
|
||||
NazaraError("Only Spir-V is supported for now");
|
||||
case ShaderLanguage::GLSL:
|
||||
m_shader.SetSource(reinterpret_cast<const char*>(source), GLint(sourceSize));
|
||||
break;
|
||||
|
||||
case ShaderLanguage::SpirV:
|
||||
{
|
||||
if (!device.GetReferenceContext().IsExtensionSupported("GL_ARB_gl_spirv"))
|
||||
{
|
||||
NazaraError("Spir-V is not supported");
|
||||
return false;
|
||||
}
|
||||
|
||||
constexpr GLenum SHADER_BINARY_FORMAT_SPIR_V = 0x9551;
|
||||
|
||||
m_shader.SetBinarySource(SHADER_BINARY_FORMAT_SPIR_V, source, GLsizei(sourceSize));
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
NazaraError("Unsupported shader language");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string errorLog;
|
||||
if (!m_shader.Compile(&errorLog))
|
||||
{
|
||||
NazaraError("Failed to compile shader: " + errorLog);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_shaderModule.Create(device, reinterpret_cast<const Nz::UInt32*>(source), sourceSize))
|
||||
{
|
||||
NazaraError("Failed to create shader module");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_stage = type;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
// Copyright (C) 2020 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Engine - OpenGL Renderer"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#if 0
|
||||
|
||||
#include <Nazara/OpenGLRenderer/OpenGLSurface.hpp>
|
||||
#include <Nazara/OpenGLRenderer/OpenGL.hpp>
|
||||
#include <Nazara/OpenGLRenderer/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
OpenGLSurface::OpenGLSurface() :
|
||||
m_surface(OpenGL::GetInstance())
|
||||
{
|
||||
}
|
||||
|
||||
OpenGLSurface::~OpenGLSurface() = default;
|
||||
|
||||
bool OpenGLSurface::Create(WindowHandle handle)
|
||||
{
|
||||
bool success = false;
|
||||
#if defined(NAZARA_PLATFORM_WINDOWS)
|
||||
{
|
||||
HWND winHandle = reinterpret_cast<HWND>(handle);
|
||||
HINSTANCE instance = reinterpret_cast<HINSTANCE>(GetWindowLongPtrW(winHandle, GWLP_HINSTANCE));
|
||||
|
||||
success = m_surface.Create(instance, winHandle);
|
||||
}
|
||||
#else
|
||||
#error This OS is not supported by OpenGL
|
||||
#endif
|
||||
|
||||
if (!success)
|
||||
{
|
||||
NazaraError("Failed to create OpenGL surface: " + TranslateOpenGLError(m_surface.GetLastErrorCode()));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void OpenGLSurface::Destroy()
|
||||
{
|
||||
m_surface.Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -2,8 +2,6 @@
|
||||
// This file is part of the "Nazara Engine - OpenGL Renderer"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#if 0
|
||||
|
||||
#include <Nazara/OpenGLRenderer/OpenGLUploadPool.hpp>
|
||||
#include <cassert>
|
||||
#include <stdexcept>
|
||||
@@ -11,81 +9,25 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
auto OpenGLUploadPool::Allocate(UInt64 size) -> OpenGLAllocation&
|
||||
auto OpenGLUploadPool::Allocate(UInt64 size) -> Allocation&
|
||||
{
|
||||
const auto& deviceProperties = m_device.GetPhysicalDeviceInfo().properties;
|
||||
UInt64 preferredAlignement = deviceProperties.limits.optimalBufferCopyOffsetAlignment;
|
||||
/*const auto& deviceProperties = m_device.GetPhysicalDeviceInfo().properties;
|
||||
UInt64 preferredAlignement = deviceProperties.limits.optimalBufferCopyOffsetAlignment;*/
|
||||
|
||||
return Allocate(size, preferredAlignement);
|
||||
return Allocate(size, 0); //< FIXME
|
||||
}
|
||||
|
||||
auto OpenGLUploadPool::Allocate(UInt64 size, UInt64 alignment) -> OpenGLAllocation&
|
||||
auto OpenGLUploadPool::Allocate(UInt64 size, UInt64 alignment) -> Allocation&
|
||||
{
|
||||
assert(size <= m_blockSize);
|
||||
|
||||
// Try to minimize lost space
|
||||
struct
|
||||
{
|
||||
Block* block = nullptr;
|
||||
UInt64 alignedOffset = 0;
|
||||
UInt64 lostSpace = 0;
|
||||
} bestBlock;
|
||||
|
||||
for (Block& block : m_blocks)
|
||||
{
|
||||
UInt64 alignedOffset = AlignPow2(block.freeOffset, alignment);
|
||||
if (alignedOffset + size > m_blockSize)
|
||||
continue; //< Not enough space
|
||||
|
||||
UInt64 lostSpace = alignedOffset - block.freeOffset;
|
||||
|
||||
if (!bestBlock.block || lostSpace < bestBlock.lostSpace)
|
||||
{
|
||||
bestBlock.block = █
|
||||
bestBlock.alignedOffset = alignedOffset;
|
||||
bestBlock.lostSpace = lostSpace;
|
||||
}
|
||||
}
|
||||
|
||||
// No block found, allocate a new one
|
||||
if (!bestBlock.block)
|
||||
{
|
||||
Block newBlock;
|
||||
if (!newBlock.buffer.Create(m_device, 0U, m_blockSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT))
|
||||
throw std::runtime_error("Failed to create block buffer: " + TranslateOpenGLError(newBlock.buffer.GetLastErrorCode()));
|
||||
|
||||
VkMemoryRequirements requirement = newBlock.buffer.GetMemoryRequirements();
|
||||
|
||||
if (!newBlock.blockMemory.Create(m_device, requirement.size, requirement.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
|
||||
throw std::runtime_error("Failed to allocate block memory: " + TranslateOpenGLError(newBlock.blockMemory.GetLastErrorCode()));
|
||||
|
||||
if (!newBlock.buffer.BindBufferMemory(newBlock.blockMemory))
|
||||
throw std::runtime_error("Failed to bind buffer memory: " + TranslateOpenGLError(newBlock.buffer.GetLastErrorCode()));
|
||||
|
||||
if (!newBlock.blockMemory.Map())
|
||||
throw std::runtime_error("Failed to map buffer memory: " + TranslateOpenGLError(newBlock.buffer.GetLastErrorCode()));
|
||||
|
||||
bestBlock.block = &m_blocks.emplace_back(std::move(newBlock));
|
||||
bestBlock.alignedOffset = 0;
|
||||
bestBlock.lostSpace = 0;
|
||||
}
|
||||
|
||||
OpenGLAllocation& allocationData = m_allocations.emplace_back();
|
||||
allocationData.buffer = bestBlock.block->buffer;
|
||||
allocationData.mappedPtr = static_cast<UInt8*>(bestBlock.block->blockMemory.GetMappedPointer()) + bestBlock.alignedOffset;
|
||||
allocationData.offset = bestBlock.alignedOffset;
|
||||
allocationData.size = size;
|
||||
|
||||
return allocationData;
|
||||
static Allocation dummy;
|
||||
return dummy;
|
||||
}
|
||||
|
||||
void OpenGLUploadPool::Reset()
|
||||
{
|
||||
for (Block& block : m_blocks)
|
||||
block.freeOffset = 0;
|
||||
|
||||
m_allocations.clear();
|
||||
/*for (Block& block : m_blocks)
|
||||
block.freeOffset = 0;*/
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user