Remade sprite rendering

Added VertexColor shader flag
Added color sprite attribute
Added VertexStruct_XY_Color(_UV) struct & declaration


Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
This commit is contained in:
Lynix
2015-01-04 13:19:07 +01:00
parent 97ff9bc4ac
commit 4de17fdffb
22 changed files with 264 additions and 145 deletions

View File

@@ -31,7 +31,7 @@ class NAZARA_API NzDeferredRenderQueue : public NzAbstractRenderQueue, NzResourc
void AddDrawable(const NzDrawable* drawable) override;
void AddLight(const NzLight* light) override;
void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override;
void AddSprite(const NzSprite* sprite) override;
void AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount) override;
void Clear(bool fully);