Remade sprite rendering
Added VertexColor shader flag Added color sprite attribute Added VertexStruct_XY_Color(_UV) struct & declaration Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
This commit is contained in:
@@ -31,7 +31,7 @@ class NAZARA_API NzDeferredRenderQueue : public NzAbstractRenderQueue, NzResourc
|
||||
void AddDrawable(const NzDrawable* drawable) override;
|
||||
void AddLight(const NzLight* light) override;
|
||||
void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override;
|
||||
void AddSprite(const NzSprite* sprite) override;
|
||||
void AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount) override;
|
||||
|
||||
void Clear(bool fully);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user