Remade sprite rendering
Added VertexColor shader flag Added color sprite attribute Added VertexStruct_XY_Color(_UV) struct & declaration Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
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@@ -85,10 +85,11 @@ enum nzShaderFlags
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{
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nzShaderFlags_None = 0,
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nzShaderFlags_Deferred = 0x1,
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nzShaderFlags_Instancing = 0x2,
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nzShaderFlags_Deferred = 0x1,
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nzShaderFlags_Instancing = 0x2,
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nzShaderFlags_VertexColor = 0x4,
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nzShaderFlags_Max = nzShaderFlags_Instancing*2-1
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nzShaderFlags_Max = nzShaderFlags_VertexColor*2-1
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};
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#endif // NAZARA_ENUMS_GRAPHICS_HPP
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