Remade sprite rendering
Added VertexColor shader flag Added color sprite attribute Added VertexStruct_XY_Color(_UV) struct & declaration Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
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@@ -254,6 +254,8 @@ enum nzVertexLayout
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nzVertexLayout_XY,
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nzVertexLayout_XY_UV,
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nzVertexLayout_XYZ,
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nzVertexLayout_XYZ_Color,
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nzVertexLayout_XYZ_Color_UV,
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nzVertexLayout_XYZ_Normal,
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nzVertexLayout_XYZ_Normal_UV,
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nzVertexLayout_XYZ_Normal_UV_Tangent,
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@@ -7,6 +7,7 @@
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#ifndef NAZARA_VERTEXSTRUCT_HPP
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#define NAZARA_VERTEXSTRUCT_HPP
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Math/Vector3.hpp>
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@@ -17,7 +18,7 @@ struct NzVertexStruct_XY
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NzVector2f position;
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};
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struct NzVertexStruct_XY_UV : public NzVertexStruct_XY
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struct NzVertexStruct_XY_UV : NzVertexStruct_XY
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{
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NzVector2f uv;
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};
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@@ -29,29 +30,39 @@ struct NzVertexStruct_XYZ
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NzVector3f position;
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};
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struct NzVertexStruct_XYZ_Normal : public NzVertexStruct_XYZ
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struct NzVertexStruct_XYZ_Color : NzVertexStruct_XYZ
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{
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NzVector3f normal;
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NzColor color;
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};
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struct NzVertexStruct_XYZ_Normal_UV : public NzVertexStruct_XYZ_Normal
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struct NzVertexStruct_XYZ_Color_UV : NzVertexStruct_XYZ_Color
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{
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NzVector2f uv;
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};
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struct NzVertexStruct_XYZ_Normal_UV_Tangent : public NzVertexStruct_XYZ_Normal_UV
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struct NzVertexStruct_XYZ_Normal : NzVertexStruct_XYZ
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{
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NzVector3f normal;
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};
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struct NzVertexStruct_XYZ_Normal_UV : NzVertexStruct_XYZ_Normal
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{
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NzVector2f uv;
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};
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struct NzVertexStruct_XYZ_Normal_UV_Tangent : NzVertexStruct_XYZ_Normal_UV
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{
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NzVector3f tangent;
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};
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struct NzVertexStruct_XYZ_UV : public NzVertexStruct_XYZ
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struct NzVertexStruct_XYZ_UV : NzVertexStruct_XYZ
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{
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NzVector2f uv;
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};
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/************************* Structures 3D (+ Skinning) ************************/
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struct NzVertexStruct_XYZ_Normal_UV_Tangent_Skinning : public NzVertexStruct_XYZ_Normal_UV_Tangent
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struct NzVertexStruct_XYZ_Normal_UV_Tangent_Skinning : NzVertexStruct_XYZ_Normal_UV_Tangent
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{
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nzInt32 weightCount;
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