Fixed leak from UberShaderPreprocessor
Former-commit-id: 4415e602b2b226dbb434dfd6b8d5133952b49c04
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@ -35,8 +35,9 @@ NzUberShaderInstance* NzUberShaderPreprocessor::Get(const NzParameterList& param
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NzErrorFlags errFlags(nzErrorFlag_Silent | nzErrorFlag_ThrowException);
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NzErrorFlags errFlags(nzErrorFlag_Silent | nzErrorFlag_ThrowException);
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std::unique_ptr<NzShader> shader(new NzShader);
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std::unique_ptr<NzShader> shader(new NzShader);
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shader->Create();
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shader->SetPersistent(false);
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shader->Create();
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for (unsigned int i = 0; i <= nzShaderStage_Max; ++i)
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for (unsigned int i = 0; i <= nzShaderStage_Max; ++i)
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{
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{
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const Shader& shaderStage = m_shaders[i];
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const Shader& shaderStage = m_shaders[i];
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