Constraint 2D (#147)
* Rename all Constraint by [name]Constraint3D * Create Refs and Libraries for Constraint2D * Remove ref to PhysWorld in Constraints ctors * Update Constraint2d ctor to have RigiBodies first * Add New static function for all constraints and fix an oopsie * Add Contraint Library and remove all library useless aliases * Add ConstraintComponent2D * remove useless definition of Constraint2D library * Fix : getting the world of the constraint before having created it * Make the GetStaticBody function return a ref * Remove : Useless AddJoint Fonction and Update CreateJoint function * Update PhysicsSystem3D because GetStaticBody return now a ref * Oops * Having done something with the 3D and i was needing 2D * Add ConstraintComponent as friend of Collision and PhysicsComponent * Update all the Get[Static/Rigid]Body function so they return a pointer * fix the bugs caused by the commit before * update : CreateConstraint lambda for the nullptr case * remove the useless use of const pointer * Update : CreateConstraint function * Update ChangeLog.md
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@@ -51,6 +51,7 @@ Nazara Engine:
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- Calling PlacementDestroy on a null pointer is now a no-op (was triggering an undefined behavior)
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- Fix OBJParser relative offsets handling
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- Add JPEG image saver
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- Update Constraint2Ds classes (Add : Ref, Library, ConstRef, New function and Update : ctors)
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@@ -81,6 +82,7 @@ Nazara Development Kit:
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- It is now possible to disable synchronization between a PhysicsComponent3D and the NodeComponent
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- Fix PhysicsComponent3D copy which was not copying physics state (such as mass, mass center, damping values, gravity factor and auto-sleep mode)
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- Fix TextAreaWidget::Clear crash
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- Add ConstraintComponent2D class
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# 0.4:
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