* Rename all Constraint by [name]Constraint3D * Create Refs and Libraries for Constraint2D * Remove ref to PhysWorld in Constraints ctors * Update Constraint2d ctor to have RigiBodies first * Add New static function for all constraints and fix an oopsie * Add Contraint Library and remove all library useless aliases * Add ConstraintComponent2D * remove useless definition of Constraint2D library * Fix : getting the world of the constraint before having created it * Make the GetStaticBody function return a ref * Remove : Useless AddJoint Fonction and Update CreateJoint function * Update PhysicsSystem3D because GetStaticBody return now a ref * Oops * Having done something with the 3D and i was needing 2D * Add ConstraintComponent as friend of Collision and PhysicsComponent * Update all the Get[Static/Rigid]Body function so they return a pointer * fix the bugs caused by the commit before * update : CreateConstraint lambda for the nullptr case * remove the useless use of const pointer * Update : CreateConstraint function * Update ChangeLog.md |
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| NazaraModuleTemplate | ||
| SDK | ||
| build | ||
| examples | ||
| include/Nazara | ||
| plugins/Assimp | ||
| src/Nazara | ||
| tests | ||
| thirdparty | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| ChangeLog.md | ||
| Doxyfile | ||
| LICENSE | ||
| License-Cabin.txt | ||
| appveyor.yml | ||
| readme.md | ||
| readme_fr.md | ||
| writing style.md | ||
readme.md
| Platform | Build Status | Nightlies |
|---|---|---|
| Windows | MSVC14: x86 x86_64 | |
| Linux | No |
Nazara Engine
Nazara Engine is a fast, complete, cross-platform, object-oriented API which can help you in your daily developper life.
Its goal is to provide a set of useful classes : Its core provides unicode strings, filesystem access, hashs, threads, ...
It also provide a set of libraries, such as audio, network, physics, renderer, 2D and 3D graphics engines, ...
You can use it in any kind of commercial/non-commercial applications without any restriction (MIT license).
Authors
Jérôme "Lynix" Leclercq - main developper (lynix680@gmail.com)
Rémi "overdrivr" Bèges - developper & helper - Noise Module - (remi.beges@laposte.net)
Install
Use the premake build system in the build directory then compile the engine for your platform.
How to use
You can find tutorials on installation, compilation and use on the official wiki
Contribute
Don't hesitate to contribute to Nazara Engine by:
- Extending the wiki
- Submitting a patch to GitHub
- Post suggestions/bugs on the forum or the GitHub tracker
- Fork the project on GitHub and push your changes
- Talking about Nazara Engine to other people
- Doing anything else that might help us
Links
Website
Documentation
Mattermost
Wiki
Forum
Thanks to:
- RafBill and Raakz: Finding bugs and/or testing
- Fissal "DrFisher" Hannoun: Helping a lot in architecture design
- Alexandre "Danman" Janniaux: Helping making the POSIX implementation
- Youri "Gawaboumga" Hubaut: Improving the whole project by making the documentation, improving the code, and more.