Constraint 2D (#147)
* Rename all Constraint by [name]Constraint3D * Create Refs and Libraries for Constraint2D * Remove ref to PhysWorld in Constraints ctors * Update Constraint2d ctor to have RigiBodies first * Add New static function for all constraints and fix an oopsie * Add Contraint Library and remove all library useless aliases * Add ConstraintComponent2D * remove useless definition of Constraint2D library * Fix : getting the world of the constraint before having created it * Make the GetStaticBody function return a ref * Remove : Useless AddJoint Fonction and Update CreateJoint function * Update PhysicsSystem3D because GetStaticBody return now a ref * Oops * Having done something with the 3D and i was needing 2D * Add ConstraintComponent as friend of Collision and PhysicsComponent * Update all the Get[Static/Rigid]Body function so they return a pointer * fix the bugs caused by the commit before * update : CreateConstraint lambda for the nullptr case * remove the useless use of const pointer * Update : CreateConstraint function * Update ChangeLog.md
This commit is contained in:
@@ -17,6 +17,7 @@ namespace Ndk
|
||||
class NDK_API CollisionComponent2D : public Component<CollisionComponent2D>
|
||||
{
|
||||
friend class PhysicsSystem2D;
|
||||
friend class ConstraintComponent2D;
|
||||
|
||||
public:
|
||||
CollisionComponent2D(Nz::Collider2DRef geom = Nz::Collider2DRef());
|
||||
|
||||
Reference in New Issue
Block a user