Constraint 2D (#147)
* Rename all Constraint by [name]Constraint3D * Create Refs and Libraries for Constraint2D * Remove ref to PhysWorld in Constraints ctors * Update Constraint2d ctor to have RigiBodies first * Add New static function for all constraints and fix an oopsie * Add Contraint Library and remove all library useless aliases * Add ConstraintComponent2D * remove useless definition of Constraint2D library * Fix : getting the world of the constraint before having created it * Make the GetStaticBody function return a ref * Remove : Useless AddJoint Fonction and Update CreateJoint function * Update PhysicsSystem3D because GetStaticBody return now a ref * Oops * Having done something with the 3D and i was needing 2D * Add ConstraintComponent as friend of Collision and PhysicsComponent * Update all the Get[Static/Rigid]Body function so they return a pointer * fix the bugs caused by the commit before * update : CreateConstraint lambda for the nullptr case * remove the useless use of const pointer * Update : CreateConstraint function * Update ChangeLog.md
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@@ -17,6 +17,7 @@ namespace Ndk
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{
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friend class CollisionComponent2D;
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friend class PhysicsSystem2D;
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friend class ConstraintComponent2D;
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public:
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PhysicsComponent2D() = default;
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@@ -49,7 +50,7 @@ namespace Ndk
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static ComponentIndex componentIndex;
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private:
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Nz::RigidBody2D& GetRigidBody();
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Nz::RigidBody2D* GetRigidBody();
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void OnAttached() override;
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void OnComponentAttached(BaseComponent& component) override;
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