Constraint 2D (#147)

* Rename all Constraint by [name]Constraint3D

* Create Refs and Libraries for Constraint2D

* Remove ref to PhysWorld in Constraints ctors

* Update Constraint2d ctor to have RigiBodies first

* Add New static function for all constraints and fix an oopsie

* Add Contraint Library and remove all library useless aliases

* Add ConstraintComponent2D

* remove useless definition of Constraint2D library

* Fix : getting the world of the constraint before having created it

* Make the GetStaticBody function return a ref

* Remove : Useless AddJoint Fonction and Update CreateJoint function

* Update PhysicsSystem3D because GetStaticBody return now a ref

* Oops

* Having done something with the 3D and i was needing 2D

* Add ConstraintComponent as friend of Collision and PhysicsComponent

* Update all the Get[Static/Rigid]Body function so they return a pointer

* fix the bugs caused by the commit before

* update : CreateConstraint lambda for the nullptr case

* remove the useless  use of const pointer

* Update : CreateConstraint function

* Update ChangeLog.md
This commit is contained in:
Faymoon
2018-01-13 11:03:03 +01:00
committed by Jérôme Leclercq
parent 48b9203cb1
commit 4f6bf30f24
18 changed files with 344 additions and 117 deletions

View File

@@ -18,7 +18,13 @@ struct cpConstraint;
namespace Nz
{
class NAZARA_PHYSICS2D_API Constraint2D
class Constraint2D;
using Constraint2DConstRef = ObjectRef<const Constraint2D>;
using Constraint2DLibrary = ObjectLibrary<Constraint2D>;
using Constraint2DRef = ObjectRef<Constraint2D>;
class NAZARA_PHYSICS2D_API Constraint2D : public RefCounted
{
public:
Constraint2D(const Constraint2D&) = delete;
@@ -47,16 +53,24 @@ namespace Nz
Constraint2D& operator=(Constraint2D&& rhs);
protected:
Constraint2D(PhysWorld2D& world, cpConstraint* constraint);
Constraint2D(Nz::PhysWorld2D* world, cpConstraint* constraint);
MovablePtr<cpConstraint> m_constraint;
private:
static Constraint2DLibrary s_library;
};
class DampedSpringConstraint2D;
using DampedSpringConstraint2DConstRef = ObjectRef<const DampedSpringConstraint2D>;
using DampedSpringConstraint2DRef = ObjectRef<DampedSpringConstraint2D>;
class NAZARA_PHYSICS2D_API DampedSpring2D : public Constraint2D
class NAZARA_PHYSICS2D_API DampedSpringConstraint2D : public Constraint2D
{
public:
DampedSpring2D(PhysWorld2D& world, RigidBody2D& first, const Vector2f& firstAnchor, RigidBody2D& second, const Vector2f& secondAnchor, float restLength, float stiffness, float damping);
~DampedSpring2D() = default;
DampedSpringConstraint2D(RigidBody2D& first, RigidBody2D& second, const Vector2f& firstAnchor, const Vector2f& secondAnchor, float restLength, float stiffness, float damping);
~DampedSpringConstraint2D() = default;
float GetDamping() const;
Vector2f GetFirstAnchor() const;
@@ -69,13 +83,20 @@ namespace Nz
void SetRestLength(float newLength);
void SetSecondAnchor(const Vector2f& firstAnchor);
void SetStiffness(float newStiffness);
template<typename... Args> static DampedSpringConstraint2DRef New(Args&&... args);
};
class NAZARA_PHYSICS2D_API DampedRotarySpring2D : public Constraint2D
class DampedRotarySpringConstraint2D;
using DampedRotarySpringConstraint2DConstRef = ObjectRef<const DampedRotarySpringConstraint2D>;
using DampedRotarySpringConstraint2DRef = ObjectRef<DampedRotarySpringConstraint2D>;
class NAZARA_PHYSICS2D_API DampedRotarySpringConstraint2D : public Constraint2D
{
public:
DampedRotarySpring2D(PhysWorld2D& world, RigidBody2D& first, RigidBody2D& second, float restAngle, float stiffness, float damping);
~DampedRotarySpring2D() = default;
DampedRotarySpringConstraint2D(RigidBody2D& first, RigidBody2D& second, float restAngle, float stiffness, float damping);
~DampedRotarySpringConstraint2D() = default;
float GetDamping() const;
float GetRestAngle() const;
@@ -84,36 +105,57 @@ namespace Nz
void SetDamping(float newDamping);
void SetRestAngle(float newAngle);
void SetStiffness(float newStiffness);
template<typename... Args> static DampedRotarySpringConstraint2DRef New(Args&&... args);
};
class GearConstraint2D;
using GearConstraint2DConstRef = ObjectRef<const GearConstraint2D>;
using GearConstraint2DRef = ObjectRef<GearConstraint2D>;
class NAZARA_PHYSICS2D_API GearJoint2D : public Constraint2D
class NAZARA_PHYSICS2D_API GearConstraint2D : public Constraint2D
{
public:
GearJoint2D(PhysWorld2D& world, RigidBody2D& first, RigidBody2D& second, float phase, float ratio);
~GearJoint2D() = default;
GearConstraint2D(RigidBody2D& first, RigidBody2D& second, float phase, float ratio);
~GearConstraint2D() = default;
float GetPhase() const;
float GetRatio() const;
void SetPhase(float phase);
void SetRatio(float ratio);
template<typename... Args> static GearConstraint2DRef New(Args&&... args);
};
class MotorConstraint2D;
using MotorConstraint2DConstRef = ObjectRef<const MotorConstraint2D>;
using MotorConstraint2DRef = ObjectRef<MotorConstraint2D>;
class NAZARA_PHYSICS2D_API MotorJoint2D : public Constraint2D
class NAZARA_PHYSICS2D_API MotorConstraint2D : public Constraint2D
{
public:
MotorJoint2D(PhysWorld2D& world, RigidBody2D& first, RigidBody2D& second, float rate);
~MotorJoint2D() = default;
MotorConstraint2D(RigidBody2D& first, RigidBody2D& second, float rate);
~MotorConstraint2D() = default;
float GetRate() const;
void SetRate(float rate);
template<typename... Args> static MotorConstraint2DRef New(Args&&... args);
};
class NAZARA_PHYSICS2D_API PinJoint2D : public Constraint2D
class PinConstraint2D;
using PinConstraint2DConstRef = ObjectRef<const PinConstraint2D>;
using PinConstraint2DRef = ObjectRef<PinConstraint2D>;
class NAZARA_PHYSICS2D_API PinConstraint2D : public Constraint2D
{
public:
PinJoint2D(PhysWorld2D& world, RigidBody2D& first, const Vector2f& firstAnchor, RigidBody2D& second, const Vector2f& secondAnchor);
~PinJoint2D() = default;
PinConstraint2D(RigidBody2D& first, RigidBody2D& second, const Vector2f& firstAnchor, const Vector2f& secondAnchor);
~PinConstraint2D() = default;
float GetDistance() const;
Vector2f GetFirstAnchor() const;
@@ -122,27 +164,41 @@ namespace Nz
void SetDistance(float newDistance);
void SetFirstAnchor(const Vector2f& firstAnchor);
void SetSecondAnchor(const Vector2f& firstAnchor);
template<typename... Args> static PinConstraint2DRef New(Args&&... args);
};
class PivotConstraint2D;
using PivotConstraint2DConstRef = ObjectRef<const PivotConstraint2D>;
using PivotConstraint2DRef = ObjectRef<PivotConstraint2D>;
class NAZARA_PHYSICS2D_API PivotJoint2D : public Constraint2D
class NAZARA_PHYSICS2D_API PivotConstraint2D : public Constraint2D
{
public:
PivotJoint2D(PhysWorld2D& world, RigidBody2D& first, RigidBody2D& second, const Vector2f& anchor);
PivotJoint2D(PhysWorld2D& world, RigidBody2D& first, const Vector2f& firstAnchor, RigidBody2D& second, const Vector2f& secondAnchor);
~PivotJoint2D() = default;
PivotConstraint2D(RigidBody2D& first, RigidBody2D& second, const Vector2f& anchor);
PivotConstraint2D(RigidBody2D& first, RigidBody2D& second, const Vector2f& firstAnchor, const Vector2f& secondAnchor);
~PivotConstraint2D() = default;
Vector2f GetFirstAnchor() const;
Vector2f GetSecondAnchor() const;
void SetFirstAnchor(const Vector2f& firstAnchor);
void SetSecondAnchor(const Vector2f& firstAnchor);
template<typename... Args> static PivotConstraint2DRef New(Args&&... args);
};
class RatchetConstraint2D;
using RatchetConstraint2DConstRef = ObjectRef<const RatchetConstraint2D>;
using RatchetConstraint2DRef = ObjectRef<RatchetConstraint2D>;
class NAZARA_PHYSICS2D_API RatchetJoint2D : public Constraint2D
class NAZARA_PHYSICS2D_API RatchetConstraint2D : public Constraint2D
{
public:
RatchetJoint2D(PhysWorld2D& world, RigidBody2D& first, RigidBody2D& second, float phase, float ratchet);
~RatchetJoint2D() = default;
RatchetConstraint2D(RigidBody2D& first, RigidBody2D& second, float phase, float ratchet);
~RatchetConstraint2D() = default;
float GetAngle() const;
float GetPhase() const;
@@ -151,26 +207,40 @@ namespace Nz
void SetAngle(float angle);
void SetPhase(float phase);
void SetRatchet(float ratchet);
template<typename... Args> static RatchetConstraint2DRef New(Args&&... args);
};
class NAZARA_PHYSICS2D_API RotaryLimitJoint2D : public Constraint2D
class RotaryLimitConstraint2D;
using RotaryLimitConstraint2DConstRef = ObjectRef<const RotaryLimitConstraint2D>;
using RotaryLimitConstraint2DRef = ObjectRef<RotaryLimitConstraint2D>;
class NAZARA_PHYSICS2D_API RotaryLimitConstraint2D : public Constraint2D
{
public:
RotaryLimitJoint2D(PhysWorld2D& world, RigidBody2D& first, RigidBody2D& second, float minAngle, float maxAngle);
~RotaryLimitJoint2D() = default;
RotaryLimitConstraint2D(RigidBody2D& first, RigidBody2D& second, float minAngle, float maxAngle);
~RotaryLimitConstraint2D() = default;
float GetMaxAngle() const;
float GetMinAngle() const;
void SetMaxAngle(float maxAngle);
void SetMinAngle(float minAngle);
template<typename... Args> static RotaryLimitConstraint2DRef New(Args&&... args);
};
class NAZARA_PHYSICS2D_API SlideJoint2D : public Constraint2D
class SlideConstraint2D;
using SlideConstraint2DConstRef = ObjectRef<const SlideConstraint2D>;
using SlideConstraint2DRef = ObjectRef<SlideConstraint2D>;
class NAZARA_PHYSICS2D_API SlideConstraint2D : public Constraint2D
{
public:
SlideJoint2D(PhysWorld2D& world, RigidBody2D& first, const Vector2f& firstAnchor, RigidBody2D& second, const Vector2f& secondAnchor, float min, float max);
~SlideJoint2D() = default;
SlideConstraint2D(RigidBody2D& first, RigidBody2D& second, const Vector2f& firstAnchor, const Vector2f& secondAnchor, float min, float max);
~SlideConstraint2D() = default;
Vector2f GetFirstAnchor() const;
float GetMaxDistance() const;
@@ -181,6 +251,8 @@ namespace Nz
void SetMaxDistance(float newMaxDistance);
void SetMinDistance(float newMinDistance);
void SetSecondAnchor(const Vector2f& firstAnchor);
template<typename... Args> static SlideConstraint2DRef New(Args&&... args);
};
}