Constraint 2D (#147)

* Rename all Constraint by [name]Constraint3D

* Create Refs and Libraries for Constraint2D

* Remove ref to PhysWorld in Constraints ctors

* Update Constraint2d ctor to have RigiBodies first

* Add New static function for all constraints and fix an oopsie

* Add Contraint Library and remove all library useless aliases

* Add ConstraintComponent2D

* remove useless definition of Constraint2D library

* Fix : getting the world of the constraint before having created it

* Make the GetStaticBody function return a ref

* Remove : Useless AddJoint Fonction and Update CreateJoint function

* Update PhysicsSystem3D because GetStaticBody return now a ref

* Oops

* Having done something with the 3D and i was needing 2D

* Add ConstraintComponent as friend of Collision and PhysicsComponent

* Update all the Get[Static/Rigid]Body function so they return a pointer

* fix the bugs caused by the commit before

* update : CreateConstraint lambda for the nullptr case

* remove the useless  use of const pointer

* Update : CreateConstraint function

* Update ChangeLog.md
This commit is contained in:
Faymoon
2018-01-13 11:03:03 +01:00
committed by Jérôme Leclercq
parent 48b9203cb1
commit 4f6bf30f24
18 changed files with 344 additions and 117 deletions

View File

@@ -8,6 +8,86 @@
namespace Nz
{
template<typename... Args>
DampedSpringConstraint2DRef DampedSpringConstraint2D::New(Args&&... args)
{
std::unique_ptr<DampedSpringConstraint2D> object(new DampedSpringConstraint2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
DampedRotarySpringConstraint2DRef DampedRotarySpringConstraint2D::New(Args&&... args)
{
std::unique_ptr<DampedRotarySpringConstraint2D> object(new DampedRotarySpringConstraint2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
GearConstraint2DRef GearConstraint2D::New(Args&&... args)
{
std::unique_ptr<GearConstraint2D> object(new GearConstraint2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
MotorConstraint2DRef MotorConstraint2D::New(Args&&... args)
{
std::unique_ptr<MotorConstraint2D> object(new MotorConstraint2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
PinConstraint2DRef PinConstraint2D::New(Args&&... args)
{
std::unique_ptr<PinConstraint2D> object(new PinConstraint2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
PivotConstraint2DRef PivotConstraint2D::New(Args&&... args)
{
std::unique_ptr<PivotConstraint2D> object(new PivotConstraint2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
RatchetConstraint2DRef RatchetConstraint2D::New(Args&&... args)
{
std::unique_ptr<RatchetConstraint2D> object(new RatchetConstraint2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
RotaryLimitConstraint2DRef RotaryLimitConstraint2D::New(Args&&... args)
{
std::unique_ptr<RotaryLimitConstraint2D> object(new RotaryLimitConstraint2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
template<typename... Args>
SlideConstraint2DRef SlideConstraint2D::New(Args&&... args)
{
std::unique_ptr<SlideConstraint2D> object(new SlideConstraint2D(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
}
#include <Nazara/Physics2D/DebugOff.hpp>