Constraint 2D (#147)
* Rename all Constraint by [name]Constraint3D * Create Refs and Libraries for Constraint2D * Remove ref to PhysWorld in Constraints ctors * Update Constraint2d ctor to have RigiBodies first * Add New static function for all constraints and fix an oopsie * Add Contraint Library and remove all library useless aliases * Add ConstraintComponent2D * remove useless definition of Constraint2D library * Fix : getting the world of the constraint before having created it * Make the GetStaticBody function return a ref * Remove : Useless AddJoint Fonction and Update CreateJoint function * Update PhysicsSystem3D because GetStaticBody return now a ref * Oops * Having done something with the 3D and i was needing 2D * Add ConstraintComponent as friend of Collision and PhysicsComponent * Update all the Get[Static/Rigid]Body function so they return a pointer * fix the bugs caused by the commit before * update : CreateConstraint lambda for the nullptr case * remove the useless use of const pointer * Update : CreateConstraint function * Update ChangeLog.md
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@@ -8,6 +8,86 @@
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namespace Nz
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{
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template<typename... Args>
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DampedSpringConstraint2DRef DampedSpringConstraint2D::New(Args&&... args)
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{
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std::unique_ptr<DampedSpringConstraint2D> object(new DampedSpringConstraint2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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DampedRotarySpringConstraint2DRef DampedRotarySpringConstraint2D::New(Args&&... args)
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{
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std::unique_ptr<DampedRotarySpringConstraint2D> object(new DampedRotarySpringConstraint2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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GearConstraint2DRef GearConstraint2D::New(Args&&... args)
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{
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std::unique_ptr<GearConstraint2D> object(new GearConstraint2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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MotorConstraint2DRef MotorConstraint2D::New(Args&&... args)
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{
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std::unique_ptr<MotorConstraint2D> object(new MotorConstraint2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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PinConstraint2DRef PinConstraint2D::New(Args&&... args)
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{
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std::unique_ptr<PinConstraint2D> object(new PinConstraint2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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PivotConstraint2DRef PivotConstraint2D::New(Args&&... args)
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{
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std::unique_ptr<PivotConstraint2D> object(new PivotConstraint2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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RatchetConstraint2DRef RatchetConstraint2D::New(Args&&... args)
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{
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std::unique_ptr<RatchetConstraint2D> object(new RatchetConstraint2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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RotaryLimitConstraint2DRef RotaryLimitConstraint2D::New(Args&&... args)
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{
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std::unique_ptr<RotaryLimitConstraint2D> object(new RotaryLimitConstraint2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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template<typename... Args>
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SlideConstraint2DRef SlideConstraint2D::New(Args&&... args)
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{
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std::unique_ptr<SlideConstraint2D> object(new SlideConstraint2D(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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