Adjust sound unit tests
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@ -18,15 +18,21 @@ SCENARIO("Music", "[AUDIO][MUSIC]")
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THEN("We can ask the informations of the file")
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{
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CHECK(music.GetDuration() <= 64000); // 1 min 03 = 63s = 63000ms
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CHECK(music.GetDuration() >= 63000);
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CHECK(music.GetDuration() == 63059); // 1 min 03 = 63s = 63000ms
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CHECK(music.GetFormat() == Nz::AudioFormat::I16_Stereo);
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CHECK(music.GetPlayingOffset() == 0);
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CHECK(music.GetSampleCount() <= 5644800); // 64s * 44100 Hz * 2 (stereo)
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CHECK(music.GetSampleCount() >= 5556600); // 63s * 44100 Hz * 2 (stereo)
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CHECK(music.GetSampleCount() <= 64 * 44100 * 2); // * 2 (stereo)
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CHECK(music.GetSampleCount() >= 63 * 44100 * 2); // * 2 (stereo)
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CHECK(music.GetSampleRate() == 44100 /* Hz */);
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CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
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CHECK(music.IsLooping() == false);
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CHECK_FALSE(music.IsLooping());
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CHECK(music.IsSpatializationEnabled());
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CHECK(music.GetMinDistance() == 1.f);
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CHECK(music.GetPitch() == 1.f);
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CHECK(music.GetPlayingOffset() == 0);
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CHECK(music.GetPosition() == Nz::Vector3f::Zero());
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CHECK(music.GetVelocity() == Nz::Vector3f::Zero());
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CHECK(music.GetVolume() == 1.f);
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}
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THEN("We can play it and get the time offset")
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@ -38,7 +44,7 @@ SCENARIO("Music", "[AUDIO][MUSIC]")
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std::this_thread::sleep_for(std::chrono::seconds(1));
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CHECK(music.GetPlayingOffset() >= 950);
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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CHECK(music.GetPlayingOffset() <= 1300);
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CHECK(music.GetPlayingOffset() <= 1500);
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music.SetPlayingOffset(4200);
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CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
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@ -18,10 +18,17 @@ SCENARIO("Sound", "[AUDIO][SOUND]")
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THEN("We can ask the informations of the file")
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{
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REQUIRE(sound.GetDuration() <= 8500); // 8s = 8000ms
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REQUIRE(sound.GetDuration() >= 8000);
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REQUIRE(sound.GetStatus() == Nz::SoundStatus::Stopped);
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REQUIRE(sound.IsLooping() == false);
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CHECK(sound.GetDuration() == 8192);
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CHECK(sound.GetStatus() == Nz::SoundStatus::Stopped);
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CHECK_FALSE(sound.IsLooping());
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CHECK(sound.IsPlayable());
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CHECK(sound.IsSpatializationEnabled());
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CHECK(sound.GetMinDistance() == 1.f);
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CHECK(sound.GetPitch() == 1.f);
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CHECK(sound.GetPlayingOffset() == 0);
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CHECK(sound.GetPosition() == Nz::Vector3f::Zero());
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CHECK(sound.GetVelocity() == Nz::Vector3f::Zero());
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CHECK(sound.GetVolume() == 1.f);
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}
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THEN("We can play it and get the time offset")
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@ -30,14 +37,14 @@ SCENARIO("Sound", "[AUDIO][SOUND]")
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sound.Play();
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std::this_thread::sleep_for(std::chrono::seconds(1));
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REQUIRE(sound.GetPlayingOffset() >= 950);
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CHECK(sound.GetPlayingOffset() >= 950);
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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REQUIRE(sound.GetPlayingOffset() <= 1300);
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CHECK(sound.GetPlayingOffset() <= 1500);
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sound.Pause();
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REQUIRE(sound.GetStatus() == Nz::SoundStatus::Paused);
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CHECK(sound.GetStatus() == Nz::SoundStatus::Paused);
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sound.SetPlayingOffset(3500);
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REQUIRE(sound.GetPlayingOffset() >= 3500);
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CHECK(sound.GetPlayingOffset() == 3500);
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Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(100.f);
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}
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