Adjust sound unit tests

This commit is contained in:
Jérôme Leclercq 2022-03-20 19:41:46 +01:00
parent f114f900b4
commit 4fa3de519c
2 changed files with 27 additions and 14 deletions

View File

@ -18,15 +18,21 @@ SCENARIO("Music", "[AUDIO][MUSIC]")
THEN("We can ask the informations of the file")
{
CHECK(music.GetDuration() <= 64000); // 1 min 03 = 63s = 63000ms
CHECK(music.GetDuration() >= 63000);
CHECK(music.GetDuration() == 63059); // 1 min 03 = 63s = 63000ms
CHECK(music.GetFormat() == Nz::AudioFormat::I16_Stereo);
CHECK(music.GetPlayingOffset() == 0);
CHECK(music.GetSampleCount() <= 5644800); // 64s * 44100 Hz * 2 (stereo)
CHECK(music.GetSampleCount() >= 5556600); // 63s * 44100 Hz * 2 (stereo)
CHECK(music.GetSampleCount() <= 64 * 44100 * 2); // * 2 (stereo)
CHECK(music.GetSampleCount() >= 63 * 44100 * 2); // * 2 (stereo)
CHECK(music.GetSampleRate() == 44100 /* Hz */);
CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(music.IsLooping() == false);
CHECK_FALSE(music.IsLooping());
CHECK(music.IsSpatializationEnabled());
CHECK(music.GetMinDistance() == 1.f);
CHECK(music.GetPitch() == 1.f);
CHECK(music.GetPlayingOffset() == 0);
CHECK(music.GetPosition() == Nz::Vector3f::Zero());
CHECK(music.GetVelocity() == Nz::Vector3f::Zero());
CHECK(music.GetVolume() == 1.f);
}
THEN("We can play it and get the time offset")
@ -38,7 +44,7 @@ SCENARIO("Music", "[AUDIO][MUSIC]")
std::this_thread::sleep_for(std::chrono::seconds(1));
CHECK(music.GetPlayingOffset() >= 950);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(music.GetPlayingOffset() <= 1300);
CHECK(music.GetPlayingOffset() <= 1500);
music.SetPlayingOffset(4200);
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);

View File

@ -18,10 +18,17 @@ SCENARIO("Sound", "[AUDIO][SOUND]")
THEN("We can ask the informations of the file")
{
REQUIRE(sound.GetDuration() <= 8500); // 8s = 8000ms
REQUIRE(sound.GetDuration() >= 8000);
REQUIRE(sound.GetStatus() == Nz::SoundStatus::Stopped);
REQUIRE(sound.IsLooping() == false);
CHECK(sound.GetDuration() == 8192);
CHECK(sound.GetStatus() == Nz::SoundStatus::Stopped);
CHECK_FALSE(sound.IsLooping());
CHECK(sound.IsPlayable());
CHECK(sound.IsSpatializationEnabled());
CHECK(sound.GetMinDistance() == 1.f);
CHECK(sound.GetPitch() == 1.f);
CHECK(sound.GetPlayingOffset() == 0);
CHECK(sound.GetPosition() == Nz::Vector3f::Zero());
CHECK(sound.GetVelocity() == Nz::Vector3f::Zero());
CHECK(sound.GetVolume() == 1.f);
}
THEN("We can play it and get the time offset")
@ -30,14 +37,14 @@ SCENARIO("Sound", "[AUDIO][SOUND]")
sound.Play();
std::this_thread::sleep_for(std::chrono::seconds(1));
REQUIRE(sound.GetPlayingOffset() >= 950);
CHECK(sound.GetPlayingOffset() >= 950);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
REQUIRE(sound.GetPlayingOffset() <= 1300);
CHECK(sound.GetPlayingOffset() <= 1500);
sound.Pause();
REQUIRE(sound.GetStatus() == Nz::SoundStatus::Paused);
CHECK(sound.GetStatus() == Nz::SoundStatus::Paused);
sound.SetPlayingOffset(3500);
REQUIRE(sound.GetPlayingOffset() >= 3500);
CHECK(sound.GetPlayingOffset() == 3500);
Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(100.f);
}