Adjust sound unit tests
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@@ -18,10 +18,17 @@ SCENARIO("Sound", "[AUDIO][SOUND]")
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THEN("We can ask the informations of the file")
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{
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REQUIRE(sound.GetDuration() <= 8500); // 8s = 8000ms
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REQUIRE(sound.GetDuration() >= 8000);
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REQUIRE(sound.GetStatus() == Nz::SoundStatus::Stopped);
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REQUIRE(sound.IsLooping() == false);
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CHECK(sound.GetDuration() == 8192);
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CHECK(sound.GetStatus() == Nz::SoundStatus::Stopped);
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CHECK_FALSE(sound.IsLooping());
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CHECK(sound.IsPlayable());
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CHECK(sound.IsSpatializationEnabled());
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CHECK(sound.GetMinDistance() == 1.f);
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CHECK(sound.GetPitch() == 1.f);
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CHECK(sound.GetPlayingOffset() == 0);
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CHECK(sound.GetPosition() == Nz::Vector3f::Zero());
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CHECK(sound.GetVelocity() == Nz::Vector3f::Zero());
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CHECK(sound.GetVolume() == 1.f);
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}
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THEN("We can play it and get the time offset")
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@@ -30,14 +37,14 @@ SCENARIO("Sound", "[AUDIO][SOUND]")
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sound.Play();
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std::this_thread::sleep_for(std::chrono::seconds(1));
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REQUIRE(sound.GetPlayingOffset() >= 950);
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CHECK(sound.GetPlayingOffset() >= 950);
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std::this_thread::sleep_for(std::chrono::milliseconds(200));
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REQUIRE(sound.GetPlayingOffset() <= 1300);
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CHECK(sound.GetPlayingOffset() <= 1500);
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sound.Pause();
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REQUIRE(sound.GetStatus() == Nz::SoundStatus::Paused);
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CHECK(sound.GetStatus() == Nz::SoundStatus::Paused);
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sound.SetPlayingOffset(3500);
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REQUIRE(sound.GetPlayingOffset() >= 3500);
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CHECK(sound.GetPlayingOffset() == 3500);
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Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(100.f);
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}
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