Add initial support for skeletal entities / components

This commit is contained in:
SirLynix
2022-08-27 03:07:48 +02:00
parent 01f3f350fe
commit 50ed8b4028
55 changed files with 919 additions and 131 deletions

View File

@@ -94,7 +94,7 @@ int main()
Nz::ForwardFramePipeline framePipeline;
std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
framePipeline.RegisterRenderable(worldInstanceIndex1, &model, 0xFFFFFFFF, scissorBox);
framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
std::shared_ptr<Nz::DirectionalLight> light = std::make_shared<Nz::DirectionalLight>();
light->UpdateRotation(Nz::EulerAnglesf(-45.f, 0.f, 0.f));