Add initial support for skeletal entities / components
This commit is contained in:
@@ -7,9 +7,9 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
inline GraphicsComponent::GraphicsComponent(bool initialyVisible) :
|
||||
inline GraphicsComponent::GraphicsComponent(bool initiallyVisible) :
|
||||
m_scissorBox(-1, -1, -1, -1),
|
||||
m_isVisible(initialyVisible)
|
||||
m_isVisible(initiallyVisible)
|
||||
{
|
||||
m_worldInstance = std::make_shared<WorldInstance>(); //< FIXME: Use pools
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user