Add initial support for skeletal entities / components
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@@ -18,6 +18,7 @@ namespace Nz
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class CommandBufferBuilder;
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class Material;
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class RenderElement;
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class SkeletonInstance;
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class WorldInstance;
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class NAZARA_GRAPHICS_API InstancedRenderable
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@@ -28,7 +29,7 @@ namespace Nz
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InstancedRenderable(InstancedRenderable&&) noexcept = default;
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~InstancedRenderable();
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virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const = 0;
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virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const = 0;
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inline const Boxf& GetAABB() const;
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virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;
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