Add initial support for skeletal entities / components

This commit is contained in:
SirLynix
2022-08-27 03:07:48 +02:00
parent 01f3f350fe
commit 50ed8b4028
55 changed files with 919 additions and 131 deletions

View File

@@ -18,6 +18,7 @@ namespace Nz
class CommandBufferBuilder;
class Material;
class RenderElement;
class SkeletonInstance;
class WorldInstance;
class NAZARA_GRAPHICS_API InstancedRenderable
@@ -28,7 +29,7 @@ namespace Nz
InstancedRenderable(InstancedRenderable&&) noexcept = default;
~InstancedRenderable();
virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const = 0;
virtual void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const = 0;
inline const Boxf& GetAABB() const;
virtual const std::shared_ptr<Material>& GetMaterial(std::size_t i) const = 0;