Add initial support for skeletal entities / components
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@@ -15,6 +15,7 @@ namespace Nz
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{
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class MaterialPass;
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class RenderPipeline;
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class Skeleton;
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class VertexDeclaration;
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class RenderQueueRegistry
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@@ -28,6 +29,7 @@ namespace Nz
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inline std::size_t FetchLayerIndex(int renderLayer) const;
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inline std::size_t FetchMaterialPassIndex(const MaterialPass* materialPass) const;
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inline std::size_t FetchPipelineIndex(const RenderPipeline* pipeline) const;
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inline std::size_t FetchSkeletonIndex(const Skeleton* skeleton) const;
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inline std::size_t FetchVertexBuffer(const RenderBuffer* vertexBuffer) const;
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inline std::size_t FetchVertexDeclaration(const VertexDeclaration* vertexDeclaration) const;
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@@ -36,6 +38,7 @@ namespace Nz
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inline void RegisterLayer(int renderLayer);
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inline void RegisterMaterialPass(const MaterialPass* materialPass);
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inline void RegisterPipeline(const RenderPipeline* pipeline);
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inline void RegisterSkeleton(const Skeleton* skeleton);
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inline void RegisterVertexBuffer(const RenderBuffer* vertexBuffer);
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inline void RegisterVertexDeclaration(const VertexDeclaration* vertexDeclaration);
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@@ -45,6 +48,7 @@ namespace Nz
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robin_hood::unordered_map<const MaterialPass*, std::size_t> m_materialPassRegistry;
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robin_hood::unordered_map<const RenderPipeline*, std::size_t> m_pipelineRegistry;
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robin_hood::unordered_map<const RenderBuffer*, std::size_t> m_vertexBufferRegistry;
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robin_hood::unordered_map<const Skeleton*, std::size_t> m_skeletonRegistry;
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robin_hood::unordered_map<const VertexDeclaration*, std::size_t> m_vertexDeclarationRegistry;
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};
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}
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