Add initial support for skeletal entities / components

This commit is contained in:
SirLynix
2022-08-27 03:07:48 +02:00
parent 01f3f350fe
commit 50ed8b4028
55 changed files with 919 additions and 131 deletions

View File

@@ -15,6 +15,7 @@ namespace Nz
{
class MaterialPass;
class RenderPipeline;
class Skeleton;
class VertexDeclaration;
class RenderQueueRegistry
@@ -28,6 +29,7 @@ namespace Nz
inline std::size_t FetchLayerIndex(int renderLayer) const;
inline std::size_t FetchMaterialPassIndex(const MaterialPass* materialPass) const;
inline std::size_t FetchPipelineIndex(const RenderPipeline* pipeline) const;
inline std::size_t FetchSkeletonIndex(const Skeleton* skeleton) const;
inline std::size_t FetchVertexBuffer(const RenderBuffer* vertexBuffer) const;
inline std::size_t FetchVertexDeclaration(const VertexDeclaration* vertexDeclaration) const;
@@ -36,6 +38,7 @@ namespace Nz
inline void RegisterLayer(int renderLayer);
inline void RegisterMaterialPass(const MaterialPass* materialPass);
inline void RegisterPipeline(const RenderPipeline* pipeline);
inline void RegisterSkeleton(const Skeleton* skeleton);
inline void RegisterVertexBuffer(const RenderBuffer* vertexBuffer);
inline void RegisterVertexDeclaration(const VertexDeclaration* vertexDeclaration);
@@ -45,6 +48,7 @@ namespace Nz
robin_hood::unordered_map<const MaterialPass*, std::size_t> m_materialPassRegistry;
robin_hood::unordered_map<const RenderPipeline*, std::size_t> m_pipelineRegistry;
robin_hood::unordered_map<const RenderBuffer*, std::size_t> m_vertexBufferRegistry;
robin_hood::unordered_map<const Skeleton*, std::size_t> m_skeletonRegistry;
robin_hood::unordered_map<const VertexDeclaration*, std::size_t> m_vertexDeclarationRegistry;
};
}