Add initial support for skeletal entities / components

This commit is contained in:
SirLynix
2022-08-27 03:07:48 +02:00
parent 01f3f350fe
commit 50ed8b4028
55 changed files with 919 additions and 131 deletions

View File

@@ -25,7 +25,7 @@ namespace Nz
Sprite(Sprite&&) noexcept = default;
~Sprite() = default;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const override;
inline const Color& GetColor() const;
inline const Color& GetCornerColor(RectCorner corner) const;