Add initial support for skeletal entities / components

This commit is contained in:
SirLynix
2022-08-27 03:07:48 +02:00
parent 01f3f350fe
commit 50ed8b4028
55 changed files with 919 additions and 131 deletions

View File

@@ -12,6 +12,7 @@
#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
#include <Nazara/Graphics/Components/LightComponent.hpp>
#include <Nazara/Utility/Node.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utils/MemoryPool.hpp>
#include <entt/entt.hpp>
#include <array>
@@ -53,10 +54,14 @@ namespace Nz
void OnGraphicsDestroy(entt::registry& registry, entt::entity entity);
void OnLightDestroy(entt::registry& registry, entt::entity entity);
void OnNodeDestroy(entt::registry& registry, entt::entity entity);
void OnSharedSkeletonDestroy(entt::registry& registry, entt::entity entity);
void OnSkeletonDestroy(entt::registry& registry, entt::entity entity);
void UpdateInstances();
void UpdateObservers();
void UpdateVisibility();
static constexpr std::size_t NoInstance = std::numeric_limits<std::size_t>::max();
struct CameraEntity
{
entt::entity entity;
@@ -71,6 +76,7 @@ namespace Nz
entt::entity entity;
std::array<std::size_t, GraphicsComponent::MaxRenderableCount> renderableIndices;
std::size_t poolIndex;
std::size_t skeletonInstanceIndex;
std::size_t worldInstanceIndex;
NazaraSlot(GraphicsComponent, OnRenderableAttached, onRenderableAttached);
@@ -78,6 +84,7 @@ namespace Nz
NazaraSlot(GraphicsComponent, OnScissorBoxUpdate, onScissorBoxUpdate);
NazaraSlot(GraphicsComponent, OnVisibilityUpdate, onVisibilityUpdate);
NazaraSlot(Node, OnNodeInvalidation, onNodeInvalidation);
NazaraSlot(Skeleton, OnSkeletonJointsInvalidated, onSkeletonJointsInvalidated); //< only connected for owned skeleton
};
struct LightEntity
@@ -92,14 +99,26 @@ namespace Nz
NazaraSlot(Node, OnNodeInvalidation, onNodeInvalidation);
};
entt::connection m_cameraDestroyConnection;
entt::connection m_graphicsDestroyConnection;
entt::connection m_lightDestroyConnection;
entt::connection m_nodeDestroyConnection;
struct SharedSkeleton
{
std::size_t skeletonInstanceIndex;
std::size_t useCount;
NazaraSlot(Skeleton, OnSkeletonJointsInvalidated, onJointsInvalidated);
};
entt::registry& m_registry;
entt::observer m_cameraConstructObserver;
entt::observer m_graphicsConstructObserver;
entt::observer m_lightConstructObserver;
entt::registry& m_registry;
entt::observer m_sharedSkeletonConstructObserver;
entt::observer m_skeletonConstructObserver;
entt::scoped_connection m_cameraDestroyConnection;
entt::scoped_connection m_graphicsDestroyConnection;
entt::scoped_connection m_lightDestroyConnection;
entt::scoped_connection m_nodeDestroyConnection;
entt::scoped_connection m_sharedSkeletonDestroyConnection;
entt::scoped_connection m_skeletonDestroyConnection;
std::set<CameraEntity*> m_invalidatedCameraNode;
std::set<GraphicsEntity*> m_invalidatedGfxWorldNode;
std::set<LightEntity*> m_invalidatedLightWorldNode;
@@ -107,6 +126,7 @@ namespace Nz
std::unordered_map<entt::entity, CameraEntity*> m_cameraEntities;
std::unordered_map<entt::entity, GraphicsEntity*> m_graphicsEntities;
std::unordered_map<entt::entity, LightEntity*> m_lightEntities;
std::unordered_map<Skeleton*, SharedSkeleton> m_sharedSkeletonInstances;
std::unordered_set<GraphicsEntity*> m_newlyHiddenGfxEntities;
std::unordered_set<GraphicsEntity*> m_newlyVisibleGfxEntities;
std::unordered_set<LightEntity*> m_newlyHiddenLightEntities;