Add initial support for skeletal entities / components
This commit is contained in:
@@ -39,7 +39,7 @@ namespace Nz
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m_renderElements.clear();
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for (const auto& renderableData : visibleRenderables)
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renderableData.instancedRenderable->BuildElement(m_depthPassIndex, *renderableData.worldInstance, m_renderElements, renderableData.scissorBox);
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renderableData.instancedRenderable->BuildElement(m_depthPassIndex, *renderableData.worldInstance, renderableData.skeletonInstance, m_renderElements, renderableData.scissorBox);
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m_renderQueueRegistry.Clear();
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m_renderQueue.Clear();
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@@ -29,6 +29,7 @@ namespace Nz
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ForwardFramePipeline::ForwardFramePipeline() :
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m_renderablePool(4096),
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m_lightPool(64),
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m_skeletonInstances(1024),
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m_viewerPool(8),
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m_worldInstances(2048),
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m_rebuildFrameGraph(true)
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@@ -41,6 +42,11 @@ namespace Nz
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m_viewerPool.Clear();
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}
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void ForwardFramePipeline::InvalidateSkeletalInstance(std::size_t skeletalInstanceIndex)
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{
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m_invalidatedSkeletonInstances.Set(skeletalInstanceIndex);
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}
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void ForwardFramePipeline::InvalidateViewer(std::size_t viewerIndex)
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{
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m_invalidatedViewerInstances.Set(viewerIndex);
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@@ -89,13 +95,14 @@ namespace Nz
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it->second.usedCount++;
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}
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std::size_t ForwardFramePipeline::RegisterRenderable(std::size_t worldInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox)
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std::size_t ForwardFramePipeline::RegisterRenderable(std::size_t worldInstanceIndex, std::size_t skeletonInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox)
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{
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std::size_t renderableIndex;
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RenderableData* renderableData = m_renderablePool.Allocate(renderableIndex);
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renderableData->renderable = instancedRenderable;
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renderableData->renderMask = renderMask;
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renderableData->scissorBox = scissorBox;
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renderableData->skeletonInstanceIndex = skeletonInstanceIndex;
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renderableData->worldInstanceIndex = worldInstanceIndex;
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renderableData->onElementInvalidated.Connect(instancedRenderable->OnElementInvalidated, [=](InstancedRenderable* /*instancedRenderable*/)
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@@ -159,6 +166,16 @@ namespace Nz
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return renderableIndex;
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}
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std::size_t ForwardFramePipeline::RegisterSkeleton(SkeletonInstancePtr skeletonInstance)
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{
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std::size_t skeletonInstanceIndex;
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m_skeletonInstances.Allocate(skeletonInstanceIndex, std::move(skeletonInstance));
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m_invalidatedSkeletonInstances.UnboundedSet(skeletonInstanceIndex);
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return skeletonInstanceIndex;
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}
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std::size_t ForwardFramePipeline::RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder)
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{
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std::size_t viewerIndex;
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@@ -191,10 +208,24 @@ namespace Nz
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Graphics* graphics = Graphics::Instance();
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// Destroy world instances at the end of the frame
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// Destroy instances at the end of the frame
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for (std::size_t skeletonInstanceIndex = m_removedSkeletonInstances.FindFirst(); skeletonInstanceIndex != m_removedSkeletonInstances.npos; skeletonInstanceIndex = m_removedSkeletonInstances.FindNext(skeletonInstanceIndex))
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{
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renderFrame.PushForRelease(std::move(*m_skeletonInstances.RetrieveFromIndex(skeletonInstanceIndex)));
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m_skeletonInstances.Free(skeletonInstanceIndex);
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}
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m_removedSkeletonInstances.Clear();
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for (std::size_t viewerIndex = m_removedViewerInstances.FindFirst(); viewerIndex != m_removedViewerInstances.npos; viewerIndex = m_removedViewerInstances.FindNext(viewerIndex))
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{
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renderFrame.PushForRelease(std::move(*m_viewerPool.RetrieveFromIndex(viewerIndex)));
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m_viewerPool.Free(viewerIndex);
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}
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m_removedSkeletonInstances.Clear();
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for (std::size_t worldInstanceIndex = m_removedWorldInstances.FindFirst(); worldInstanceIndex != m_removedWorldInstances.npos; worldInstanceIndex = m_removedWorldInstances.FindNext(worldInstanceIndex))
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{
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renderFrame.PushForRelease(*m_worldInstances.RetrieveFromIndex(worldInstanceIndex));
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renderFrame.PushForRelease(std::move(*m_worldInstances.RetrieveFromIndex(worldInstanceIndex)));
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m_worldInstances.Free(worldInstanceIndex);
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}
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m_removedWorldInstances.Clear();
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@@ -216,6 +247,13 @@ namespace Nz
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OnTransfer(this, renderFrame, builder);
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for (std::size_t skeletonIndex = m_invalidatedSkeletonInstances.FindFirst(); skeletonIndex != m_invalidatedSkeletonInstances.npos; skeletonIndex = m_invalidatedSkeletonInstances.FindNext(skeletonIndex))
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{
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SkeletonInstancePtr& skeletonInstance = *m_skeletonInstances.RetrieveFromIndex(skeletonIndex);
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skeletonInstance->UpdateBuffers(uploadPool, builder);
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}
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m_invalidatedSkeletonInstances.Reset();
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for (std::size_t viewerIndex = m_invalidatedViewerInstances.FindFirst(); viewerIndex != m_invalidatedViewerInstances.npos; viewerIndex = m_invalidatedViewerInstances.FindNext(viewerIndex))
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{
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ViewerData* viewerData = m_viewerPool.RetrieveFromIndex(viewerIndex);
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@@ -277,6 +315,11 @@ namespace Nz
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visibleRenderable.scissorBox = renderableData.scissorBox;
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visibleRenderable.worldInstance = worldInstance.get();
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if (renderableData.skeletonInstanceIndex != NoSkeletonInstance)
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visibleRenderable.skeletonInstance = m_skeletonInstances.RetrieveFromIndex(renderableData.skeletonInstanceIndex)->get();
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else
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visibleRenderable.skeletonInstance = nullptr;
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visibilityHash = CombineHash(visibilityHash, std::hash<const void*>()(&renderableData));
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}
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@@ -423,11 +466,16 @@ namespace Nz
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m_renderablePool.Free(renderableIndex);
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}
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void ForwardFramePipeline::UnregisterSkeleton(std::size_t skeletonIndex)
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{
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// Defer world instance release
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m_removedSkeletonInstances.UnboundedSet(skeletonIndex);
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}
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void ForwardFramePipeline::UnregisterViewer(std::size_t viewerIndex)
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{
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m_viewerPool.Free(viewerIndex);
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m_invalidatedViewerInstances.Reset(viewerIndex);
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m_rebuildFrameGraph = true;
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// Defer world instance release
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m_removedViewerInstances.UnboundedSet(viewerIndex);
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}
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void ForwardFramePipeline::UnregisterWorldInstance(std::size_t worldInstance)
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@@ -148,7 +148,7 @@ namespace Nz
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lightUboView = it->second;
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std::size_t previousCount = m_renderElements.size();
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renderableData.instancedRenderable->BuildElement(m_forwardPassIndex, *renderableData.worldInstance, m_renderElements, renderableData.scissorBox);
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renderableData.instancedRenderable->BuildElement(m_forwardPassIndex, *renderableData.worldInstance, renderableData.skeletonInstance, m_renderElements, renderableData.scissorBox);
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for (std::size_t i = previousCount; i < m_renderElements.size(); ++i)
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{
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const RenderElement* element = m_renderElements[i].get();
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@@ -22,7 +22,7 @@ namespace Nz
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UpdateVertices();
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}
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void LinearSlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
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void LinearSlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
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{
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const auto& materialPass = m_material->GetPass(passIndex);
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if (!materialPass)
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@@ -37,7 +37,7 @@ namespace Nz
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UpdateAABB(aabb);
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}
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void Model::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
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void Model::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
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{
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for (std::size_t i = 0; i < m_submeshes.size(); ++i)
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{
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@@ -54,7 +54,7 @@ namespace Nz
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std::size_t indexCount = m_graphicalMesh->GetIndexCount(i);
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IndexType indexType = m_graphicalMesh->GetIndexType(i);
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elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, indexCount, indexType, indexBuffer, vertexBuffer, scissorBox));
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elements.emplace_back(std::make_unique<RenderSubmesh>(GetRenderLayer(), materialPass, renderPipeline, worldInstance, skeletonInstance, indexCount, indexType, indexBuffer, vertexBuffer, scissorBox));
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}
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}
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@@ -93,7 +93,7 @@ namespace Nz
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nzsl::FieldOffsets skeletalStruct(nzsl::StructLayout::Std140);
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PredefinedSkeletalData skeletalData;
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skeletalData.jointMatricesOffset = skeletalStruct.AddMatrixArray(nzsl::StructFieldType::Float1, 4, 4, true, 100);
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skeletalData.jointMatricesOffset = skeletalStruct.AddMatrixArray(nzsl::StructFieldType::Float1, 4, 4, true, MaxMatricesCount);
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skeletalData.totalSize = skeletalStruct.GetAlignedSize();
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72
src/Nazara/Graphics/SkeletonInstance.cpp
Normal file
72
src/Nazara/Graphics/SkeletonInstance.cpp
Normal file
@@ -0,0 +1,72 @@
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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/SkeletonInstance.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <Nazara/Utility/Joint.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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SkeletonInstance::SkeletonInstance(std::shared_ptr<const Skeleton> skeleton) :
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m_skeleton(std::move(skeleton)),
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m_dataInvalided(true)
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{
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NazaraAssert(m_skeleton, "invalid skeleton");
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PredefinedSkeletalData skeletalUboOffsets = PredefinedSkeletalData::GetOffsets();
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m_skeletalDataBuffer = Graphics::Instance()->GetRenderDevice()->InstantiateBuffer(BufferType::Uniform, skeletalUboOffsets.totalSize, BufferUsage::DeviceLocal | BufferUsage::Dynamic | BufferUsage::Write);
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m_onSkeletonJointsInvalidated.Connect(m_skeleton->OnSkeletonJointsInvalidated, [this](const Skeleton*)
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{
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m_dataInvalided = true;
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});
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}
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SkeletonInstance::SkeletonInstance(SkeletonInstance&& skeletonInstance) noexcept :
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m_skeletalDataBuffer(std::move(skeletonInstance.m_skeletalDataBuffer)),
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m_skeleton(std::move(skeletonInstance.m_skeleton)),
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m_dataInvalided(skeletonInstance.m_dataInvalided)
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{
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m_onSkeletonJointsInvalidated.Connect(m_skeleton->OnSkeletonJointsInvalidated, [this](const Skeleton*)
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{
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m_dataInvalided = true;
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});
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}
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void SkeletonInstance::UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder)
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{
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if (m_dataInvalided)
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{
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PredefinedSkeletalData skeletalUboOffsets = PredefinedSkeletalData::GetOffsets();
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auto& allocation = uploadPool.Allocate(m_skeletalDataBuffer->GetSize());
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Matrix4f* matrices = AccessByOffset<Matrix4f*>(allocation.mappedPtr, skeletalUboOffsets.jointMatricesOffset);
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for (std::size_t i = 0; i < m_skeleton->GetJointCount(); ++i)
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matrices[i] = m_skeleton->GetJoint(i)->GetSkinningMatrix();
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builder.CopyBuffer(allocation, m_skeletalDataBuffer.get());
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m_dataInvalided = false;
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}
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}
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SkeletonInstance& SkeletonInstance::operator=(SkeletonInstance&& skeletonInstance) noexcept
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{
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m_skeletalDataBuffer = std::move(skeletonInstance.m_skeletalDataBuffer);
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m_skeleton = std::move(skeletonInstance.m_skeleton);
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m_dataInvalided = skeletonInstance.m_dataInvalided;
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m_onSkeletonJointsInvalidated.Connect(m_skeleton->OnSkeletonJointsInvalidated, [this](const Skeleton*)
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{
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m_dataInvalided = true;
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});
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return *this;
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}
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}
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@@ -19,7 +19,7 @@ namespace Nz
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UpdateVertices();
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}
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void SlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
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void SlicedSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
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{
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const auto& materialPass = m_material->GetPass(passIndex);
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if (!materialPass)
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@@ -23,7 +23,7 @@ namespace Nz
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UpdateVertices();
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}
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void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
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void Sprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
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{
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const auto& materialPass = m_material->GetPass(passIndex);
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if (!materialPass)
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@@ -5,6 +5,7 @@
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#include <Nazara/Graphics/SubmeshRenderer.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/RenderSubmesh.hpp>
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#include <Nazara/Graphics/SkeletonInstance.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Renderer/CommandBufferBuilder.hpp>
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#include <Nazara/Renderer/RenderFrame.hpp>
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@@ -30,10 +31,10 @@ namespace Nz
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const MaterialPass* currentMaterialPass = nullptr;
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const RenderPipeline* currentPipeline = nullptr;
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const ShaderBinding* currentShaderBinding = nullptr;
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const SkeletonInstance* currentSkeletonInstance = nullptr;
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const WorldInstance* currentWorldInstance = nullptr;
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Recti currentScissorBox = invalidScissorBox;
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RenderBufferView currentLightData;
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RenderBufferView currentSkeletalData;
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auto FlushDrawCall = [&]()
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{
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@@ -82,6 +83,12 @@ namespace Nz
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currentVertexBuffer = vertexBuffer;
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}
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if (const SkeletonInstance* skeletonInstance = submesh.GetSkeletonInstance(); currentSkeletonInstance != skeletonInstance)
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{
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FlushDrawData();
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currentSkeletonInstance = skeletonInstance;
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}
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if (const WorldInstance* worldInstance = &submesh.GetWorldInstance(); currentWorldInstance != worldInstance)
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{
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// TODO: Flushing draw calls on instance binding means we can have e.g. 1000 sprites rendered using a draw call for each one
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@@ -96,12 +103,6 @@ namespace Nz
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currentLightData = renderState.lightData;
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}
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if (currentSkeletalData != renderState.skeletalData)
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{
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FlushDrawData();
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currentSkeletalData = renderState.skeletalData;
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}
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const Recti& scissorBox = submesh.GetScissorBox();
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const Recti& targetScissorBox = (scissorBox.width >= 0) ? scissorBox : invalidScissorBox;
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if (currentScissorBox != targetScissorBox)
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@@ -142,13 +143,15 @@ namespace Nz
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};
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}
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if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::SkeletalDataUbo); bindingIndex != MaterialSettings::InvalidIndex && currentSkeletalData)
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if (std::size_t bindingIndex = matSettings->GetPredefinedBinding(PredefinedShaderBinding::SkeletalDataUbo); bindingIndex != MaterialSettings::InvalidIndex && currentSkeletonInstance)
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{
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const auto& skeletalBuffer = currentSkeletonInstance->GetSkeletalBuffer();
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auto& bindingEntry = m_bindingCache.emplace_back();
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bindingEntry.bindingIndex = bindingIndex;
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bindingEntry.content = ShaderBinding::UniformBufferBinding{
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currentSkeletalData.GetBuffer(),
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currentSkeletalData.GetOffset(), currentSkeletalData.GetSize()
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skeletalBuffer.get(),
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0, skeletalBuffer->GetSize()
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};
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}
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@@ -13,15 +13,19 @@
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#include <Nazara/Renderer/RenderWindow.hpp>
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#include <Nazara/Renderer/UploadPool.hpp>
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/Utility/Components/SharedSkeletonComponent.hpp>
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#include <Nazara/Utility/Components/SkeletonComponent.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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RenderSystem::RenderSystem(entt::registry& registry) :
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m_registry(registry),
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m_cameraConstructObserver(registry, entt::collector.group<CameraComponent, NodeComponent>()),
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m_graphicsConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent>()),
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m_lightConstructObserver(registry, entt::collector.group<LightComponent, NodeComponent>()),
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m_registry(registry),
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m_sharedSkeletonConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent, SharedSkeletonComponent>(entt::exclude<SkeletonComponent>)),
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m_skeletonConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent, SkeletonComponent>(entt::exclude<SharedSkeletonComponent>)),
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m_cameraEntityPool(8),
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m_graphicsEntityPool(1024),
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m_lightEntityPool(32)
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@@ -30,6 +34,8 @@ namespace Nz
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m_graphicsDestroyConnection = registry.on_destroy<GraphicsComponent>().connect<&RenderSystem::OnGraphicsDestroy>(this);
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m_lightDestroyConnection = registry.on_destroy<LightComponent>().connect<&RenderSystem::OnLightDestroy>(this);
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m_nodeDestroyConnection = registry.on_destroy<NodeComponent>().connect<&RenderSystem::OnNodeDestroy>(this);
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m_sharedSkeletonDestroyConnection = registry.on_destroy<SharedSkeletonComponent>().connect<&RenderSystem::OnSharedSkeletonDestroy>(this);
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m_skeletonDestroyConnection = registry.on_destroy<SkeletonComponent>().connect<&RenderSystem::OnSkeletonDestroy>(this);
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m_pipeline = std::make_unique<ForwardFramePipeline>();
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}
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@@ -39,10 +45,6 @@ namespace Nz
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m_cameraConstructObserver.disconnect();
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m_graphicsConstructObserver.disconnect();
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m_lightConstructObserver.disconnect();
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m_cameraDestroyConnection.release();
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m_graphicsDestroyConnection.release();
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m_lightDestroyConnection.release();
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m_nodeDestroyConnection.release();
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}
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void RenderSystem::Update(float /*elapsedTime*/)
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@@ -157,6 +159,52 @@ namespace Nz
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if (m_registry.try_get<LightComponent>(entity))
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OnLightDestroy(registry, entity);
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if (m_registry.try_get<SharedSkeletonComponent>(entity))
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OnSharedSkeletonDestroy(registry, entity);
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if (m_registry.try_get<SkeletonComponent>(entity))
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OnSkeletonDestroy(registry, entity);
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}
|
||||
|
||||
void RenderSystem::OnSharedSkeletonDestroy(entt::registry& registry, entt::entity entity)
|
||||
{
|
||||
assert(&m_registry == ®istry);
|
||||
|
||||
SharedSkeletonComponent& skeletonComponent = registry.get<SharedSkeletonComponent>(entity);
|
||||
Skeleton* skeleton = skeletonComponent.GetSkeleton().get();
|
||||
|
||||
auto skeletonInstanceIt = m_sharedSkeletonInstances.find(skeleton);
|
||||
assert(skeletonInstanceIt != m_sharedSkeletonInstances.end());
|
||||
|
||||
SharedSkeleton& sharedSkeleton = skeletonInstanceIt->second;
|
||||
assert(sharedSkeleton.useCount > 0);
|
||||
if (--sharedSkeleton.useCount == 0)
|
||||
{
|
||||
m_pipeline->UnregisterSkeleton(sharedSkeleton.skeletonInstanceIndex);
|
||||
m_sharedSkeletonInstances.erase(skeletonInstanceIt);
|
||||
}
|
||||
|
||||
auto it = m_graphicsEntities.find(entity);
|
||||
if (it == m_graphicsEntities.end())
|
||||
return;
|
||||
|
||||
GraphicsEntity* graphicsEntity = it->second;
|
||||
graphicsEntity->skeletonInstanceIndex = NoInstance;
|
||||
}
|
||||
|
||||
void RenderSystem::OnSkeletonDestroy(entt::registry& registry, entt::entity entity)
|
||||
{
|
||||
assert(&m_registry == ®istry);
|
||||
|
||||
auto it = m_graphicsEntities.find(entity);
|
||||
if (it == m_graphicsEntities.end())
|
||||
return;
|
||||
|
||||
GraphicsEntity* graphicsEntity = it->second;
|
||||
|
||||
m_pipeline->UnregisterSkeleton(graphicsEntity->skeletonInstanceIndex);
|
||||
graphicsEntity->skeletonInstanceIndex = NoInstance;
|
||||
}
|
||||
|
||||
void RenderSystem::UpdateInstances()
|
||||
@@ -247,6 +295,7 @@ namespace Nz
|
||||
graphicsEntity->entity = entity;
|
||||
graphicsEntity->poolIndex = poolIndex;
|
||||
graphicsEntity->renderableIndices.fill(std::numeric_limits<std::size_t>::max());
|
||||
graphicsEntity->skeletonInstanceIndex = NoInstance; //< will be set in skeleton observer
|
||||
graphicsEntity->worldInstanceIndex = m_pipeline->RegisterWorldInstance(entityGfx.GetWorldInstance());
|
||||
graphicsEntity->onNodeInvalidation.Connect(entityNode.OnNodeInvalidation, [this, graphicsEntity](const Node* /*node*/)
|
||||
{
|
||||
@@ -259,7 +308,7 @@ namespace Nz
|
||||
return;
|
||||
|
||||
const auto& renderableEntry = gfx->GetRenderableEntry(renderableIndex);
|
||||
graphicsEntity->renderableIndices[renderableIndex] = m_pipeline->RegisterRenderable(graphicsEntity->worldInstanceIndex, renderableEntry.renderable.get(), renderableEntry.renderMask, gfx->GetScissorBox());
|
||||
graphicsEntity->renderableIndices[renderableIndex] = m_pipeline->RegisterRenderable(graphicsEntity->worldInstanceIndex, graphicsEntity->skeletonInstanceIndex, renderableEntry.renderable.get(), renderableEntry.renderMask, gfx->GetScissorBox());
|
||||
});
|
||||
|
||||
graphicsEntity->onRenderableDetach.Connect(entityGfx.OnRenderableDetach, [this, graphicsEntity](GraphicsComponent* gfx, std::size_t renderableIndex)
|
||||
@@ -301,16 +350,7 @@ namespace Nz
|
||||
m_invalidatedGfxWorldNode.insert(graphicsEntity);
|
||||
|
||||
if (entityGfx.IsVisible())
|
||||
{
|
||||
for (std::size_t renderableIndex = 0; renderableIndex < LightComponent::MaxLightCount; ++renderableIndex)
|
||||
{
|
||||
const auto& renderableEntry = entityGfx.GetRenderableEntry(renderableIndex);
|
||||
if (!renderableEntry.renderable)
|
||||
continue;
|
||||
|
||||
graphicsEntity->renderableIndices[renderableIndex] = m_pipeline->RegisterRenderable(graphicsEntity->worldInstanceIndex, renderableEntry.renderable.get(), renderableEntry.renderMask, entityGfx.GetScissorBox());
|
||||
}
|
||||
}
|
||||
m_newlyVisibleGfxEntities.insert(graphicsEntity);
|
||||
|
||||
assert(m_graphicsEntities.find(entity) == m_graphicsEntities.end());
|
||||
m_graphicsEntities.emplace(entity, graphicsEntity);
|
||||
@@ -383,6 +423,46 @@ namespace Nz
|
||||
assert(m_lightEntities.find(entity) == m_lightEntities.end());
|
||||
m_lightEntities.emplace(entity, lightEntity);
|
||||
});
|
||||
|
||||
m_sharedSkeletonConstructObserver.each([&](entt::entity entity)
|
||||
{
|
||||
GraphicsEntity* graphicsEntity = Retrieve(m_graphicsEntities, entity);
|
||||
|
||||
SharedSkeletonComponent& skeletonComponent = m_registry.get<SharedSkeletonComponent>(entity);
|
||||
const std::shared_ptr<Skeleton>& skeleton = skeletonComponent.GetSkeleton();
|
||||
|
||||
if (auto it = m_sharedSkeletonInstances.find(skeleton.get()); it == m_sharedSkeletonInstances.end())
|
||||
{
|
||||
SharedSkeleton& sharedSkeleton = m_sharedSkeletonInstances[skeleton.get()];
|
||||
sharedSkeleton.skeletonInstanceIndex = m_pipeline->RegisterSkeleton(std::make_shared<SkeletonInstance>(skeleton));
|
||||
sharedSkeleton.useCount = 1;
|
||||
sharedSkeleton.onJointsInvalidated.Connect(skeleton->OnSkeletonJointsInvalidated, [this, instanceIndex = sharedSkeleton.skeletonInstanceIndex](const Skeleton* /*skeleton*/)
|
||||
{
|
||||
m_pipeline->InvalidateSkeletalInstance(instanceIndex);
|
||||
});
|
||||
|
||||
graphicsEntity->skeletonInstanceIndex = sharedSkeleton.skeletonInstanceIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
it->second.useCount++;
|
||||
graphicsEntity->skeletonInstanceIndex = it->second.skeletonInstanceIndex;
|
||||
}
|
||||
});
|
||||
|
||||
m_skeletonConstructObserver.each([&](entt::entity entity)
|
||||
{
|
||||
GraphicsEntity* graphicsEntity = Retrieve(m_graphicsEntities, entity);
|
||||
|
||||
SkeletonComponent& skeletonComponent = m_registry.get<SkeletonComponent>(entity);
|
||||
const std::shared_ptr<Skeleton>& skeleton = skeletonComponent.GetSkeleton();
|
||||
|
||||
graphicsEntity->skeletonInstanceIndex = m_pipeline->RegisterSkeleton(std::make_shared<SkeletonInstance>(skeleton));
|
||||
graphicsEntity->onSkeletonJointsInvalidated.Connect(skeleton->OnSkeletonJointsInvalidated, [this, instanceIndex = graphicsEntity->skeletonInstanceIndex](const Skeleton* /*skeleton*/)
|
||||
{
|
||||
m_pipeline->InvalidateSkeletalInstance(instanceIndex);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
void RenderSystem::UpdateVisibility()
|
||||
@@ -414,7 +494,7 @@ namespace Nz
|
||||
if (!renderableEntry.renderable)
|
||||
continue;
|
||||
|
||||
graphicsEntity->renderableIndices[renderableIndex] = m_pipeline->RegisterRenderable(graphicsEntity->worldInstanceIndex, renderableEntry.renderable.get(), renderableEntry.renderMask, entityGfx.GetScissorBox());
|
||||
graphicsEntity->renderableIndices[renderableIndex] = m_pipeline->RegisterRenderable(graphicsEntity->worldInstanceIndex, graphicsEntity->skeletonInstanceIndex, renderableEntry.renderable.get(), renderableEntry.renderMask, entityGfx.GetScissorBox());
|
||||
}
|
||||
}
|
||||
m_newlyVisibleGfxEntities.clear();
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Nz
|
||||
{
|
||||
}
|
||||
|
||||
void TextSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
|
||||
void TextSprite::BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, const SkeletonInstance* skeletonInstance, std::vector<std::unique_ptr<RenderElement>>& elements, const Recti& scissorBox) const
|
||||
{
|
||||
const auto& materialPass = m_material->GetPass(passIndex);
|
||||
if (!materialPass)
|
||||
|
||||
@@ -31,8 +31,6 @@ namespace Nz
|
||||
auto rigidBodyView = m_registry.view<RigidBody2DComponent>();
|
||||
for (auto [entity, rigidBodyComponent] : rigidBodyView.each())
|
||||
rigidBodyComponent.Destroy();
|
||||
|
||||
m_constructConnection.release();
|
||||
}
|
||||
|
||||
void Physics2DSystem::Update(float elapsedTime)
|
||||
|
||||
@@ -20,8 +20,6 @@ namespace Nz
|
||||
auto rigidBodyView = m_registry.view<RigidBody3DComponent>();
|
||||
for (auto [entity, rigidBodyComponent] : rigidBodyView.each())
|
||||
rigidBodyComponent.Destroy();
|
||||
|
||||
m_constructConnection.release();
|
||||
}
|
||||
|
||||
void Physics3DSystem::Update(float elapsedTime)
|
||||
|
||||
96
src/Nazara/Utility/Components/SharedSkeletonComponent.cpp
Normal file
96
src/Nazara/Utility/Components/SharedSkeletonComponent.cpp
Normal file
@@ -0,0 +1,96 @@
|
||||
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/Components/SharedSkeletonComponent.hpp>
|
||||
#include <Nazara/Utility/Joint.hpp>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
SharedSkeletonComponent::SharedSkeletonComponent(std::shared_ptr<Skeleton> skeleton) :
|
||||
SkeletonComponentBase(std::move(skeleton)),
|
||||
m_skeletonJointInvalidated(true)
|
||||
{
|
||||
SetupSkeleton();
|
||||
}
|
||||
|
||||
SharedSkeletonComponent::SharedSkeletonComponent(const SharedSkeletonComponent& sharedSkeletalComponent) :
|
||||
SkeletonComponentBase(sharedSkeletalComponent),
|
||||
m_attachedSkeleton(sharedSkeletalComponent.m_attachedSkeleton),
|
||||
m_skeletonJointInvalidated(true)
|
||||
{
|
||||
SetupSkeleton();
|
||||
}
|
||||
|
||||
SharedSkeletonComponent::SharedSkeletonComponent(SharedSkeletonComponent&& sharedSkeletalComponent) noexcept :
|
||||
SkeletonComponentBase(std::move(sharedSkeletalComponent)),
|
||||
m_attachedSkeleton(std::move(sharedSkeletalComponent.m_attachedSkeleton)),
|
||||
m_skeletonJointInvalidated(sharedSkeletalComponent.m_skeletonJointInvalidated)
|
||||
{
|
||||
SetupSkeleton();
|
||||
}
|
||||
|
||||
const Joint& SharedSkeletonComponent::GetAttachedJoint(std::size_t jointIndex) const
|
||||
{
|
||||
return *m_attachedSkeleton.GetJoint(jointIndex);
|
||||
}
|
||||
|
||||
SharedSkeletonComponent& SharedSkeletonComponent::operator=(const SharedSkeletonComponent& sharedSkeletalComponent)
|
||||
{
|
||||
SkeletonComponentBase::operator=(sharedSkeletalComponent);
|
||||
|
||||
m_attachedSkeleton = sharedSkeletalComponent.m_attachedSkeleton;
|
||||
m_skeletonJointInvalidated = true;
|
||||
SetupSkeleton();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SharedSkeletonComponent& SharedSkeletonComponent::operator=(SharedSkeletonComponent&& sharedSkeletalComponent) noexcept
|
||||
{
|
||||
SkeletonComponentBase::operator=(std::move(sharedSkeletalComponent));
|
||||
|
||||
m_attachedSkeleton = std::move(sharedSkeletalComponent.m_attachedSkeleton);
|
||||
m_skeletonJointInvalidated = sharedSkeletalComponent.m_skeletonJointInvalidated;
|
||||
SetupSkeleton();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void SharedSkeletonComponent::OnReferenceJointsInvalidated(const Skeleton* skeleton)
|
||||
{
|
||||
m_skeletonJointInvalidated = true;
|
||||
}
|
||||
|
||||
void SharedSkeletonComponent::SetSkeletonParent(Node* parent)
|
||||
{
|
||||
m_attachedSkeleton.GetRootJoint()->SetParent(parent);
|
||||
}
|
||||
|
||||
void SharedSkeletonComponent::SetupSkeleton()
|
||||
{
|
||||
assert(m_referenceSkeleton);
|
||||
m_attachedSkeleton = *m_referenceSkeleton;
|
||||
m_referenceSkeleton->OnSkeletonJointsInvalidated.Connect(this, &SharedSkeletonComponent::OnReferenceJointsInvalidated);
|
||||
}
|
||||
|
||||
void SharedSkeletonComponent::UpdateAttachedSkeletonJoints()
|
||||
{
|
||||
assert(m_referenceSkeleton->GetJointCount() == m_attachedSkeleton.GetJointCount());
|
||||
std::size_t jointCount = m_referenceSkeleton->GetJointCount();
|
||||
|
||||
// TODO: This will trigger a lot of invalidation which can be avoided
|
||||
for (std::size_t i = 0; i < jointCount; ++i)
|
||||
{
|
||||
const Joint* referenceJoint = m_referenceSkeleton->GetJoint(i);
|
||||
Joint* attachedJoint = m_attachedSkeleton.GetJoint(i);
|
||||
|
||||
attachedJoint->SetPosition(referenceJoint->GetPosition());
|
||||
attachedJoint->SetRotation(referenceJoint->GetRotation());
|
||||
attachedJoint->SetScale(referenceJoint->GetScale());
|
||||
}
|
||||
|
||||
m_skeletonJointInvalidated = false;
|
||||
}
|
||||
}
|
||||
24
src/Nazara/Utility/Components/SkeletonComponent.cpp
Normal file
24
src/Nazara/Utility/Components/SkeletonComponent.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/Components/SkeletonComponent.hpp>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
SkeletonComponent::SkeletonComponent(std::shared_ptr<Skeleton> skeleton) :
|
||||
SkeletonComponentBase(std::move(skeleton))
|
||||
{
|
||||
}
|
||||
|
||||
const Joint& SkeletonComponent::GetAttachedJoint(std::size_t jointIndex) const
|
||||
{
|
||||
return *m_referenceSkeleton->GetJoint(jointIndex);
|
||||
}
|
||||
|
||||
Node* SkeletonComponent::GetRootNode()
|
||||
{
|
||||
return m_referenceSkeleton->GetRootJoint();
|
||||
}
|
||||
}
|
||||
10
src/Nazara/Utility/Components/SkeletonComponentBase.cpp
Normal file
10
src/Nazara/Utility/Components/SkeletonComponentBase.cpp
Normal file
@@ -0,0 +1,10 @@
|
||||
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/Components/SkeletonComponentBase.hpp>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
}
|
||||
@@ -217,15 +217,15 @@ namespace Nz
|
||||
m_impl->joints = skeleton.m_impl->joints;
|
||||
|
||||
// Restore parent hierarchy
|
||||
const Node* firstJoint = skeleton.m_impl->joints.data();
|
||||
const Joint* firstJoint = skeleton.m_impl->joints.data();
|
||||
|
||||
std::size_t jointCount = skeleton.m_impl->joints.size();
|
||||
for (std::size_t i = 0; i < jointCount; ++i)
|
||||
{
|
||||
const Node* parent = skeleton.m_impl->joints[i].GetParent();
|
||||
const Joint* parent = SafeCast<const Joint*>(skeleton.m_impl->joints[i].GetParent());
|
||||
if (parent)
|
||||
{
|
||||
std::size_t parentIndex = SafeCast<std::size_t>(firstJoint - parent);
|
||||
std::size_t parentIndex = SafeCast<std::size_t>(parent - firstJoint);
|
||||
m_impl->joints[i].SetParent(m_impl->joints[parentIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
56
src/Nazara/Utility/Systems/SkeletonSystem.cpp
Normal file
56
src/Nazara/Utility/Systems/SkeletonSystem.cpp
Normal file
@@ -0,0 +1,56 @@
|
||||
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Utility module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/Utility/Systems/SkeletonSystem.hpp>
|
||||
#include <Nazara/Utility/Components/NodeComponent.hpp>
|
||||
#include <Nazara/Utility/Components/SharedSkeletonComponent.hpp>
|
||||
#include <Nazara/Utility/Components/SkeletonComponent.hpp>
|
||||
#include <Nazara/Utility/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
SkeletonSystem::SkeletonSystem(entt::registry& registry) :
|
||||
m_registry(registry),
|
||||
m_sharedSkeletonConstructObserver(registry, entt::collector.group<NodeComponent, SharedSkeletonComponent>(entt::exclude<SkeletonComponent>)),
|
||||
m_skeletonConstructObserver(registry, entt::collector.group<NodeComponent, SkeletonComponent>(entt::exclude<SharedSkeletonComponent>))
|
||||
{
|
||||
}
|
||||
|
||||
SkeletonSystem::~SkeletonSystem()
|
||||
{
|
||||
m_sharedSkeletonConstructObserver.disconnect();
|
||||
m_skeletonConstructObserver.disconnect();
|
||||
}
|
||||
|
||||
void SkeletonSystem::Update(float /*elapsedTime*/)
|
||||
{
|
||||
m_sharedSkeletonConstructObserver.each([&](entt::entity entity)
|
||||
{
|
||||
NodeComponent& entityNode = m_registry.get<NodeComponent>(entity);
|
||||
SharedSkeletonComponent& entitySkeleton = m_registry.get<SharedSkeletonComponent>(entity);
|
||||
|
||||
entitySkeleton.SetSkeletonParent(&entityNode);
|
||||
});
|
||||
|
||||
m_skeletonConstructObserver.each([&](entt::entity entity)
|
||||
{
|
||||
NodeComponent& entityNode = m_registry.get<NodeComponent>(entity);
|
||||
SkeletonComponent& entitySkeleton = m_registry.get<SkeletonComponent>(entity);
|
||||
|
||||
// TODO: When attaching for the first time, set the skeleton to the position of the node before attaching the node
|
||||
Node* skeletonRoot = entitySkeleton.GetRootNode();
|
||||
|
||||
entityNode.SetParent(entitySkeleton.GetRootNode());
|
||||
});
|
||||
|
||||
// Updated attached skeleton joints (TODO: Only do this if necessary)
|
||||
auto view = m_registry.view<NodeComponent, SharedSkeletonComponent>();
|
||||
for (auto entity : view)
|
||||
{
|
||||
auto& sharedSkeletonComponent = view.get<SharedSkeletonComponent>(entity);
|
||||
if (sharedSkeletonComponent.IsAttachedSkeletonOutdated())
|
||||
sharedSkeletonComponent.UpdateAttachedSkeletonJoints();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user