Add initial support for skeletal entities / components

This commit is contained in:
SirLynix
2022-08-27 03:07:48 +02:00
parent 01f3f350fe
commit 50ed8b4028
55 changed files with 919 additions and 131 deletions

View File

@@ -148,7 +148,7 @@ namespace Nz
lightUboView = it->second;
std::size_t previousCount = m_renderElements.size();
renderableData.instancedRenderable->BuildElement(m_forwardPassIndex, *renderableData.worldInstance, m_renderElements, renderableData.scissorBox);
renderableData.instancedRenderable->BuildElement(m_forwardPassIndex, *renderableData.worldInstance, renderableData.skeletonInstance, m_renderElements, renderableData.scissorBox);
for (std::size_t i = previousCount; i < m_renderElements.size(); ++i)
{
const RenderElement* element = m_renderElements[i].get();