Add initial support for skeletal entities / components
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@@ -148,7 +148,7 @@ namespace Nz
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lightUboView = it->second;
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std::size_t previousCount = m_renderElements.size();
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renderableData.instancedRenderable->BuildElement(m_forwardPassIndex, *renderableData.worldInstance, m_renderElements, renderableData.scissorBox);
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renderableData.instancedRenderable->BuildElement(m_forwardPassIndex, *renderableData.worldInstance, renderableData.skeletonInstance, m_renderElements, renderableData.scissorBox);
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for (std::size_t i = previousCount; i < m_renderElements.size(); ++i)
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{
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const RenderElement* element = m_renderElements[i].get();
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