Add initial support for skeletal entities / components
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@@ -31,8 +31,6 @@ namespace Nz
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auto rigidBodyView = m_registry.view<RigidBody2DComponent>();
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for (auto [entity, rigidBodyComponent] : rigidBodyView.each())
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rigidBodyComponent.Destroy();
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m_constructConnection.release();
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}
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void Physics2DSystem::Update(float elapsedTime)
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