Add initial support for skeletal entities / components

This commit is contained in:
SirLynix
2022-08-27 03:07:48 +02:00
parent 01f3f350fe
commit 50ed8b4028
55 changed files with 919 additions and 131 deletions

View File

@@ -20,8 +20,6 @@ namespace Nz
auto rigidBodyView = m_registry.view<RigidBody3DComponent>();
for (auto [entity, rigidBodyComponent] : rigidBodyView.each())
rigidBodyComponent.Destroy();
m_constructConnection.release();
}
void Physics3DSystem::Update(float elapsedTime)