Update shaders to new import syntax

This commit is contained in:
SirLynix 2022-06-05 18:51:46 +02:00
parent c6dd547ee8
commit 510ef8c41e
12 changed files with 18 additions and 18 deletions

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@ -1,7 +1,7 @@
[nzsl_version("1.0")]
module;
import Engine.ViewerData;
import ViewerData from Engine.ViewerData;
external
{

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@ -1,7 +1,7 @@
[nzsl_version("1.0")]
module;
import Engine.ViewerData;
import ViewerData from Engine.ViewerData;
external
{

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@ -1,8 +1,8 @@
[nzsl_version("1.0")]
module;
import Engine.InstanceData;
import Engine.ViewerData;
import InstanceData from Engine.InstanceData;
import ViewerData from Engine.ViewerData;
option HasDiffuseTexture: bool = false;
option HasAlphaTexture: bool = false;

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@ -1,8 +1,8 @@
[nzsl_version("1.0")]
module;
import Engine.InstanceData;
import Engine.ViewerData;
import InstanceData from Engine.InstanceData;
import ViewerData from Engine.ViewerData;
[layout(std140)]
struct BasicSettings

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@ -1,7 +1,7 @@
[nzsl_version("1.0")]
module;
import Engine.ViewerData;
import ViewerData from Engine.ViewerData;
[layout(std140)]
struct BlurData

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@ -1,7 +1,7 @@
[nzsl_version("1.0")]
module;
import Engine.ViewerData;
import ViewerData from Engine.ViewerData;
[layout(std140)]
struct Settings

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@ -1,7 +1,7 @@
[nzsl_version("1.0")]
module;
import Engine.ViewerData;
import ViewerData from Engine.ViewerData;
[layout(std140)]
struct PointLight

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@ -1,7 +1,7 @@
[nzsl_version("1.0")]
module;
import Engine.ViewerData;
import ViewerData from Engine.ViewerData;
external
{

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@ -1,7 +1,7 @@
[nzsl_version("1.0")]
module;
import Engine.ViewerData;
import ViewerData from Engine.ViewerData;
external
{

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@ -1,8 +1,8 @@
[nzsl_version("1.0")]
module BasicMaterial;
import Engine.InstanceData;
import Engine.ViewerData;
import InstanceData from Engine.InstanceData;
import ViewerData from Engine.ViewerData;
option HasDiffuseTexture: bool = false;
option HasAlphaTexture: bool = false;

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@ -1,8 +1,8 @@
[nzsl_version("1.0")]
module DepthMaterial;
import Engine.InstanceData;
import Engine.ViewerData;
import InstanceData from Engine.InstanceData;
import ViewerData from Engine.ViewerData;
option HasDiffuseTexture: bool = false;
option HasAlphaTexture: bool = false;

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@ -1,9 +1,9 @@
[nzsl_version("1.0")]
module PhongMaterial;
import Engine.InstanceData;
import Engine.LightData;
import Engine.ViewerData;
import InstanceData from Engine.InstanceData;
import LightData from Engine.LightData;
import ViewerData from Engine.ViewerData;
// Basic material options
option HasDiffuseTexture: bool = false;