Update shaders to new import syntax
This commit is contained in:
@@ -1,8 +1,8 @@
|
||||
[nzsl_version("1.0")]
|
||||
module BasicMaterial;
|
||||
|
||||
import Engine.InstanceData;
|
||||
import Engine.ViewerData;
|
||||
import InstanceData from Engine.InstanceData;
|
||||
import ViewerData from Engine.ViewerData;
|
||||
|
||||
option HasDiffuseTexture: bool = false;
|
||||
option HasAlphaTexture: bool = false;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
[nzsl_version("1.0")]
|
||||
module DepthMaterial;
|
||||
|
||||
import Engine.InstanceData;
|
||||
import Engine.ViewerData;
|
||||
import InstanceData from Engine.InstanceData;
|
||||
import ViewerData from Engine.ViewerData;
|
||||
|
||||
option HasDiffuseTexture: bool = false;
|
||||
option HasAlphaTexture: bool = false;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
[nzsl_version("1.0")]
|
||||
module PhongMaterial;
|
||||
|
||||
import Engine.InstanceData;
|
||||
import Engine.LightData;
|
||||
import Engine.ViewerData;
|
||||
import InstanceData from Engine.InstanceData;
|
||||
import LightData from Engine.LightData;
|
||||
import ViewerData from Engine.ViewerData;
|
||||
|
||||
// Basic material options
|
||||
option HasDiffuseTexture: bool = false;
|
||||
|
||||
Reference in New Issue
Block a user