Remove Config.hpp options and refactor headers
- Rename Config.hpp to Export.hpp - Remove Debug.hpp and DebugOff.hpp (not used anymore)
This commit is contained in:
committed by
Jérôme Leclercq
parent
3c7e2a1685
commit
5130a2ff84
@@ -1,6 +1,6 @@
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#include <Nazara/Physics3D/Collider3D.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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@@ -21,7 +21,6 @@
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#include <Jolt/Physics/Collision/Shape/StaticCompoundShape.h>
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#include <optional>
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#include <unordered_map>
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#include <Nazara/Physics3D/Debug.hpp>
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namespace Nz
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{
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@@ -1,6 +1,6 @@
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#pragma once
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@@ -1,8 +1,7 @@
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#include <Nazara/Physics3D/Debug.hpp>
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namespace Nz
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{
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@@ -57,4 +56,3 @@ namespace Nz
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}
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}
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#include <Nazara/Physics3D/DebugOff.hpp>
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@@ -1,9 +1,8 @@
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#include <Nazara/Physics3D/PhysBody3D.hpp>
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#include <Nazara/Physics3D/Debug.hpp>
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namespace Nz
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{
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@@ -1,6 +1,6 @@
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#include <Nazara/Physics3D/PhysCharacter3D.hpp>
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#include <Nazara/Physics3D/Collider3D.hpp>
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@@ -10,7 +10,6 @@
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#include <Jolt/Physics/PhysicsSystem.h>
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#include <Jolt/Physics/Character/Character.h>
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#include <Jolt/Physics/Collision/ObjectLayer.h>
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#include <Nazara/Physics3D/Debug.hpp>
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namespace Nz
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{
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@@ -1,6 +1,6 @@
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#include <Nazara/Physics3D/PhysConstraint3D.hpp>
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#include <Nazara/Physics3D/JoltHelper.hpp>
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@@ -9,7 +9,6 @@
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#include <Jolt/Physics/Constraints/DistanceConstraint.h>
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#include <Jolt/Physics/Constraints/PointConstraint.h>
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#include <cassert>
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#include <Nazara/Physics3D/Debug.hpp>
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namespace Nz
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{
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@@ -1,6 +1,6 @@
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#include <Nazara/Physics3D/PhysWorld3D.hpp>
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#include <Nazara/Physics3D/Collider3D.hpp>
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@@ -26,7 +26,6 @@
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#include <Jolt/Physics/Collision/Shape/SphereShape.h>
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#include <tsl/ordered_set.h>
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#include <cassert>
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#include <Nazara/Physics3D/Debug.hpp>
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namespace DitchMeAsap
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{
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@@ -1,9 +1,8 @@
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#include <Nazara/Physics3D/PhysWorld3DStepListener.hpp>
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#include <Nazara/Physics3D/Debug.hpp>
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namespace Nz
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{
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@@ -1,19 +1,18 @@
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#include <Nazara/Physics3D/Physics3D.hpp>
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#include <Nazara/Core/Core.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <Nazara/Physics3D/Config.hpp>
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#include <Nazara/Physics3D/Export.hpp>
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#include <Jolt/Jolt.h>
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#include <Jolt/RegisterTypes.h>
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#include <Jolt/Core/Factory.h>
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#include <Jolt/Core/JobSystemThreadPool.h>
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#include <Jolt/Physics/PhysicsSettings.h>
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#include <cstdarg>
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#include <Nazara/Physics3D/Debug.hpp>
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// Callback for traces, connect this to your own trace function if you have one
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static void TraceImpl(const char* inFMT, ...)
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@@ -1,6 +1,6 @@
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#include <Nazara/Physics3D/RigidBody3D.hpp>
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#include <Nazara/Physics3D/JoltHelper.hpp>
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@@ -12,7 +12,6 @@
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <Nazara/Physics3D/Debug.hpp>
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namespace Nz
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{
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@@ -1,12 +1,11 @@
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// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Export.hpp
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#include <Nazara/Physics3D/Systems/Physics3DSystem.hpp>
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#include <Nazara/Core/Components/DisabledComponent.hpp>
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#include <Nazara/Core/Components/NodeComponent.hpp>
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#include <Nazara/Physics3D/PhysBody3D.hpp>
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#include <Nazara/Physics3D/Debug.hpp>
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namespace Nz
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{
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