Shader/ShaderLang: Add support for Unary operators
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@@ -96,9 +96,9 @@ namespace Nz::ShaderLang
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// Expressions
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ShaderAst::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs);
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ShaderAst::ExpressionPtr ParseExpression();
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ShaderAst::ExpressionPtr ParseFloatingPointExpression(bool minus = false);
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ShaderAst::ExpressionPtr ParseFloatingPointExpression();
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ShaderAst::ExpressionPtr ParseIdentifier();
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ShaderAst::ExpressionPtr ParseIntegerExpression(bool minus = false);
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ShaderAst::ExpressionPtr ParseIntegerExpression();
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std::vector<ShaderAst::ExpressionPtr> ParseParameters();
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ShaderAst::ExpressionPtr ParseParenthesisExpression();
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ShaderAst::ExpressionPtr ParsePrimaryExpression();
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