Shader/ShaderLang: Add support for Unary operators
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@@ -301,6 +301,17 @@ namespace Nz::ShaderAst
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return clone;
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}
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ExpressionPtr AstCloner::Clone(UnaryExpression& node)
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{
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auto clone = std::make_unique<UnaryExpression>();
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clone->expression = CloneExpression(node.expression);
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clone->op = node.op;
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clone->cachedExpressionType = node.cachedExpressionType;
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return clone;
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}
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#define NAZARA_SHADERAST_EXPRESSION(NodeType) void AstCloner::Visit(NodeType& node) \
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{ \
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PushExpression(Clone(node)); \
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