Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping

Former-commit-id: d58c9f21d0de14e06321ed38b237b9fffcc0b2b8
This commit is contained in:
Lynix
2015-06-16 23:04:20 +02:00
6 changed files with 353 additions and 397 deletions

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@@ -8,56 +8,60 @@
#define NAZARA_SPRITE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/SceneNode.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
class NAZARA_GRAPHICS_API NzSprite : public NzSceneNode
class NzSprite;
using NzSpriteConstRef = NzObjectRef<const NzSprite>;
using NzSpriteLibrary = NzObjectLibrary<NzSprite>;
using NzSpriteRef = NzObjectRef<NzSprite>;
class NAZARA_GRAPHICS_API NzSprite : public NzInstancedRenderable
{
public:
NzSprite();
NzSprite(NzTexture* texture);
NzSprite(const NzSprite& sprite);
inline NzSprite();
inline NzSprite(NzMaterialRef material);
inline NzSprite(NzTexture* texture);
inline NzSprite(const NzSprite& sprite);
~NzSprite() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
NzSprite* Clone() const;
NzSprite* Create() const;
inline const NzColor& GetColor() const;
inline const NzMaterialRef& GetMaterial() const;
inline const NzVector2f& GetSize() const;
inline const NzRectf& GetTextureCoords() const;
const NzColor& GetColor() const;
NzMaterial* GetMaterial() const;
nzSceneNodeType GetSceneNodeType() const override;
const NzVector2f& GetSize() const;
const NzRectf& GetTextureCoords() const;
inline void SetColor(const NzColor& color);
inline void SetDefaultMaterial();
inline void SetMaterial(NzMaterialRef material, bool resizeSprite = true);
inline void SetSize(const NzVector2f& size);
inline void SetSize(float sizeX, float sizeY);
inline void SetTexture(NzTextureRef texture, bool resizeSprite = true);
inline void SetTextureCoords(const NzRectf& coords);
inline void SetTextureRect(const NzRectui& rect);
bool IsDrawable() const;
inline NzSprite& operator=(const NzSprite& sprite);
void SetColor(const NzColor& color);
void SetDefaultMaterial();
void SetMaterial(NzMaterial* material, bool resizeSprite = true);
void SetSize(const NzVector2f& size);
void SetSize(float sizeX, float sizeY);
void SetTexture(NzTexture* texture, bool resizeSprite = true);
void SetTextureCoords(const NzRectf& coords);
void SetTextureRect(const NzRectui& rect);
NzSprite& operator=(const NzSprite& sprite);
template<typename... Args> static NzSpriteRef New(Args&&... args);
private:
void InvalidateNode() override;
inline void InvalidateVertices();
void MakeBoundingVolume() const override;
void Register() override;
void Unregister() override;
void UpdateVertices() const;
void UpdateData(InstanceData* instanceData) const override;
NzColor m_color;
NzMaterialRef m_material;
NzRectf m_textureCoords;
NzVector2f m_size;
mutable std::array<NzVertexStruct_XYZ_Color_UV, 4> m_vertices;
mutable bool m_verticesUpdated;
static NzSpriteLibrary::LibraryMap s_library;
};
#include <Nazara/Graphics/Sprite.inl>
#endif // NAZARA_SPRITE_HPP

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@@ -0,0 +1,165 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Error.hpp>
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
inline NzSprite::NzSprite() :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetDefaultMaterial();
}
inline NzSprite::NzSprite(NzMaterialRef material) :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetMaterial(std::move(material), true);
}
inline NzSprite::NzSprite(NzTexture* texture) :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetTexture(texture, true);
}
inline NzSprite::NzSprite(const NzSprite& sprite) :
NzInstancedRenderable(sprite),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size)
{
}
inline const NzColor& NzSprite::GetColor() const
{
return m_color;
}
inline const NzMaterialRef& NzSprite::GetMaterial() const
{
return m_material;
}
inline const NzVector2f& NzSprite::GetSize() const
{
return m_size;
}
inline const NzRectf& NzSprite::GetTextureCoords() const
{
return m_textureCoords;
}
inline void NzSprite::SetColor(const NzColor& color)
{
m_color = color;
InvalidateVertices();
}
inline void NzSprite::SetDefaultMaterial()
{
NzMaterialRef material = NzMaterial::New();
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
SetMaterial(material);
}
inline void NzSprite::SetMaterial(NzMaterialRef material, bool resizeSprite)
{
m_material = std::move(material);
if (m_material && resizeSprite)
{
NzTexture* diffuseMap = m_material->GetDiffuseMap();
if (diffuseMap && diffuseMap->IsValid())
SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
}
}
inline void NzSprite::SetSize(const NzVector2f& size)
{
m_size = size;
// On invalide la bounding box
InvalidateBoundingVolume();
InvalidateVertices();
}
inline void NzSprite::SetSize(float sizeX, float sizeY)
{
SetSize(NzVector2f(sizeX, sizeY));
}
inline void NzSprite::SetTexture(NzTextureRef texture, bool resizeSprite)
{
if (!m_material)
SetDefaultMaterial();
else if (m_material->GetReferenceCount() > 1)
m_material = NzMaterial::New(*m_material); // Copie
if (resizeSprite && texture && texture->IsValid())
SetSize(NzVector2f(NzVector2ui(texture->GetSize())));
m_material->SetDiffuseMap(std::move(texture));
}
inline void NzSprite::SetTextureCoords(const NzRectf& coords)
{
m_textureCoords = coords;
InvalidateVertices();
}
inline void NzSprite::SetTextureRect(const NzRectui& rect)
{
NazaraAssert(material, "Sprite has no material");
NazaraAssert(m_material->HasDiffuseMap(), "Sprite material has no diffuse map");
NzTexture* diffuseMap = m_material->GetDiffuseMap();
float invWidth = 1.f/diffuseMap->GetWidth();
float invHeight = 1.f/diffuseMap->GetHeight();
SetTextureCoords(NzRectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
}
inline NzSprite& NzSprite::operator=(const NzSprite& sprite)
{
NzInstancedRenderable::operator=(sprite);
m_color = sprite.m_color;
m_material = sprite.m_material;
m_textureCoords = sprite.m_textureCoords;
m_size = sprite.m_size;
// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
InvalidateBoundingVolume();
InvalidateVertices();
return *this;
}
inline void NzSprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
template<typename... Args>
NzSpriteRef NzSprite::New(Args&&... args)
{
std::unique_ptr<NzSprite> object(new NzSprite(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
#include <Nazara/Renderer/DebugOff.hpp>

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@@ -25,36 +25,31 @@ using NzTextSpriteRef = NzObjectRef<NzTextSprite>;
class NAZARA_GRAPHICS_API NzTextSprite : public NzInstancedRenderable
{
public:
NzTextSprite();
NzTextSprite(const NzTextSprite& sprite);
inline NzTextSprite();
inline NzTextSprite(const NzTextSprite& sprite);
~NzTextSprite() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
void Clear();
inline void Clear();
NzTextSprite* Clone() const;
NzTextSprite* Create() const;
inline const NzColor& GetColor() const;
inline const NzMaterialRef& GetMaterial() const;
inline float GetScale() const;
const NzColor& GetColor() const;
NzMaterial* GetMaterial() const;
float GetScale() const;
void InvalidateVertices();
bool IsDrawable() const;
void SetColor(const NzColor& color);
void SetDefaultMaterial();
void SetMaterial(NzMaterial* material);
void SetScale(float scale);
inline void SetColor(const NzColor& color);
inline void SetDefaultMaterial();
inline void SetMaterial(NzMaterialRef material);
inline void SetScale(float scale);
void Update(const NzAbstractTextDrawer& drawer);
NzTextSprite& operator=(const NzTextSprite& text);
inline NzTextSprite& operator=(const NzTextSprite& text);
template<typename... Args> static NzTextSpriteRef New(Args&&... args);
private:
inline void InvalidateVertices();
void MakeBoundingVolume() const override;
void OnAtlasInvalidated(const NzAbstractAtlas* atlas);
void OnAtlasLayerChange(const NzAbstractAtlas* atlas, NzAbstractImage* oldLayer, NzAbstractImage* newLayer);

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@@ -5,6 +5,123 @@
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
inline NzTextSprite::NzTextSprite() :
m_color(NzColor::White),
m_scale(1.f)
{
SetDefaultMaterial();
}
inline NzTextSprite::NzTextSprite(const NzTextSprite& sprite) :
NzInstancedRenderable(sprite),
m_renderInfos(sprite.m_renderInfos),
m_localVertices(sprite.m_localVertices),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_localBounds(sprite.m_localBounds),
m_scale(sprite.m_scale)
{
for (auto it = sprite.m_atlases.begin(); it != sprite.m_atlases.end(); ++it)
{
const NzAbstractAtlas* atlas = it->first;
AtlasSlots& slots = m_atlases[atlas];
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
}
}
inline void NzTextSprite::Clear()
{
m_atlases.clear();
m_boundingVolume.MakeNull();
m_localVertices.clear();
m_renderInfos.clear();
}
inline const NzColor& NzTextSprite::GetColor() const
{
return m_color;
}
inline const NzMaterialRef& NzTextSprite::GetMaterial() const
{
return m_material;
}
inline float NzTextSprite::GetScale() const
{
return m_scale;
}
inline void NzTextSprite::SetColor(const NzColor& color)
{
m_color = color;
InvalidateVertices();
}
inline void NzTextSprite::SetDefaultMaterial()
{
NzMaterialRef material = NzMaterial::New();
material->Enable(nzRendererParameter_Blend, true);
material->Enable(nzRendererParameter_DepthWrite, false);
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
material->SetDstBlend(nzBlendFunc_InvSrcAlpha);
material->SetSrcBlend(nzBlendFunc_SrcAlpha);
SetMaterial(material);
}
inline void NzTextSprite::SetMaterial(NzMaterialRef material)
{
m_material = std::move(material);
}
inline void NzTextSprite::SetScale(float scale)
{
m_scale = scale;
InvalidateVertices();
}
inline void NzTextSprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
inline NzTextSprite& NzTextSprite::operator=(const NzTextSprite& text)
{
NzInstancedRenderable::operator=(text);
m_atlases.clear();
m_color = text.m_color;
m_material = text.m_material;
m_renderInfos = text.m_renderInfos;
m_localBounds = text.m_localBounds;
m_localVertices = text.m_localVertices;
m_scale = text.m_scale;
// Connect to the slots of the new atlases
for (auto it = text.m_atlases.begin(); it != text.m_atlases.end(); ++it)
{
const NzAbstractAtlas* atlas = it->first;
AtlasSlots& slots = m_atlases[atlas];
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
}
InvalidateBoundingVolume();
InvalidateVertices();
return *this;
}
template<typename... Args>
NzTextSpriteRef NzTextSprite::New(Args&&... args)
{