Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping

Former-commit-id: d58c9f21d0de14e06321ed38b237b9fffcc0b2b8
This commit is contained in:
Lynix 2015-06-16 23:04:20 +02:00
commit 52972b0514
6 changed files with 353 additions and 397 deletions

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@ -8,56 +8,60 @@
#define NAZARA_SPRITE_HPP #define NAZARA_SPRITE_HPP
#include <Nazara/Prerequesites.hpp> #include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp> #include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/SceneNode.hpp> #include <Nazara/Graphics/SceneNode.hpp>
#include <Nazara/Utility/VertexStruct.hpp> #include <Nazara/Utility/VertexStruct.hpp>
#include <array> #include <array>
class NAZARA_GRAPHICS_API NzSprite : public NzSceneNode class NzSprite;
using NzSpriteConstRef = NzObjectRef<const NzSprite>;
using NzSpriteLibrary = NzObjectLibrary<NzSprite>;
using NzSpriteRef = NzObjectRef<NzSprite>;
class NAZARA_GRAPHICS_API NzSprite : public NzInstancedRenderable
{ {
public: public:
NzSprite(); inline NzSprite();
NzSprite(NzTexture* texture); inline NzSprite(NzMaterialRef material);
NzSprite(const NzSprite& sprite); inline NzSprite(NzTexture* texture);
inline NzSprite(const NzSprite& sprite);
~NzSprite() = default; ~NzSprite() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override; void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
NzSprite* Clone() const; inline const NzColor& GetColor() const;
NzSprite* Create() const; inline const NzMaterialRef& GetMaterial() const;
inline const NzVector2f& GetSize() const;
inline const NzRectf& GetTextureCoords() const;
const NzColor& GetColor() const; inline void SetColor(const NzColor& color);
NzMaterial* GetMaterial() const; inline void SetDefaultMaterial();
nzSceneNodeType GetSceneNodeType() const override; inline void SetMaterial(NzMaterialRef material, bool resizeSprite = true);
const NzVector2f& GetSize() const; inline void SetSize(const NzVector2f& size);
const NzRectf& GetTextureCoords() const; inline void SetSize(float sizeX, float sizeY);
inline void SetTexture(NzTextureRef texture, bool resizeSprite = true);
inline void SetTextureCoords(const NzRectf& coords);
inline void SetTextureRect(const NzRectui& rect);
bool IsDrawable() const; inline NzSprite& operator=(const NzSprite& sprite);
void SetColor(const NzColor& color); template<typename... Args> static NzSpriteRef New(Args&&... args);
void SetDefaultMaterial();
void SetMaterial(NzMaterial* material, bool resizeSprite = true);
void SetSize(const NzVector2f& size);
void SetSize(float sizeX, float sizeY);
void SetTexture(NzTexture* texture, bool resizeSprite = true);
void SetTextureCoords(const NzRectf& coords);
void SetTextureRect(const NzRectui& rect);
NzSprite& operator=(const NzSprite& sprite);
private: private:
void InvalidateNode() override; inline void InvalidateVertices();
void MakeBoundingVolume() const override; void MakeBoundingVolume() const override;
void Register() override; void UpdateData(InstanceData* instanceData) const override;
void Unregister() override;
void UpdateVertices() const;
NzColor m_color; NzColor m_color;
NzMaterialRef m_material; NzMaterialRef m_material;
NzRectf m_textureCoords; NzRectf m_textureCoords;
NzVector2f m_size; NzVector2f m_size;
mutable std::array<NzVertexStruct_XYZ_Color_UV, 4> m_vertices;
mutable bool m_verticesUpdated; static NzSpriteLibrary::LibraryMap s_library;
}; };
#include <Nazara/Graphics/Sprite.inl>
#endif // NAZARA_SPRITE_HPP #endif // NAZARA_SPRITE_HPP

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@ -0,0 +1,165 @@
// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Core/Error.hpp>
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
inline NzSprite::NzSprite() :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetDefaultMaterial();
}
inline NzSprite::NzSprite(NzMaterialRef material) :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetMaterial(std::move(material), true);
}
inline NzSprite::NzSprite(NzTexture* texture) :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f)
{
SetTexture(texture, true);
}
inline NzSprite::NzSprite(const NzSprite& sprite) :
NzInstancedRenderable(sprite),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size)
{
}
inline const NzColor& NzSprite::GetColor() const
{
return m_color;
}
inline const NzMaterialRef& NzSprite::GetMaterial() const
{
return m_material;
}
inline const NzVector2f& NzSprite::GetSize() const
{
return m_size;
}
inline const NzRectf& NzSprite::GetTextureCoords() const
{
return m_textureCoords;
}
inline void NzSprite::SetColor(const NzColor& color)
{
m_color = color;
InvalidateVertices();
}
inline void NzSprite::SetDefaultMaterial()
{
NzMaterialRef material = NzMaterial::New();
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
SetMaterial(material);
}
inline void NzSprite::SetMaterial(NzMaterialRef material, bool resizeSprite)
{
m_material = std::move(material);
if (m_material && resizeSprite)
{
NzTexture* diffuseMap = m_material->GetDiffuseMap();
if (diffuseMap && diffuseMap->IsValid())
SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
}
}
inline void NzSprite::SetSize(const NzVector2f& size)
{
m_size = size;
// On invalide la bounding box
InvalidateBoundingVolume();
InvalidateVertices();
}
inline void NzSprite::SetSize(float sizeX, float sizeY)
{
SetSize(NzVector2f(sizeX, sizeY));
}
inline void NzSprite::SetTexture(NzTextureRef texture, bool resizeSprite)
{
if (!m_material)
SetDefaultMaterial();
else if (m_material->GetReferenceCount() > 1)
m_material = NzMaterial::New(*m_material); // Copie
if (resizeSprite && texture && texture->IsValid())
SetSize(NzVector2f(NzVector2ui(texture->GetSize())));
m_material->SetDiffuseMap(std::move(texture));
}
inline void NzSprite::SetTextureCoords(const NzRectf& coords)
{
m_textureCoords = coords;
InvalidateVertices();
}
inline void NzSprite::SetTextureRect(const NzRectui& rect)
{
NazaraAssert(material, "Sprite has no material");
NazaraAssert(m_material->HasDiffuseMap(), "Sprite material has no diffuse map");
NzTexture* diffuseMap = m_material->GetDiffuseMap();
float invWidth = 1.f/diffuseMap->GetWidth();
float invHeight = 1.f/diffuseMap->GetHeight();
SetTextureCoords(NzRectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
}
inline NzSprite& NzSprite::operator=(const NzSprite& sprite)
{
NzInstancedRenderable::operator=(sprite);
m_color = sprite.m_color;
m_material = sprite.m_material;
m_textureCoords = sprite.m_textureCoords;
m_size = sprite.m_size;
// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
InvalidateBoundingVolume();
InvalidateVertices();
return *this;
}
inline void NzSprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
template<typename... Args>
NzSpriteRef NzSprite::New(Args&&... args)
{
std::unique_ptr<NzSprite> object(new NzSprite(std::forward<Args>(args)...));
object->SetPersistent(false);
return object.release();
}
#include <Nazara/Renderer/DebugOff.hpp>

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@ -25,36 +25,31 @@ using NzTextSpriteRef = NzObjectRef<NzTextSprite>;
class NAZARA_GRAPHICS_API NzTextSprite : public NzInstancedRenderable class NAZARA_GRAPHICS_API NzTextSprite : public NzInstancedRenderable
{ {
public: public:
NzTextSprite(); inline NzTextSprite();
NzTextSprite(const NzTextSprite& sprite); inline NzTextSprite(const NzTextSprite& sprite);
~NzTextSprite() = default; ~NzTextSprite() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override; void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
void Clear(); inline void Clear();
NzTextSprite* Clone() const; inline const NzColor& GetColor() const;
NzTextSprite* Create() const; inline const NzMaterialRef& GetMaterial() const;
inline float GetScale() const;
const NzColor& GetColor() const; inline void SetColor(const NzColor& color);
NzMaterial* GetMaterial() const; inline void SetDefaultMaterial();
float GetScale() const; inline void SetMaterial(NzMaterialRef material);
inline void SetScale(float scale);
void InvalidateVertices();
bool IsDrawable() const;
void SetColor(const NzColor& color);
void SetDefaultMaterial();
void SetMaterial(NzMaterial* material);
void SetScale(float scale);
void Update(const NzAbstractTextDrawer& drawer); void Update(const NzAbstractTextDrawer& drawer);
NzTextSprite& operator=(const NzTextSprite& text); inline NzTextSprite& operator=(const NzTextSprite& text);
template<typename... Args> static NzTextSpriteRef New(Args&&... args); template<typename... Args> static NzTextSpriteRef New(Args&&... args);
private: private:
inline void InvalidateVertices();
void MakeBoundingVolume() const override; void MakeBoundingVolume() const override;
void OnAtlasInvalidated(const NzAbstractAtlas* atlas); void OnAtlasInvalidated(const NzAbstractAtlas* atlas);
void OnAtlasLayerChange(const NzAbstractAtlas* atlas, NzAbstractImage* oldLayer, NzAbstractImage* newLayer); void OnAtlasLayerChange(const NzAbstractAtlas* atlas, NzAbstractImage* oldLayer, NzAbstractImage* newLayer);

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@ -5,6 +5,123 @@
#include <memory> #include <memory>
#include <Nazara/Renderer/Debug.hpp> #include <Nazara/Renderer/Debug.hpp>
inline NzTextSprite::NzTextSprite() :
m_color(NzColor::White),
m_scale(1.f)
{
SetDefaultMaterial();
}
inline NzTextSprite::NzTextSprite(const NzTextSprite& sprite) :
NzInstancedRenderable(sprite),
m_renderInfos(sprite.m_renderInfos),
m_localVertices(sprite.m_localVertices),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_localBounds(sprite.m_localBounds),
m_scale(sprite.m_scale)
{
for (auto it = sprite.m_atlases.begin(); it != sprite.m_atlases.end(); ++it)
{
const NzAbstractAtlas* atlas = it->first;
AtlasSlots& slots = m_atlases[atlas];
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
}
}
inline void NzTextSprite::Clear()
{
m_atlases.clear();
m_boundingVolume.MakeNull();
m_localVertices.clear();
m_renderInfos.clear();
}
inline const NzColor& NzTextSprite::GetColor() const
{
return m_color;
}
inline const NzMaterialRef& NzTextSprite::GetMaterial() const
{
return m_material;
}
inline float NzTextSprite::GetScale() const
{
return m_scale;
}
inline void NzTextSprite::SetColor(const NzColor& color)
{
m_color = color;
InvalidateVertices();
}
inline void NzTextSprite::SetDefaultMaterial()
{
NzMaterialRef material = NzMaterial::New();
material->Enable(nzRendererParameter_Blend, true);
material->Enable(nzRendererParameter_DepthWrite, false);
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
material->SetDstBlend(nzBlendFunc_InvSrcAlpha);
material->SetSrcBlend(nzBlendFunc_SrcAlpha);
SetMaterial(material);
}
inline void NzTextSprite::SetMaterial(NzMaterialRef material)
{
m_material = std::move(material);
}
inline void NzTextSprite::SetScale(float scale)
{
m_scale = scale;
InvalidateVertices();
}
inline void NzTextSprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
inline NzTextSprite& NzTextSprite::operator=(const NzTextSprite& text)
{
NzInstancedRenderable::operator=(text);
m_atlases.clear();
m_color = text.m_color;
m_material = text.m_material;
m_renderInfos = text.m_renderInfos;
m_localBounds = text.m_localBounds;
m_localVertices = text.m_localVertices;
m_scale = text.m_scale;
// Connect to the slots of the new atlases
for (auto it = text.m_atlases.begin(); it != text.m_atlases.end(); ++it)
{
const NzAbstractAtlas* atlas = it->first;
AtlasSlots& slots = m_atlases[atlas];
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
}
InvalidateBoundingVolume();
InvalidateVertices();
return *this;
}
template<typename... Args> template<typename... Args>
NzTextSpriteRef NzTextSprite::New(Args&&... args) NzTextSpriteRef NzTextSprite::New(Args&&... args)
{ {

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@ -10,230 +10,42 @@
#include <memory> #include <memory>
#include <Nazara/Graphics/Debug.hpp> #include <Nazara/Graphics/Debug.hpp>
NzSprite::NzSprite() : void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f),
m_verticesUpdated(false)
{
SetDefaultMaterial();
}
NzSprite::NzSprite(NzTexture* texture) :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f),
m_verticesUpdated(false)
{
SetTexture(texture, true);
}
NzSprite::NzSprite(const NzSprite& sprite) :
NzSceneNode(sprite),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size),
m_vertices(sprite.m_vertices),
m_verticesUpdated(sprite.m_verticesUpdated)
{
SetParent(sprite.GetParent());
}
void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
{
if (!m_verticesUpdated)
UpdateVertices();
renderQueue->AddSprites(m_material, m_vertices.data(), 1);
}
NzSprite* NzSprite::Clone() const
{
return new NzSprite(*this);
}
NzSprite* NzSprite::Create() const
{
return new NzSprite;
}
const NzColor& NzSprite::GetColor() const
{
return m_color;
}
NzMaterial* NzSprite::GetMaterial() const
{
return m_material;
}
nzSceneNodeType NzSprite::GetSceneNodeType() const
{
return nzSceneNodeType_Sprite;
}
const NzVector2f& NzSprite::GetSize() const
{
return m_size;
}
const NzRectf& NzSprite::GetTextureCoords() const
{
return m_textureCoords;
}
bool NzSprite::IsDrawable() const
{
return m_material != nullptr;
}
void NzSprite::SetColor(const NzColor& color)
{
m_color = color;
m_verticesUpdated = false;
}
void NzSprite::SetDefaultMaterial()
{
NzMaterialRef material = NzMaterial::New();
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
SetMaterial(material);
}
void NzSprite::SetMaterial(NzMaterial* material, bool resizeSprite)
{
m_material = material;
if (m_material && resizeSprite)
{
NzTexture* diffuseMap = m_material->GetDiffuseMap();
if (diffuseMap && diffuseMap->IsValid())
SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
}
}
void NzSprite::SetSize(const NzVector2f& size)
{
m_size = size;
// On invalide la bounding box
m_boundingVolume.MakeNull();
m_boundingVolumeUpdated = false;
m_verticesUpdated = false;
}
void NzSprite::SetSize(float sizeX, float sizeY)
{
SetSize(NzVector2f(sizeX, sizeY));
}
void NzSprite::SetTexture(NzTexture* texture, bool resizeSprite)
{ {
if (!m_material) if (!m_material)
SetDefaultMaterial();
else if (m_material->GetReferenceCount() > 1)
m_material = NzMaterial::New(*m_material); // Copie
m_material->SetDiffuseMap(texture);
if (resizeSprite && texture && texture->IsValid())
SetSize(NzVector2f(NzVector2ui(texture->GetSize())));
}
void NzSprite::SetTextureCoords(const NzRectf& coords)
{
m_textureCoords = coords;
m_verticesUpdated = false;
}
void NzSprite::SetTextureRect(const NzRectui& rect)
{
#if NAZARA_GRAPHICS_SAFE
if (!m_material)
{
NazaraError("Sprite has no material");
return; return;
}
if (!m_material->HasDiffuseMap()) const NzVertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const NzVertexStruct_XYZ_Color_UV*>(instanceData.data.data());
{ renderQueue->AddSprites(m_material, vertices, 1);
NazaraError("Sprite material has no diffuse map");
return;
}
#endif
NzTexture* diffuseMap = m_material->GetDiffuseMap();
float invWidth = 1.f/diffuseMap->GetWidth();
float invHeight = 1.f/diffuseMap->GetHeight();
SetTextureCoords(NzRectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
}
NzSprite& NzSprite::operator=(const NzSprite& sprite)
{
NzSceneNode::operator=(sprite);
m_color = sprite.m_color;
m_material = sprite.m_material;
m_textureCoords = sprite.m_textureCoords;
m_size = sprite.m_size;
// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
m_verticesUpdated = false;
return *this;
}
void NzSprite::InvalidateNode()
{
NzSceneNode::InvalidateNode();
m_verticesUpdated = false;
}
void NzSprite::Register()
{
// Le changement de scène peut affecter les sommets
m_verticesUpdated = false;
}
void NzSprite::Unregister()
{
} }
void NzSprite::MakeBoundingVolume() const void NzSprite::MakeBoundingVolume() const
{ {
NzVector3f down = (m_scene) ? m_scene->GetDown() : NzVector3f::Down(); m_boundingVolume.Set(NzVector3f(0.f), m_size.x*NzVector3f::Right() + m_size.y*NzVector3f::Down());
NzVector3f right = (m_scene) ? m_scene->GetRight() : NzVector3f::Right();
m_boundingVolume.Set(NzVector3f(0.f), m_size.x*right + m_size.y*down);
} }
void NzSprite::UpdateVertices() const void NzSprite::UpdateData(InstanceData* instanceData) const
{ {
if (!m_transformMatrixUpdated) instanceData->data.resize(4 * sizeof(NzVertexStruct_XYZ_Color_UV));
UpdateTransformMatrix(); NzVertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<NzVertexStruct_XYZ_Color_UV*>(instanceData->data.data());
NzVector3f down = (m_scene) ? m_scene->GetDown() : NzVector3f::Down(); NzSparsePtr<NzColor> colorPtr(&vertices[0].color, sizeof(NzVertexStruct_XYZ_Color_UV));
NzVector3f right = (m_scene) ? m_scene->GetRight() : NzVector3f::Right(); NzSparsePtr<NzVector3f> posPtr(&vertices[0].position, sizeof(NzVertexStruct_XYZ_Color_UV));
NzSparsePtr<NzVector2f> texCoordPtr(&vertices[0].uv, sizeof(NzVertexStruct_XYZ_Color_UV));
m_vertices[0].color = m_color; *colorPtr++ = m_color;
m_vertices[0].position = m_transformMatrix.Transform(NzVector3f(0.f)); *posPtr++ = instanceData->transformMatrix.Transform(NzVector3f(0.f));
m_vertices[0].uv.Set(m_textureCoords.GetCorner(nzRectCorner_LeftTop)); *texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_LeftTop);
m_vertices[1].color = m_color; *colorPtr++ = m_color;
m_vertices[1].position = m_transformMatrix.Transform(m_size.x*right); *posPtr++ = instanceData->transformMatrix.Transform(m_size.x*NzVector3f::Right());
m_vertices[1].uv.Set(m_textureCoords.GetCorner(nzRectCorner_RightTop)); *texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_RightTop);
m_vertices[2].color = m_color; *colorPtr++ = m_color;
m_vertices[2].position = m_transformMatrix.Transform(m_size.y*down); *posPtr++ = instanceData->transformMatrix.Transform(m_size.y*NzVector3f::Down());
m_vertices[2].uv.Set(m_textureCoords.GetCorner(nzRectCorner_LeftBottom)); *texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_LeftBottom);
m_vertices[3].color = m_color; *colorPtr++ = m_color;
m_vertices[3].position = m_transformMatrix.Transform(m_size.x*right + m_size.y*down); *posPtr++ = instanceData->transformMatrix.Transform(m_size.x*NzVector3f::Right() + m_size.y*NzVector3f::Down());
m_vertices[3].uv.Set(m_textureCoords.GetCorner(nzRectCorner_RightBottom)); *texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_RightBottom);
m_verticesUpdated = true;
} }

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@ -11,35 +11,11 @@
#include <Nazara/Utility/Font.hpp> #include <Nazara/Utility/Font.hpp>
#include <Nazara/Graphics/Debug.hpp> #include <Nazara/Graphics/Debug.hpp>
NzTextSprite::NzTextSprite() :
m_color(NzColor::White),
m_scale(1.f)
{
SetDefaultMaterial();
}
NzTextSprite::NzTextSprite(const NzTextSprite& sprite) :
NzInstancedRenderable(sprite),
m_renderInfos(sprite.m_renderInfos),
m_localVertices(sprite.m_localVertices),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_localBounds(sprite.m_localBounds),
m_scale(sprite.m_scale)
{
for (auto it = sprite.m_atlases.begin(); it != sprite.m_atlases.end(); ++it)
{
const NzAbstractAtlas* atlas = it->first;
AtlasSlots& slots = m_atlases[atlas];
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
}
}
void NzTextSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const void NzTextSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
{ {
if (!m_material)
return;
for (auto& pair : m_renderInfos) for (auto& pair : m_renderInfos)
{ {
NzTexture* overlay = pair.first; NzTexture* overlay = pair.first;
@ -53,81 +29,6 @@ void NzTextSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const In
} }
} }
void NzTextSprite::Clear()
{
m_atlases.clear();
m_boundingVolume.MakeNull();
m_localVertices.clear();
m_renderInfos.clear();
}
NzTextSprite* NzTextSprite::Clone() const
{
return new NzTextSprite(*this);
}
NzTextSprite* NzTextSprite::Create() const
{
return new NzTextSprite;
}
const NzColor& NzTextSprite::GetColor() const
{
return m_color;
}
NzMaterial* NzTextSprite::GetMaterial() const
{
return m_material;
}
float NzTextSprite::GetScale() const
{
return m_scale;
}
void NzTextSprite::InvalidateVertices()
{
InvalidateInstanceData(0);
}
bool NzTextSprite::IsDrawable() const
{
return m_material != nullptr;
}
void NzTextSprite::SetColor(const NzColor& color)
{
m_color = color;
InvalidateVertices();
}
void NzTextSprite::SetDefaultMaterial()
{
NzMaterialRef material = NzMaterial::New();
material->Enable(nzRendererParameter_Blend, true);
material->Enable(nzRendererParameter_DepthWrite, false);
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
material->SetDstBlend(nzBlendFunc_InvSrcAlpha);
material->SetSrcBlend(nzBlendFunc_SrcAlpha);
SetMaterial(material);
}
void NzTextSprite::SetMaterial(NzMaterial* material)
{
m_material = material;
}
void NzTextSprite::SetScale(float scale)
{
m_scale = scale;
InvalidateInstanceData(0);
}
void NzTextSprite::Update(const NzAbstractTextDrawer& drawer) void NzTextSprite::Update(const NzAbstractTextDrawer& drawer)
{ {
m_atlases.clear(); m_atlases.clear();
@ -142,15 +43,7 @@ void NzTextSprite::Update(const NzAbstractTextDrawer& drawer)
{ {
NzFont* font = drawer.GetFont(i); NzFont* font = drawer.GetFont(i);
const NzAbstractAtlas* atlas = font->GetAtlas().get(); const NzAbstractAtlas* atlas = font->GetAtlas().get();
NazaraAssert(atlas->GetStorage() & nzDataStorage_Hardware, "Font uses a non-hardware atlas which cannot be used by text sprites");
#if NAZARA_GRAPHICS_SAFE
if ((atlas->GetStorage() & nzDataStorage_Hardware) == 0)
{
// Cet atlas ne nous donnera pas de texture, nous ne pouvons pas l'utiliser
NazaraError("Font " + NzString::Pointer(font) + " uses a non-hardware atlas which cannot be used by text sprites");
return;
}
#endif
if (m_atlases.find(atlas) == m_atlases.end()) if (m_atlases.find(atlas) == m_atlases.end())
{ {
@ -243,36 +136,6 @@ void NzTextSprite::Update(const NzAbstractTextDrawer& drawer)
clearOnFail.Reset(); clearOnFail.Reset();
} }
NzTextSprite& NzTextSprite::operator=(const NzTextSprite& text)
{
NzInstancedRenderable::operator=(text);
m_atlases.clear();
m_color = text.m_color;
m_material = text.m_material;
m_renderInfos = text.m_renderInfos;
m_localBounds = text.m_localBounds;
m_localVertices = text.m_localVertices;
m_scale = text.m_scale;
// Connect to the slots of the new atlases
for (auto it = text.m_atlases.begin(); it != text.m_atlases.end(); ++it)
{
const NzAbstractAtlas* atlas = it->first;
AtlasSlots& slots = m_atlases[atlas];
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
}
InvalidateBoundingVolume();
InvalidateVertices();
return *this;
}
void NzTextSprite::MakeBoundingVolume() const void NzTextSprite::MakeBoundingVolume() const
{ {
NzRectf bounds(m_localBounds); NzRectf bounds(m_localBounds);