Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping
Former-commit-id: d58c9f21d0de14e06321ed38b237b9fffcc0b2b8
This commit is contained in:
commit
52972b0514
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@ -8,56 +8,60 @@
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#define NAZARA_SPRITE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/SceneNode.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <array>
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class NAZARA_GRAPHICS_API NzSprite : public NzSceneNode
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class NzSprite;
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using NzSpriteConstRef = NzObjectRef<const NzSprite>;
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using NzSpriteLibrary = NzObjectLibrary<NzSprite>;
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using NzSpriteRef = NzObjectRef<NzSprite>;
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class NAZARA_GRAPHICS_API NzSprite : public NzInstancedRenderable
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{
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public:
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NzSprite();
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NzSprite(NzTexture* texture);
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NzSprite(const NzSprite& sprite);
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inline NzSprite();
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inline NzSprite(NzMaterialRef material);
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inline NzSprite(NzTexture* texture);
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inline NzSprite(const NzSprite& sprite);
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~NzSprite() = default;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const override;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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NzSprite* Clone() const;
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NzSprite* Create() const;
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inline const NzColor& GetColor() const;
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inline const NzMaterialRef& GetMaterial() const;
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inline const NzVector2f& GetSize() const;
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inline const NzRectf& GetTextureCoords() const;
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const NzColor& GetColor() const;
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NzMaterial* GetMaterial() const;
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nzSceneNodeType GetSceneNodeType() const override;
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const NzVector2f& GetSize() const;
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const NzRectf& GetTextureCoords() const;
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inline void SetColor(const NzColor& color);
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inline void SetDefaultMaterial();
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inline void SetMaterial(NzMaterialRef material, bool resizeSprite = true);
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inline void SetSize(const NzVector2f& size);
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inline void SetSize(float sizeX, float sizeY);
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inline void SetTexture(NzTextureRef texture, bool resizeSprite = true);
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inline void SetTextureCoords(const NzRectf& coords);
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inline void SetTextureRect(const NzRectui& rect);
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bool IsDrawable() const;
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inline NzSprite& operator=(const NzSprite& sprite);
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void SetColor(const NzColor& color);
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void SetDefaultMaterial();
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void SetMaterial(NzMaterial* material, bool resizeSprite = true);
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void SetSize(const NzVector2f& size);
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void SetSize(float sizeX, float sizeY);
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void SetTexture(NzTexture* texture, bool resizeSprite = true);
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void SetTextureCoords(const NzRectf& coords);
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void SetTextureRect(const NzRectui& rect);
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NzSprite& operator=(const NzSprite& sprite);
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template<typename... Args> static NzSpriteRef New(Args&&... args);
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private:
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void InvalidateNode() override;
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inline void InvalidateVertices();
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void MakeBoundingVolume() const override;
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void Register() override;
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void Unregister() override;
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void UpdateVertices() const;
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void UpdateData(InstanceData* instanceData) const override;
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NzColor m_color;
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NzMaterialRef m_material;
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NzRectf m_textureCoords;
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NzVector2f m_size;
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mutable std::array<NzVertexStruct_XYZ_Color_UV, 4> m_vertices;
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mutable bool m_verticesUpdated;
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static NzSpriteLibrary::LibraryMap s_library;
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};
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#include <Nazara/Graphics/Sprite.inl>
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#endif // NAZARA_SPRITE_HPP
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@ -0,0 +1,165 @@
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Error.hpp>
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#include <memory>
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#include <Nazara/Renderer/Debug.hpp>
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inline NzSprite::NzSprite() :
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m_color(NzColor::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f)
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{
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SetDefaultMaterial();
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}
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inline NzSprite::NzSprite(NzMaterialRef material) :
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m_color(NzColor::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f)
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{
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SetMaterial(std::move(material), true);
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}
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inline NzSprite::NzSprite(NzTexture* texture) :
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m_color(NzColor::White),
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m_textureCoords(0.f, 0.f, 1.f, 1.f),
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m_size(64.f, 64.f)
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{
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SetTexture(texture, true);
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}
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inline NzSprite::NzSprite(const NzSprite& sprite) :
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NzInstancedRenderable(sprite),
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m_color(sprite.m_color),
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m_material(sprite.m_material),
|
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m_textureCoords(sprite.m_textureCoords),
|
||||
m_size(sprite.m_size)
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||||
{
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||||
}
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inline const NzColor& NzSprite::GetColor() const
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{
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return m_color;
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}
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inline const NzMaterialRef& NzSprite::GetMaterial() const
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{
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return m_material;
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}
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inline const NzVector2f& NzSprite::GetSize() const
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{
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return m_size;
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}
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inline const NzRectf& NzSprite::GetTextureCoords() const
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{
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return m_textureCoords;
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}
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inline void NzSprite::SetColor(const NzColor& color)
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{
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m_color = color;
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InvalidateVertices();
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}
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inline void NzSprite::SetDefaultMaterial()
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{
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NzMaterialRef material = NzMaterial::New();
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material->Enable(nzRendererParameter_FaceCulling, false);
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material->EnableLighting(false);
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SetMaterial(material);
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}
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inline void NzSprite::SetMaterial(NzMaterialRef material, bool resizeSprite)
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{
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m_material = std::move(material);
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if (m_material && resizeSprite)
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{
|
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NzTexture* diffuseMap = m_material->GetDiffuseMap();
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if (diffuseMap && diffuseMap->IsValid())
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SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
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}
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}
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inline void NzSprite::SetSize(const NzVector2f& size)
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{
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m_size = size;
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// On invalide la bounding box
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InvalidateBoundingVolume();
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InvalidateVertices();
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}
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inline void NzSprite::SetSize(float sizeX, float sizeY)
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{
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SetSize(NzVector2f(sizeX, sizeY));
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}
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inline void NzSprite::SetTexture(NzTextureRef texture, bool resizeSprite)
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{
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if (!m_material)
|
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SetDefaultMaterial();
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else if (m_material->GetReferenceCount() > 1)
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m_material = NzMaterial::New(*m_material); // Copie
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if (resizeSprite && texture && texture->IsValid())
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SetSize(NzVector2f(NzVector2ui(texture->GetSize())));
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m_material->SetDiffuseMap(std::move(texture));
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}
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inline void NzSprite::SetTextureCoords(const NzRectf& coords)
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{
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m_textureCoords = coords;
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InvalidateVertices();
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||||
}
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inline void NzSprite::SetTextureRect(const NzRectui& rect)
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{
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NazaraAssert(material, "Sprite has no material");
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NazaraAssert(m_material->HasDiffuseMap(), "Sprite material has no diffuse map");
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NzTexture* diffuseMap = m_material->GetDiffuseMap();
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float invWidth = 1.f/diffuseMap->GetWidth();
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float invHeight = 1.f/diffuseMap->GetHeight();
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SetTextureCoords(NzRectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
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}
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inline NzSprite& NzSprite::operator=(const NzSprite& sprite)
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{
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NzInstancedRenderable::operator=(sprite);
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m_color = sprite.m_color;
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m_material = sprite.m_material;
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m_textureCoords = sprite.m_textureCoords;
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m_size = sprite.m_size;
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// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
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InvalidateBoundingVolume();
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InvalidateVertices();
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||||
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||||
return *this;
|
||||
}
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||||
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inline void NzSprite::InvalidateVertices()
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{
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||||
InvalidateInstanceData(0);
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}
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template<typename... Args>
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NzSpriteRef NzSprite::New(Args&&... args)
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{
|
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std::unique_ptr<NzSprite> object(new NzSprite(std::forward<Args>(args)...));
|
||||
object->SetPersistent(false);
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||||
|
||||
return object.release();
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||||
}
|
||||
|
||||
#include <Nazara/Renderer/DebugOff.hpp>
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@ -25,36 +25,31 @@ using NzTextSpriteRef = NzObjectRef<NzTextSprite>;
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|||
class NAZARA_GRAPHICS_API NzTextSprite : public NzInstancedRenderable
|
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{
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||||
public:
|
||||
NzTextSprite();
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NzTextSprite(const NzTextSprite& sprite);
|
||||
inline NzTextSprite();
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||||
inline NzTextSprite(const NzTextSprite& sprite);
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~NzTextSprite() = default;
|
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|
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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||||
|
||||
void Clear();
|
||||
inline void Clear();
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||||
|
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NzTextSprite* Clone() const;
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||||
NzTextSprite* Create() const;
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inline const NzColor& GetColor() const;
|
||||
inline const NzMaterialRef& GetMaterial() const;
|
||||
inline float GetScale() const;
|
||||
|
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const NzColor& GetColor() const;
|
||||
NzMaterial* GetMaterial() const;
|
||||
float GetScale() const;
|
||||
|
||||
void InvalidateVertices();
|
||||
bool IsDrawable() const;
|
||||
|
||||
void SetColor(const NzColor& color);
|
||||
void SetDefaultMaterial();
|
||||
void SetMaterial(NzMaterial* material);
|
||||
void SetScale(float scale);
|
||||
inline void SetColor(const NzColor& color);
|
||||
inline void SetDefaultMaterial();
|
||||
inline void SetMaterial(NzMaterialRef material);
|
||||
inline void SetScale(float scale);
|
||||
|
||||
void Update(const NzAbstractTextDrawer& drawer);
|
||||
|
||||
NzTextSprite& operator=(const NzTextSprite& text);
|
||||
inline NzTextSprite& operator=(const NzTextSprite& text);
|
||||
|
||||
template<typename... Args> static NzTextSpriteRef New(Args&&... args);
|
||||
|
||||
private:
|
||||
inline void InvalidateVertices();
|
||||
void MakeBoundingVolume() const override;
|
||||
void OnAtlasInvalidated(const NzAbstractAtlas* atlas);
|
||||
void OnAtlasLayerChange(const NzAbstractAtlas* atlas, NzAbstractImage* oldLayer, NzAbstractImage* newLayer);
|
||||
|
|
|
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|
|
@ -5,6 +5,123 @@
|
|||
#include <memory>
|
||||
#include <Nazara/Renderer/Debug.hpp>
|
||||
|
||||
inline NzTextSprite::NzTextSprite() :
|
||||
m_color(NzColor::White),
|
||||
m_scale(1.f)
|
||||
{
|
||||
SetDefaultMaterial();
|
||||
}
|
||||
|
||||
inline NzTextSprite::NzTextSprite(const NzTextSprite& sprite) :
|
||||
NzInstancedRenderable(sprite),
|
||||
m_renderInfos(sprite.m_renderInfos),
|
||||
m_localVertices(sprite.m_localVertices),
|
||||
m_color(sprite.m_color),
|
||||
m_material(sprite.m_material),
|
||||
m_localBounds(sprite.m_localBounds),
|
||||
m_scale(sprite.m_scale)
|
||||
{
|
||||
for (auto it = sprite.m_atlases.begin(); it != sprite.m_atlases.end(); ++it)
|
||||
{
|
||||
const NzAbstractAtlas* atlas = it->first;
|
||||
AtlasSlots& slots = m_atlases[atlas];
|
||||
|
||||
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
|
||||
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
|
||||
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
|
||||
}
|
||||
}
|
||||
|
||||
inline void NzTextSprite::Clear()
|
||||
{
|
||||
m_atlases.clear();
|
||||
m_boundingVolume.MakeNull();
|
||||
m_localVertices.clear();
|
||||
m_renderInfos.clear();
|
||||
}
|
||||
|
||||
inline const NzColor& NzTextSprite::GetColor() const
|
||||
{
|
||||
return m_color;
|
||||
}
|
||||
|
||||
inline const NzMaterialRef& NzTextSprite::GetMaterial() const
|
||||
{
|
||||
return m_material;
|
||||
}
|
||||
|
||||
inline float NzTextSprite::GetScale() const
|
||||
{
|
||||
return m_scale;
|
||||
}
|
||||
|
||||
inline void NzTextSprite::SetColor(const NzColor& color)
|
||||
{
|
||||
m_color = color;
|
||||
|
||||
InvalidateVertices();
|
||||
}
|
||||
|
||||
inline void NzTextSprite::SetDefaultMaterial()
|
||||
{
|
||||
NzMaterialRef material = NzMaterial::New();
|
||||
material->Enable(nzRendererParameter_Blend, true);
|
||||
material->Enable(nzRendererParameter_DepthWrite, false);
|
||||
material->Enable(nzRendererParameter_FaceCulling, false);
|
||||
material->EnableLighting(false);
|
||||
material->SetDstBlend(nzBlendFunc_InvSrcAlpha);
|
||||
material->SetSrcBlend(nzBlendFunc_SrcAlpha);
|
||||
|
||||
SetMaterial(material);
|
||||
}
|
||||
|
||||
inline void NzTextSprite::SetMaterial(NzMaterialRef material)
|
||||
{
|
||||
m_material = std::move(material);
|
||||
}
|
||||
|
||||
inline void NzTextSprite::SetScale(float scale)
|
||||
{
|
||||
m_scale = scale;
|
||||
|
||||
InvalidateVertices();
|
||||
}
|
||||
|
||||
inline void NzTextSprite::InvalidateVertices()
|
||||
{
|
||||
InvalidateInstanceData(0);
|
||||
}
|
||||
|
||||
inline NzTextSprite& NzTextSprite::operator=(const NzTextSprite& text)
|
||||
{
|
||||
NzInstancedRenderable::operator=(text);
|
||||
|
||||
m_atlases.clear();
|
||||
|
||||
m_color = text.m_color;
|
||||
m_material = text.m_material;
|
||||
m_renderInfos = text.m_renderInfos;
|
||||
m_localBounds = text.m_localBounds;
|
||||
m_localVertices = text.m_localVertices;
|
||||
m_scale = text.m_scale;
|
||||
|
||||
// Connect to the slots of the new atlases
|
||||
for (auto it = text.m_atlases.begin(); it != text.m_atlases.end(); ++it)
|
||||
{
|
||||
const NzAbstractAtlas* atlas = it->first;
|
||||
AtlasSlots& slots = m_atlases[atlas];
|
||||
|
||||
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
|
||||
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
|
||||
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
|
||||
}
|
||||
|
||||
InvalidateBoundingVolume();
|
||||
InvalidateVertices();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
NzTextSpriteRef NzTextSprite::New(Args&&... args)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -10,230 +10,42 @@
|
|||
#include <memory>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzSprite::NzSprite() :
|
||||
m_color(NzColor::White),
|
||||
m_textureCoords(0.f, 0.f, 1.f, 1.f),
|
||||
m_size(64.f, 64.f),
|
||||
m_verticesUpdated(false)
|
||||
{
|
||||
SetDefaultMaterial();
|
||||
}
|
||||
|
||||
NzSprite::NzSprite(NzTexture* texture) :
|
||||
m_color(NzColor::White),
|
||||
m_textureCoords(0.f, 0.f, 1.f, 1.f),
|
||||
m_size(64.f, 64.f),
|
||||
m_verticesUpdated(false)
|
||||
{
|
||||
SetTexture(texture, true);
|
||||
}
|
||||
|
||||
NzSprite::NzSprite(const NzSprite& sprite) :
|
||||
NzSceneNode(sprite),
|
||||
m_color(sprite.m_color),
|
||||
m_material(sprite.m_material),
|
||||
m_textureCoords(sprite.m_textureCoords),
|
||||
m_size(sprite.m_size),
|
||||
m_vertices(sprite.m_vertices),
|
||||
m_verticesUpdated(sprite.m_verticesUpdated)
|
||||
{
|
||||
SetParent(sprite.GetParent());
|
||||
}
|
||||
|
||||
void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
|
||||
{
|
||||
if (!m_verticesUpdated)
|
||||
UpdateVertices();
|
||||
|
||||
renderQueue->AddSprites(m_material, m_vertices.data(), 1);
|
||||
}
|
||||
|
||||
NzSprite* NzSprite::Clone() const
|
||||
{
|
||||
return new NzSprite(*this);
|
||||
}
|
||||
|
||||
NzSprite* NzSprite::Create() const
|
||||
{
|
||||
return new NzSprite;
|
||||
}
|
||||
|
||||
const NzColor& NzSprite::GetColor() const
|
||||
{
|
||||
return m_color;
|
||||
}
|
||||
|
||||
NzMaterial* NzSprite::GetMaterial() const
|
||||
{
|
||||
return m_material;
|
||||
}
|
||||
|
||||
nzSceneNodeType NzSprite::GetSceneNodeType() const
|
||||
{
|
||||
return nzSceneNodeType_Sprite;
|
||||
}
|
||||
|
||||
const NzVector2f& NzSprite::GetSize() const
|
||||
{
|
||||
return m_size;
|
||||
}
|
||||
|
||||
const NzRectf& NzSprite::GetTextureCoords() const
|
||||
{
|
||||
return m_textureCoords;
|
||||
}
|
||||
|
||||
bool NzSprite::IsDrawable() const
|
||||
{
|
||||
return m_material != nullptr;
|
||||
}
|
||||
|
||||
void NzSprite::SetColor(const NzColor& color)
|
||||
{
|
||||
m_color = color;
|
||||
m_verticesUpdated = false;
|
||||
}
|
||||
|
||||
void NzSprite::SetDefaultMaterial()
|
||||
{
|
||||
NzMaterialRef material = NzMaterial::New();
|
||||
material->Enable(nzRendererParameter_FaceCulling, false);
|
||||
material->EnableLighting(false);
|
||||
|
||||
SetMaterial(material);
|
||||
}
|
||||
|
||||
void NzSprite::SetMaterial(NzMaterial* material, bool resizeSprite)
|
||||
{
|
||||
m_material = material;
|
||||
if (m_material && resizeSprite)
|
||||
{
|
||||
NzTexture* diffuseMap = m_material->GetDiffuseMap();
|
||||
if (diffuseMap && diffuseMap->IsValid())
|
||||
SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
|
||||
}
|
||||
}
|
||||
|
||||
void NzSprite::SetSize(const NzVector2f& size)
|
||||
{
|
||||
m_size = size;
|
||||
|
||||
// On invalide la bounding box
|
||||
m_boundingVolume.MakeNull();
|
||||
m_boundingVolumeUpdated = false;
|
||||
m_verticesUpdated = false;
|
||||
}
|
||||
|
||||
void NzSprite::SetSize(float sizeX, float sizeY)
|
||||
{
|
||||
SetSize(NzVector2f(sizeX, sizeY));
|
||||
}
|
||||
|
||||
void NzSprite::SetTexture(NzTexture* texture, bool resizeSprite)
|
||||
void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
|
||||
{
|
||||
if (!m_material)
|
||||
SetDefaultMaterial();
|
||||
else if (m_material->GetReferenceCount() > 1)
|
||||
m_material = NzMaterial::New(*m_material); // Copie
|
||||
|
||||
m_material->SetDiffuseMap(texture);
|
||||
if (resizeSprite && texture && texture->IsValid())
|
||||
SetSize(NzVector2f(NzVector2ui(texture->GetSize())));
|
||||
}
|
||||
|
||||
void NzSprite::SetTextureCoords(const NzRectf& coords)
|
||||
{
|
||||
m_textureCoords = coords;
|
||||
m_verticesUpdated = false;
|
||||
}
|
||||
|
||||
void NzSprite::SetTextureRect(const NzRectui& rect)
|
||||
{
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if (!m_material)
|
||||
{
|
||||
NazaraError("Sprite has no material");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_material->HasDiffuseMap())
|
||||
{
|
||||
NazaraError("Sprite material has no diffuse map");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
NzTexture* diffuseMap = m_material->GetDiffuseMap();
|
||||
|
||||
float invWidth = 1.f/diffuseMap->GetWidth();
|
||||
float invHeight = 1.f/diffuseMap->GetHeight();
|
||||
|
||||
SetTextureCoords(NzRectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
|
||||
}
|
||||
|
||||
NzSprite& NzSprite::operator=(const NzSprite& sprite)
|
||||
{
|
||||
NzSceneNode::operator=(sprite);
|
||||
|
||||
m_color = sprite.m_color;
|
||||
m_material = sprite.m_material;
|
||||
m_textureCoords = sprite.m_textureCoords;
|
||||
m_size = sprite.m_size;
|
||||
|
||||
// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
|
||||
m_verticesUpdated = false;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void NzSprite::InvalidateNode()
|
||||
{
|
||||
NzSceneNode::InvalidateNode();
|
||||
|
||||
m_verticesUpdated = false;
|
||||
}
|
||||
|
||||
void NzSprite::Register()
|
||||
{
|
||||
// Le changement de scène peut affecter les sommets
|
||||
m_verticesUpdated = false;
|
||||
}
|
||||
|
||||
void NzSprite::Unregister()
|
||||
{
|
||||
const NzVertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const NzVertexStruct_XYZ_Color_UV*>(instanceData.data.data());
|
||||
renderQueue->AddSprites(m_material, vertices, 1);
|
||||
}
|
||||
|
||||
void NzSprite::MakeBoundingVolume() const
|
||||
{
|
||||
NzVector3f down = (m_scene) ? m_scene->GetDown() : NzVector3f::Down();
|
||||
NzVector3f right = (m_scene) ? m_scene->GetRight() : NzVector3f::Right();
|
||||
|
||||
m_boundingVolume.Set(NzVector3f(0.f), m_size.x*right + m_size.y*down);
|
||||
m_boundingVolume.Set(NzVector3f(0.f), m_size.x*NzVector3f::Right() + m_size.y*NzVector3f::Down());
|
||||
}
|
||||
|
||||
void NzSprite::UpdateVertices() const
|
||||
void NzSprite::UpdateData(InstanceData* instanceData) const
|
||||
{
|
||||
if (!m_transformMatrixUpdated)
|
||||
UpdateTransformMatrix();
|
||||
instanceData->data.resize(4 * sizeof(NzVertexStruct_XYZ_Color_UV));
|
||||
NzVertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<NzVertexStruct_XYZ_Color_UV*>(instanceData->data.data());
|
||||
|
||||
NzVector3f down = (m_scene) ? m_scene->GetDown() : NzVector3f::Down();
|
||||
NzVector3f right = (m_scene) ? m_scene->GetRight() : NzVector3f::Right();
|
||||
NzSparsePtr<NzColor> colorPtr(&vertices[0].color, sizeof(NzVertexStruct_XYZ_Color_UV));
|
||||
NzSparsePtr<NzVector3f> posPtr(&vertices[0].position, sizeof(NzVertexStruct_XYZ_Color_UV));
|
||||
NzSparsePtr<NzVector2f> texCoordPtr(&vertices[0].uv, sizeof(NzVertexStruct_XYZ_Color_UV));
|
||||
|
||||
m_vertices[0].color = m_color;
|
||||
m_vertices[0].position = m_transformMatrix.Transform(NzVector3f(0.f));
|
||||
m_vertices[0].uv.Set(m_textureCoords.GetCorner(nzRectCorner_LeftTop));
|
||||
*colorPtr++ = m_color;
|
||||
*posPtr++ = instanceData->transformMatrix.Transform(NzVector3f(0.f));
|
||||
*texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_LeftTop);
|
||||
|
||||
m_vertices[1].color = m_color;
|
||||
m_vertices[1].position = m_transformMatrix.Transform(m_size.x*right);
|
||||
m_vertices[1].uv.Set(m_textureCoords.GetCorner(nzRectCorner_RightTop));
|
||||
*colorPtr++ = m_color;
|
||||
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*NzVector3f::Right());
|
||||
*texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_RightTop);
|
||||
|
||||
m_vertices[2].color = m_color;
|
||||
m_vertices[2].position = m_transformMatrix.Transform(m_size.y*down);
|
||||
m_vertices[2].uv.Set(m_textureCoords.GetCorner(nzRectCorner_LeftBottom));
|
||||
*colorPtr++ = m_color;
|
||||
*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*NzVector3f::Down());
|
||||
*texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_LeftBottom);
|
||||
|
||||
m_vertices[3].color = m_color;
|
||||
m_vertices[3].position = m_transformMatrix.Transform(m_size.x*right + m_size.y*down);
|
||||
m_vertices[3].uv.Set(m_textureCoords.GetCorner(nzRectCorner_RightBottom));
|
||||
|
||||
m_verticesUpdated = true;
|
||||
*colorPtr++ = m_color;
|
||||
*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*NzVector3f::Right() + m_size.y*NzVector3f::Down());
|
||||
*texCoordPtr++ = m_textureCoords.GetCorner(nzRectCorner_RightBottom);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,35 +11,11 @@
|
|||
#include <Nazara/Utility/Font.hpp>
|
||||
#include <Nazara/Graphics/Debug.hpp>
|
||||
|
||||
NzTextSprite::NzTextSprite() :
|
||||
m_color(NzColor::White),
|
||||
m_scale(1.f)
|
||||
{
|
||||
SetDefaultMaterial();
|
||||
}
|
||||
|
||||
NzTextSprite::NzTextSprite(const NzTextSprite& sprite) :
|
||||
NzInstancedRenderable(sprite),
|
||||
m_renderInfos(sprite.m_renderInfos),
|
||||
m_localVertices(sprite.m_localVertices),
|
||||
m_color(sprite.m_color),
|
||||
m_material(sprite.m_material),
|
||||
m_localBounds(sprite.m_localBounds),
|
||||
m_scale(sprite.m_scale)
|
||||
{
|
||||
for (auto it = sprite.m_atlases.begin(); it != sprite.m_atlases.end(); ++it)
|
||||
{
|
||||
const NzAbstractAtlas* atlas = it->first;
|
||||
AtlasSlots& slots = m_atlases[atlas];
|
||||
|
||||
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
|
||||
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
|
||||
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
|
||||
}
|
||||
}
|
||||
|
||||
void NzTextSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const
|
||||
{
|
||||
if (!m_material)
|
||||
return;
|
||||
|
||||
for (auto& pair : m_renderInfos)
|
||||
{
|
||||
NzTexture* overlay = pair.first;
|
||||
|
|
@ -53,81 +29,6 @@ void NzTextSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const In
|
|||
}
|
||||
}
|
||||
|
||||
void NzTextSprite::Clear()
|
||||
{
|
||||
m_atlases.clear();
|
||||
m_boundingVolume.MakeNull();
|
||||
m_localVertices.clear();
|
||||
m_renderInfos.clear();
|
||||
}
|
||||
|
||||
NzTextSprite* NzTextSprite::Clone() const
|
||||
{
|
||||
return new NzTextSprite(*this);
|
||||
}
|
||||
|
||||
NzTextSprite* NzTextSprite::Create() const
|
||||
{
|
||||
return new NzTextSprite;
|
||||
}
|
||||
|
||||
const NzColor& NzTextSprite::GetColor() const
|
||||
{
|
||||
return m_color;
|
||||
}
|
||||
|
||||
NzMaterial* NzTextSprite::GetMaterial() const
|
||||
{
|
||||
return m_material;
|
||||
}
|
||||
|
||||
float NzTextSprite::GetScale() const
|
||||
{
|
||||
return m_scale;
|
||||
}
|
||||
|
||||
void NzTextSprite::InvalidateVertices()
|
||||
{
|
||||
InvalidateInstanceData(0);
|
||||
}
|
||||
|
||||
bool NzTextSprite::IsDrawable() const
|
||||
{
|
||||
return m_material != nullptr;
|
||||
}
|
||||
|
||||
void NzTextSprite::SetColor(const NzColor& color)
|
||||
{
|
||||
m_color = color;
|
||||
|
||||
InvalidateVertices();
|
||||
}
|
||||
|
||||
void NzTextSprite::SetDefaultMaterial()
|
||||
{
|
||||
NzMaterialRef material = NzMaterial::New();
|
||||
material->Enable(nzRendererParameter_Blend, true);
|
||||
material->Enable(nzRendererParameter_DepthWrite, false);
|
||||
material->Enable(nzRendererParameter_FaceCulling, false);
|
||||
material->EnableLighting(false);
|
||||
material->SetDstBlend(nzBlendFunc_InvSrcAlpha);
|
||||
material->SetSrcBlend(nzBlendFunc_SrcAlpha);
|
||||
|
||||
SetMaterial(material);
|
||||
}
|
||||
|
||||
void NzTextSprite::SetMaterial(NzMaterial* material)
|
||||
{
|
||||
m_material = material;
|
||||
}
|
||||
|
||||
void NzTextSprite::SetScale(float scale)
|
||||
{
|
||||
m_scale = scale;
|
||||
|
||||
InvalidateInstanceData(0);
|
||||
}
|
||||
|
||||
void NzTextSprite::Update(const NzAbstractTextDrawer& drawer)
|
||||
{
|
||||
m_atlases.clear();
|
||||
|
|
@ -142,15 +43,7 @@ void NzTextSprite::Update(const NzAbstractTextDrawer& drawer)
|
|||
{
|
||||
NzFont* font = drawer.GetFont(i);
|
||||
const NzAbstractAtlas* atlas = font->GetAtlas().get();
|
||||
|
||||
#if NAZARA_GRAPHICS_SAFE
|
||||
if ((atlas->GetStorage() & nzDataStorage_Hardware) == 0)
|
||||
{
|
||||
// Cet atlas ne nous donnera pas de texture, nous ne pouvons pas l'utiliser
|
||||
NazaraError("Font " + NzString::Pointer(font) + " uses a non-hardware atlas which cannot be used by text sprites");
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
NazaraAssert(atlas->GetStorage() & nzDataStorage_Hardware, "Font uses a non-hardware atlas which cannot be used by text sprites");
|
||||
|
||||
if (m_atlases.find(atlas) == m_atlases.end())
|
||||
{
|
||||
|
|
@ -243,36 +136,6 @@ void NzTextSprite::Update(const NzAbstractTextDrawer& drawer)
|
|||
clearOnFail.Reset();
|
||||
}
|
||||
|
||||
NzTextSprite& NzTextSprite::operator=(const NzTextSprite& text)
|
||||
{
|
||||
NzInstancedRenderable::operator=(text);
|
||||
|
||||
m_atlases.clear();
|
||||
|
||||
m_color = text.m_color;
|
||||
m_material = text.m_material;
|
||||
m_renderInfos = text.m_renderInfos;
|
||||
m_localBounds = text.m_localBounds;
|
||||
m_localVertices = text.m_localVertices;
|
||||
m_scale = text.m_scale;
|
||||
|
||||
// Connect to the slots of the new atlases
|
||||
for (auto it = text.m_atlases.begin(); it != text.m_atlases.end(); ++it)
|
||||
{
|
||||
const NzAbstractAtlas* atlas = it->first;
|
||||
AtlasSlots& slots = m_atlases[atlas];
|
||||
|
||||
slots.clearSlot.Connect(atlas->OnAtlasCleared, this, &NzTextSprite::OnAtlasInvalidated);
|
||||
slots.layerChangeSlot.Connect(atlas->OnAtlasLayerChange, this, &NzTextSprite::OnAtlasLayerChange);
|
||||
slots.releaseSlot.Connect(atlas->OnAtlasRelease, this, &NzTextSprite::OnAtlasInvalidated);
|
||||
}
|
||||
|
||||
InvalidateBoundingVolume();
|
||||
InvalidateVertices();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
void NzTextSprite::MakeBoundingVolume() const
|
||||
{
|
||||
NzRectf bounds(m_localBounds);
|
||||
|
|
|
|||
Loading…
Reference in New Issue