Math/Frustum: Add ComputeCorners and GetAABB
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@@ -37,6 +37,7 @@ namespace Nz
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constexpr bool ApproxEqual(const Frustum& frustum, T maxDifference = std::numeric_limits<T>::epsilon()) const;
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constexpr Vector3<T> ComputeCorner(BoxCorner corner) const;
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constexpr EnumArray<BoxCorner, Vector3<T>> ComputeCorners() const;
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constexpr bool Contains(const BoundingVolume<T>& volume) const;
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constexpr bool Contains(const Box<T>& box) const;
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@@ -45,6 +46,7 @@ namespace Nz
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constexpr bool Contains(const Vector3<T>& point) const;
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constexpr bool Contains(const Vector3<T>* points, std::size_t pointCount) const;
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constexpr const Box<T>& GetAABB() const;
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constexpr const Plane<T>& GetPlane(FrustumPlane plane) const;
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constexpr const EnumArray<FrustumPlane, Plane<T>>& GetPlanes() const;
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@@ -85,6 +85,21 @@ namespace Nz
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return Vector3<T>();
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}
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template<typename T>
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constexpr EnumArray<BoxCorner, Vector3<T>> Frustum<T>::ComputeCorners() const
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{
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return {
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ComputeCorner(BoxCorner::FarLeftBottom),
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ComputeCorner(BoxCorner::FarLeftTop),
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ComputeCorner(BoxCorner::FarRightBottom),
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ComputeCorner(BoxCorner::FarRightTop),
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ComputeCorner(BoxCorner::NearLeftBottom),
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ComputeCorner(BoxCorner::NearLeftTop),
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ComputeCorner(BoxCorner::NearRightBottom),
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ComputeCorner(BoxCorner::NearRightTop)
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};
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}
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/*!
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* \brief Checks whether or not a bounding volume is contained in the frustum
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* \return true if the bounding volume is entirely in the frustum
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@@ -229,6 +244,22 @@ namespace Nz
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return true;
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}
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template<typename T>
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constexpr const Box<T>& Frustum<T>::GetAABB() const
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{
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EnumArray<BoxCorner, Vector3<T>> corners = ComputeCorners();
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Vector3f max = corners.front();
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Vector3f min = corners.front();
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for (std::size_t i = 1; i < corners.size(); ++i)
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{
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max.Maximize(corners[static_cast<BoxCorner>(i)]);
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min.Minimize(corners[static_cast<BoxCorner>(i)]);
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}
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return Box<T>::FromExtends(min, max);
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}
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/*!
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* \brief Gets the Plane for the face
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* \return The face of the frustum according to enum FrustumPlane
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