Lua/LuaInstance: Move library initializations to LoadLibraries
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@ -58,6 +58,7 @@ Nazara Engine:
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- Update Constraint2Ds classes (Add : Ref, Library, ConstRef, New function and Update : ctors)
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- Fix LuaClass not working correctly when Lua stack wasn't empty
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- Add RigidBody2D simulation control (via EnableSimulation and IsSimulationEnabled), which allows to disable physics and collisions at will.
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- ⚠️ LuaInstance no longer load all lua libraries on construction, this is done in the new LoadLibraries method which allows you to excludes some libraries
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Nazara Development Kit:
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- Added ImageWidget (#139)
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@ -165,6 +165,7 @@ namespace Ndk
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consoleRef.AddLine(str);
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});
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overlay->lua.LoadLibraries();
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LuaAPI::RegisterClasses(overlay->lua);
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// Override "print" function to add a line in the console
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@ -7,6 +7,8 @@
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#ifndef NAZARA_ENUMS_LUA_HPP
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#define NAZARA_ENUMS_LUA_HPP
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#include <Nazara/Core/Flags.hpp>
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namespace Nz
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{
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enum LuaBindMode
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@ -26,6 +28,21 @@ namespace Nz
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LuaComparison_Max = LuaComparison_LessOrEqual
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};
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enum LuaLib
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{
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LuaLib_Coroutine,
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LuaLib_Debug,
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LuaLib_Math,
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LuaLib_Io,
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LuaLib_Package,
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LuaLib_Os,
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LuaLib_String,
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LuaLib_Table,
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LuaLib_Utf8,
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LuaLib_Max = LuaLib_Utf8
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};
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enum LuaOperation
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{
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LuaOperation_Addition,
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@ -61,6 +78,16 @@ namespace Nz
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LuaType_Max = LuaType_Userdata
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};
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template<>
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struct EnumAsFlags<LuaLib>
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{
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static constexpr LuaLib max = LuaLib_Max;
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};
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using LuaLibFlags = Flags<LuaLib>;
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constexpr LuaLibFlags LuaLib_All = LuaLibFlags(LuaLibFlags::ValueMask);
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}
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#endif // NAZARA_ENUMS_LUA_HPP
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@ -9,6 +9,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Lua/Enums.hpp>
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#include <Nazara/Lua/LuaState.hpp>
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#include <cstddef>
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@ -29,6 +30,8 @@ namespace Nz
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inline std::size_t GetMemoryUsage() const;
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inline UInt32 GetTimeLimit() const;
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void LoadLibraries(LuaLibFlags libFlags = LuaLib_All);
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inline void SetMemoryLimit(std::size_t memoryLimit);
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inline void SetTimeLimit(UInt32 limit);
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@ -8,6 +8,7 @@
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#include <Lua/lualib.h>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <array>
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#include <cassert>
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#include <cstdlib>
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#include <stdexcept>
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@ -35,7 +36,6 @@ namespace Nz
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m_state = lua_newstate(MemoryAllocator, this);
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lua_atpanic(m_state, AtPanic);
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lua_sethook(m_state, TimeLimiter, LUA_MASKCOUNT, 1000);
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luaL_openlibs(m_state);
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}
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LuaInstance::LuaInstance(LuaInstance&& instance) :
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@ -60,6 +60,48 @@ namespace Nz
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lua_close(m_state);
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}
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void LuaInstance::LoadLibraries(LuaLibFlags libFlags)
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{
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// From luaL_openlibs
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std::array<luaL_Reg, LuaLib_Max + 1> libs;
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std::size_t libCount = 0;
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libs[libCount++] = { "_G", luaopen_base };
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if (libFlags & LuaLib_Coroutine)
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libs[libCount++] = { LUA_COLIBNAME, luaopen_coroutine };
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if (libFlags & LuaLib_Debug)
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libs[libCount++] = { LUA_DBLIBNAME, luaopen_debug };
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if (libFlags & LuaLib_Io)
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libs[libCount++] = { LUA_IOLIBNAME, luaopen_io };
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if (libFlags & LuaLib_Math)
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libs[libCount++] = { LUA_MATHLIBNAME, luaopen_math };
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if (libFlags & LuaLib_Os)
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libs[libCount++] = { LUA_OSLIBNAME, luaopen_os };
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if (libFlags & LuaLib_Package)
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libs[libCount++] = { LUA_LOADLIBNAME, luaopen_package };
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if (libFlags & LuaLib_String)
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libs[libCount++] = { LUA_STRLIBNAME, luaopen_string };
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if (libFlags & LuaLib_Table)
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libs[libCount++] = { LUA_TABLIBNAME, luaopen_table };
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if (libFlags & LuaLib_Utf8)
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libs[libCount++] = { LUA_UTF8LIBNAME, luaopen_utf8 };
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for (std::size_t i = 0; i < libCount; ++i)
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{
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luaL_requiref(m_state, libs[i].name, libs[i].func, 1);
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lua_pop(m_state, 1); /* remove lib */
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}
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}
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LuaInstance& LuaInstance::operator=(LuaInstance&& instance)
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{
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LuaState::operator=(std::move(instance));
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