Graphics: Move skinning to a separate module
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@@ -53,6 +53,14 @@ namespace Nz
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#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/SkeletalData.nzslb.h>
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};
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const UInt8 r_skinningDataModule[] = {
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#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/SkinningData.nzslb.h>
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};
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const UInt8 r_skinningLinearModule[] = {
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#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/SkinningLinear.nzslb.h>
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};
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const UInt8 r_viewerDataModule[] = {
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#include <Nazara/Graphics/Resources/Shaders/Modules/Engine/ViewerData.nzslb.h>
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};
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@@ -321,6 +329,8 @@ namespace Nz
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RegisterEmbedShaderModule(r_mathCookTorrancePBRModule);
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RegisterEmbedShaderModule(r_phongMaterialShader);
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RegisterEmbedShaderModule(r_physicallyBasedMaterialShader);
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RegisterEmbedShaderModule(r_skinningDataModule);
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RegisterEmbedShaderModule(r_skinningLinearModule);
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RegisterEmbedShaderModule(r_skeletalDataModule);
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RegisterEmbedShaderModule(r_textureBlitShader);
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RegisterEmbedShaderModule(r_viewerDataModule);
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