Renderer: Add pipeline and texture sampler info validation

This commit is contained in:
Jérôme Leclercq 2021-07-09 12:34:38 +02:00
parent 8458301a64
commit 552dfbc01e
19 changed files with 103 additions and 10 deletions

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@ -32,6 +32,7 @@ namespace Nz
std::unique_ptr<GL::Context> CreateContext(const GL::ContextParams& params, WindowHandle handle) const;
const RenderDeviceInfo& GetDeviceInfo() const override;
const RenderDeviceFeatures& GetEnabledFeatures() const override;
inline const GL::Context& GetReferenceContext() const;
std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;

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@ -17,7 +17,7 @@ namespace Nz
class NAZARA_OPENGLRENDERER_API OpenGLTextureSampler : public TextureSampler
{
public:
OpenGLTextureSampler(OpenGLDevice& device, const TextureSamplerInfo& samplerInfo);
OpenGLTextureSampler(OpenGLDevice& device, TextureSamplerInfo samplerInfo);
OpenGLTextureSampler(const OpenGLTextureSampler&) = delete;
OpenGLTextureSampler(OpenGLTextureSampler&&) = delete;
~OpenGLTextureSampler() = default;

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@ -36,6 +36,7 @@ namespace Nz
virtual ~RenderDevice();
virtual const RenderDeviceInfo& GetDeviceInfo() const = 0;
virtual const RenderDeviceFeatures& GetEnabledFeatures() const = 0;
virtual std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) = 0;
virtual std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0;
@ -50,6 +51,8 @@ namespace Nz
virtual std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
virtual bool IsTextureFormatSupported(PixelFormat format, TextureUsage usage) const = 0;
static void ValidateFeatures(const RenderDeviceFeatures& supportedFeatures, RenderDeviceFeatures& enabledFeatures);
};
}

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@ -28,6 +28,8 @@ namespace Nz
inline bool operator!=(const TextureSamplerInfo& samplerInfo) const;
};
class RenderDevice;
class NAZARA_RENDERER_API TextureSampler
{
public:
@ -38,6 +40,9 @@ namespace Nz
TextureSampler& operator=(const TextureSampler&) = delete;
TextureSampler& operator=(TextureSampler&&) = delete;
protected:
static void ValidateSamplerInfo(const RenderDevice& device, TextureSamplerInfo& samplerInfo);
};
}

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@ -18,12 +18,13 @@ namespace Nz
class NAZARA_VULKANRENDERER_API VulkanDevice : public RenderDevice, public Vk::Device
{
public:
inline VulkanDevice(Vk::Instance& instance, RenderDeviceInfo renderDeviceInfo);
inline VulkanDevice(Vk::Instance& instance, const RenderDeviceFeatures& enabledFeatures, RenderDeviceInfo renderDeviceInfo);
VulkanDevice(const VulkanDevice&) = delete;
VulkanDevice(VulkanDevice&&) = delete; ///TODO?
~VulkanDevice();
const RenderDeviceInfo& GetDeviceInfo() const override;
const RenderDeviceFeatures& GetEnabledFeatures() const override;
std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
@ -42,6 +43,7 @@ namespace Nz
VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?
private:
RenderDeviceFeatures m_enabledFeatures;
RenderDeviceInfo m_renderDeviceInfo;
};
}

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@ -7,8 +7,9 @@
namespace Nz
{
inline VulkanDevice::VulkanDevice(Vk::Instance& instance, RenderDeviceInfo renderDeviceInfo) :
inline VulkanDevice::VulkanDevice(Vk::Instance& instance, const RenderDeviceFeatures& enabledFeatures, RenderDeviceInfo renderDeviceInfo) :
Device(instance),
m_enabledFeatures(enabledFeatures),
m_renderDeviceInfo(std::move(renderDeviceInfo))
{
}

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@ -19,12 +19,14 @@
namespace Nz
{
class VulkanDevice;
class NAZARA_VULKANRENDERER_API VulkanRenderPipeline : public RenderPipeline
{
public:
struct CreateInfo;
VulkanRenderPipeline(Vk::Device& device, RenderPipelineInfo pipelineInfo);
VulkanRenderPipeline(VulkanDevice& device, RenderPipelineInfo pipelineInfo);
~VulkanRenderPipeline() = default;
VkPipeline Get(const VulkanRenderPass& renderPass, std::size_t subpassIndex) const;

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@ -13,10 +13,12 @@
namespace Nz
{
class VulkanDevice;
class NAZARA_VULKANRENDERER_API VulkanTextureSampler : public TextureSampler
{
public:
VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo);
VulkanTextureSampler(VulkanDevice& device, TextureSamplerInfo samplerInfo);
VulkanTextureSampler(const VulkanTextureSampler&) = delete;
VulkanTextureSampler(VulkanTextureSampler&&) = delete;
~VulkanTextureSampler() = default;

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@ -71,6 +71,7 @@ namespace Nz
OpenGLDevice::~OpenGLDevice()
{
// Free context first as it will unregister itself from m_contexts
m_referenceContext.reset();
}
@ -95,6 +96,12 @@ namespace Nz
return m_deviceInfo;
}
const RenderDeviceFeatures& OpenGLDevice::GetEnabledFeatures() const
{
//FIXME
return m_deviceInfo.features;
}
std::shared_ptr<AbstractBuffer> OpenGLDevice::InstantiateBuffer(BufferType type)
{
return std::make_shared<OpenGLBuffer>(*this, type);

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@ -19,6 +19,8 @@ namespace Nz
m_pipelineInfo(std::move(pipelineInfo)),
m_isViewportFlipped(false)
{
ValidatePipelineInfo(device, m_pipelineInfo);
OpenGLRenderPipelineLayout& pipelineLayout = static_cast<OpenGLRenderPipelineLayout&>(*m_pipelineInfo.pipelineLayout);
if (!m_program.Create(device))

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@ -47,9 +47,16 @@ namespace Nz
return std::make_unique<OpenGLRenderWindow>(owner);
}
std::shared_ptr<RenderDevice> OpenGLRenderer::InstanciateRenderDevice(std::size_t deviceIndex, const RenderDeviceFeatures& /*enabledFeatures*/)
std::shared_ptr<RenderDevice> OpenGLRenderer::InstanciateRenderDevice(std::size_t deviceIndex, const RenderDeviceFeatures& enabledFeatures)
{
assert(deviceIndex == 0);
// For now, since we have to create a device to know its features, supported features are always reported as enabled
// We still call ValidateFeatures in order to trigger warnings if requested features are not supported
// TODO: Report disabled features as disabled (make OpenGLDeviceProxy?)
RenderDeviceFeatures validatedFeatures = enabledFeatures;
OpenGLDevice::ValidateFeatures(m_device->GetEnabledFeatures(), validatedFeatures);
return m_device;
}

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@ -9,8 +9,10 @@
namespace Nz
{
OpenGLTextureSampler::OpenGLTextureSampler(OpenGLDevice& device, const TextureSamplerInfo& samplerInfo)
OpenGLTextureSampler::OpenGLTextureSampler(OpenGLDevice& device, TextureSamplerInfo samplerInfo)
{
ValidateSamplerInfo(device, samplerInfo);
BuildSampler(device, m_samplerWithMipmaps, samplerInfo, true);
BuildSampler(device, m_samplerWithoutMipmaps, samplerInfo, false);
}

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@ -31,4 +31,25 @@ namespace Nz
return InstantiateShaderModule(shaderStages, lang, source.data(), source.size(), states);
}
void RenderDevice::ValidateFeatures(const RenderDeviceFeatures& supportedFeatures, RenderDeviceFeatures& enabledFeatures)
{
if (enabledFeatures.anisotropicFiltering && !supportedFeatures.anisotropicFiltering)
{
NazaraWarning("anistropic filtering was enabled but device doesn't support it, disabling...");
enabledFeatures.anisotropicFiltering = false;
}
if (enabledFeatures.depthClamping && !supportedFeatures.depthClamping)
{
NazaraWarning("depth clamping was enabled but device doesn't support it, disabling...");
enabledFeatures.depthClamping = false;
}
if (enabledFeatures.nonSolidFaceFilling && !supportedFeatures.nonSolidFaceFilling)
{
NazaraWarning("non-solid face filling was enabled but device doesn't support it, disabling...");
enabledFeatures.nonSolidFaceFilling = false;
}
}
}

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@ -3,9 +3,26 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
RenderPipeline::~RenderPipeline() = default;
void RenderPipeline::ValidatePipelineInfo(const RenderDevice& device, RenderPipelineInfo& pipelineInfo)
{
const RenderDeviceFeatures& deviceFeatures = device.GetEnabledFeatures();
if (pipelineInfo.faceFilling != FaceFilling::Fill && !deviceFeatures.nonSolidFaceFilling)
{
NazaraWarning("pipeline has face filling set to non-solid but non-solid face filling is not enabled on the device, disabling...");
pipelineInfo.faceFilling = FaceFilling::Fill;
}
if (pipelineInfo.depthClamp && !deviceFeatures.depthClamping)
{
NazaraWarning("pipeline has depth clamp enabled but depth clamping is not enabled on the device, disabling...");
pipelineInfo.depthClamp = false;
}
}
}

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@ -3,9 +3,20 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
TextureSampler::~TextureSampler() = default;
void TextureSampler::ValidateSamplerInfo(const RenderDevice& device, TextureSamplerInfo& samplerInfo)
{
const RenderDeviceFeatures& deviceFeatures = device.GetEnabledFeatures();
if (samplerInfo.anisotropyLevel > 1.f && !deviceFeatures.anisotropicFiltering)
{
NazaraWarning("texture sampler has anistropy level > 1.0 but anistropic filtering is not enabled on the device, disabling...");
samplerInfo.anisotropyLevel = 0.f;
}
}
}

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@ -598,7 +598,7 @@ namespace Nz
&deviceFeatures
};
std::shared_ptr<VulkanDevice> device = std::make_shared<VulkanDevice>(s_instance, BuildRenderDeviceInfo(deviceInfo));
std::shared_ptr<VulkanDevice> device = std::make_shared<VulkanDevice>(s_instance, enabledFeatures, BuildRenderDeviceInfo(deviceInfo));
if (!device->Create(deviceInfo, createInfo))
{
NazaraError("Failed to create Vulkan Device: " + TranslateVulkanError(device->GetLastErrorCode()));

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@ -22,6 +22,11 @@ namespace Nz
return m_renderDeviceInfo;
}
const RenderDeviceFeatures& VulkanDevice::GetEnabledFeatures() const
{
return m_enabledFeatures;
}
std::shared_ptr<AbstractBuffer> VulkanDevice::InstantiateBuffer(BufferType type)
{
return std::make_shared<VulkanBuffer>(*this, type);

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@ -13,10 +13,12 @@
namespace Nz
{
VulkanRenderPipeline::VulkanRenderPipeline(Vk::Device& device, RenderPipelineInfo pipelineInfo) :
VulkanRenderPipeline::VulkanRenderPipeline(VulkanDevice& device, RenderPipelineInfo pipelineInfo) :
m_device(&device),
m_pipelineInfo(std::move(pipelineInfo))
{
ValidatePipelineInfo(device, m_pipelineInfo);
m_pipelineCreateInfo = BuildCreateInfo(m_pipelineInfo);
}

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@ -3,13 +3,16 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanTextureSampler.hpp>
#include <Nazara/VulkanRenderer/VulkanDevice.hpp>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
VulkanTextureSampler::VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo)
VulkanTextureSampler::VulkanTextureSampler(VulkanDevice& device, TextureSamplerInfo samplerInfo)
{
ValidateSamplerInfo(device, samplerInfo);
VkSamplerCreateInfo createInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
createInfo.magFilter = ToVulkan(samplerInfo.magFilter);
createInfo.minFilter = ToVulkan(samplerInfo.minFilter);