Renderer: Add pipeline and texture sampler info validation

This commit is contained in:
Jérôme Leclercq
2021-07-09 12:34:38 +02:00
parent 8458301a64
commit 552dfbc01e
19 changed files with 103 additions and 10 deletions

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@@ -32,6 +32,7 @@ namespace Nz
std::unique_ptr<GL::Context> CreateContext(const GL::ContextParams& params, WindowHandle handle) const;
const RenderDeviceInfo& GetDeviceInfo() const override;
const RenderDeviceFeatures& GetEnabledFeatures() const override;
inline const GL::Context& GetReferenceContext() const;
std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;

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@@ -17,7 +17,7 @@ namespace Nz
class NAZARA_OPENGLRENDERER_API OpenGLTextureSampler : public TextureSampler
{
public:
OpenGLTextureSampler(OpenGLDevice& device, const TextureSamplerInfo& samplerInfo);
OpenGLTextureSampler(OpenGLDevice& device, TextureSamplerInfo samplerInfo);
OpenGLTextureSampler(const OpenGLTextureSampler&) = delete;
OpenGLTextureSampler(OpenGLTextureSampler&&) = delete;
~OpenGLTextureSampler() = default;

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@@ -36,6 +36,7 @@ namespace Nz
virtual ~RenderDevice();
virtual const RenderDeviceInfo& GetDeviceInfo() const = 0;
virtual const RenderDeviceFeatures& GetEnabledFeatures() const = 0;
virtual std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) = 0;
virtual std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0;
@@ -50,6 +51,8 @@ namespace Nz
virtual std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
virtual bool IsTextureFormatSupported(PixelFormat format, TextureUsage usage) const = 0;
static void ValidateFeatures(const RenderDeviceFeatures& supportedFeatures, RenderDeviceFeatures& enabledFeatures);
};
}

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@@ -28,6 +28,8 @@ namespace Nz
inline bool operator!=(const TextureSamplerInfo& samplerInfo) const;
};
class RenderDevice;
class NAZARA_RENDERER_API TextureSampler
{
public:
@@ -38,6 +40,9 @@ namespace Nz
TextureSampler& operator=(const TextureSampler&) = delete;
TextureSampler& operator=(TextureSampler&&) = delete;
protected:
static void ValidateSamplerInfo(const RenderDevice& device, TextureSamplerInfo& samplerInfo);
};
}

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@@ -18,12 +18,13 @@ namespace Nz
class NAZARA_VULKANRENDERER_API VulkanDevice : public RenderDevice, public Vk::Device
{
public:
inline VulkanDevice(Vk::Instance& instance, RenderDeviceInfo renderDeviceInfo);
inline VulkanDevice(Vk::Instance& instance, const RenderDeviceFeatures& enabledFeatures, RenderDeviceInfo renderDeviceInfo);
VulkanDevice(const VulkanDevice&) = delete;
VulkanDevice(VulkanDevice&&) = delete; ///TODO?
~VulkanDevice();
const RenderDeviceInfo& GetDeviceInfo() const override;
const RenderDeviceFeatures& GetEnabledFeatures() const override;
std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
@@ -42,6 +43,7 @@ namespace Nz
VulkanDevice& operator=(VulkanDevice&&) = delete; ///TODO?
private:
RenderDeviceFeatures m_enabledFeatures;
RenderDeviceInfo m_renderDeviceInfo;
};
}

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@@ -7,8 +7,9 @@
namespace Nz
{
inline VulkanDevice::VulkanDevice(Vk::Instance& instance, RenderDeviceInfo renderDeviceInfo) :
inline VulkanDevice::VulkanDevice(Vk::Instance& instance, const RenderDeviceFeatures& enabledFeatures, RenderDeviceInfo renderDeviceInfo) :
Device(instance),
m_enabledFeatures(enabledFeatures),
m_renderDeviceInfo(std::move(renderDeviceInfo))
{
}

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@@ -19,12 +19,14 @@
namespace Nz
{
class VulkanDevice;
class NAZARA_VULKANRENDERER_API VulkanRenderPipeline : public RenderPipeline
{
public:
struct CreateInfo;
VulkanRenderPipeline(Vk::Device& device, RenderPipelineInfo pipelineInfo);
VulkanRenderPipeline(VulkanDevice& device, RenderPipelineInfo pipelineInfo);
~VulkanRenderPipeline() = default;
VkPipeline Get(const VulkanRenderPass& renderPass, std::size_t subpassIndex) const;

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@@ -13,10 +13,12 @@
namespace Nz
{
class VulkanDevice;
class NAZARA_VULKANRENDERER_API VulkanTextureSampler : public TextureSampler
{
public:
VulkanTextureSampler(Vk::Device& device, TextureSamplerInfo samplerInfo);
VulkanTextureSampler(VulkanDevice& device, TextureSamplerInfo samplerInfo);
VulkanTextureSampler(const VulkanTextureSampler&) = delete;
VulkanTextureSampler(VulkanTextureSampler&&) = delete;
~VulkanTextureSampler() = default;